Morgoth Posted October 7, 2006 Posted October 7, 2006 Well, sure gold comes in different values, but your armor still looks like flat synthetic material. You should play around with the specularity and eccentricity of your material, also don't forget to convey reflection light. That's a medal (Toliman, Roman-Celtic mythology) I've done a year ago for a buddy, and although it's completely done in Maya, it should give you an idea of how much properties a material really consists of. Rain makes everything better.
Jorian Drake Posted October 7, 2006 Author Posted October 7, 2006 Well, I am a newbie in graphs, and I can max. make it a bit darker can't do effects like that yet
Morgoth Posted October 7, 2006 Posted October 7, 2006 Don't worry, some day you're gonna be a master. Just keep practicing on it. Rain makes everything better.
Diamond Posted October 7, 2006 Posted October 7, 2006 (edited) I am realy not sure why you say it doesn't look golden. [...] Please explain what exactly is the problem with it so I can correct the picture. <{POST_SNAPBACK}> It is golden color, but doesn't have the right shading. Your shading is diffuse, you need to add more specular reflection. Like this or this. Notice, every image of gold you posted has reflections. Argh. Morgoth beats me to it. Edited October 7, 2006 by Diamond
Morgoth Posted October 7, 2006 Posted October 7, 2006 Diamond, your avatar causes dizziness to me! Rain makes everything better.
Diamond Posted October 7, 2006 Posted October 7, 2006 Ah, I knew it would have some impact one day. (w00t)
Jorian Drake Posted October 7, 2006 Author Posted October 7, 2006 I hope this is better (I use Photoshop CS2 but still new to me, and no 3D graphs) But now I really have to go sleep :ph34r:
Morgoth Posted October 7, 2006 Posted October 7, 2006 Gute Nacht Jorian! Tr Rain makes everything better.
Pop Posted October 7, 2006 Posted October 7, 2006 Looks good, but that dark background makes the armor loud, if that makes any sense. Join me, and we shall make Production Beards a reality!
LadyCrimson Posted October 7, 2006 Posted October 7, 2006 1) Hey, really impressed, some very nice work. 2) I tend to prefer more neutral backgrounds for game portraits, as well, although as art on it's own I like the fancy backgrounds. Some of those would make good desktops if altered. 3) The retouched 'gold' looks a lot better. The first was too flat-yellow. The 2nd has better shadings and a better 'gold' color vs. simply yellow, to me. 4) I also think the dark background is a bit too much contrast to the gold, however. Part of this may be because his head is so low in the picture. If there was less space between his head and the top, the background might not be as distracting - course then you couldn't see much of it, either, heh. IMO, I think it looks better overall in terms of portrait use to have less space around the face/body, like the 1st and 2nd one you posted. “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Dark_Raven Posted October 7, 2006 Posted October 7, 2006 Keldorn looks good with those backgrounds. I don't like neutral backgrounds. Hades was the life of the party. RIP You'll be missed.
Jorian Drake Posted October 8, 2006 Author Posted October 8, 2006 TOday I don't have too much time, so I just played around and tried something different, this is the result: What do you think? I'm not sure, I feel like it misses something.
Morgoth Posted October 8, 2006 Posted October 8, 2006 Oh boy. The face sucks I think, but anything else looks okey dokey. Well, except the girlish color of course. And what's that gigantic p....ehhh thing in front of the mouth? Rain makes everything better.
LadyCrimson Posted October 8, 2006 Posted October 8, 2006 That one's a bit on the weird and wild side, yes. :D I don't get the mouth cover either - is it supposed to be a mask? “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
metadigital Posted October 9, 2006 Posted October 9, 2006 The eyes look like something Terry Gilliam would paint. :D OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Dark_Raven Posted October 9, 2006 Posted October 9, 2006 How horrid. Hades was the life of the party. RIP You'll be missed.
Jorian Drake Posted October 10, 2006 Author Posted October 10, 2006 I said I played around...I guess parts of it are nice but it just doesn't fit together PS: yep, that was meant to be a mask. "
LadyCrimson Posted October 11, 2006 Posted October 11, 2006 It's like a bizarre NWN Hallmark Valentine card. “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Jorian Drake Posted October 11, 2006 Author Posted October 11, 2006 It's like a bizarre NWN Hallmark Valentine card. <{POST_SNAPBACK}> Hmm...I guess I have to swap the cystalball for a bloody heart, but its makeable. :D
Jorian Drake Posted October 21, 2006 Author Posted October 21, 2006 Hmm...I am working on mostly original pictures now, but I still remake some other ones. See Imoen, a the new Thieves Guild Leader of Neverwinter (and Harper), and Clara, cleric of Sune* PS: as usual, both aren't ready yet, they are at 90% or what fully finished.
Pop Posted October 21, 2006 Posted October 21, 2006 Join me, and we shall make Production Beards a reality!
Jorian Drake Posted October 22, 2006 Author Posted October 22, 2006 I like Clara's hair, but somehow I'm not happy with the shadowing of her, wanna do something to make it more similar to the shadows on Imoen, Keldorn, or Edwin. Any suggestions/ideas how I should do that?
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