October 7, 200619 yr Well, sure gold comes in different values, but your armor still looks like flat synthetic material. You should play around with the specularity and eccentricity of your material, also don't forget to convey reflection light. That's a medal (Toliman, Roman-Celtic mythology) I've done a year ago for a buddy, and although it's completely done in Maya, it should give you an idea of how much properties a material really consists of. Rain makes everything better.
October 7, 200619 yr Author Well, I am a newbie in graphs, and I can max. make it a bit darker can't do effects like that yet
October 7, 200619 yr Don't worry, some day you're gonna be a master. Just keep practicing on it. Rain makes everything better.
October 7, 200619 yr I am realy not sure why you say it doesn't look golden. [...] Please explain what exactly is the problem with it so I can correct the picture. <{POST_SNAPBACK}> It is golden color, but doesn't have the right shading. Your shading is diffuse, you need to add more specular reflection. Like this or this. Notice, every image of gold you posted has reflections. Argh. Morgoth beats me to it. Edited October 7, 200619 yr by Diamond
October 7, 200619 yr Author I hope this is better (I use Photoshop CS2 but still new to me, and no 3D graphs) But now I really have to go sleep :ph34r:
October 7, 200619 yr Looks good, but that dark background makes the armor loud, if that makes any sense. Join me, and we shall make Production Beards a reality!
October 7, 200619 yr 1) Hey, really impressed, some very nice work. 2) I tend to prefer more neutral backgrounds for game portraits, as well, although as art on it's own I like the fancy backgrounds. Some of those would make good desktops if altered. 3) The retouched 'gold' looks a lot better. The first was too flat-yellow. The 2nd has better shadings and a better 'gold' color vs. simply yellow, to me. 4) I also think the dark background is a bit too much contrast to the gold, however. Part of this may be because his head is so low in the picture. If there was less space between his head and the top, the background might not be as distracting - course then you couldn't see much of it, either, heh. IMO, I think it looks better overall in terms of portrait use to have less space around the face/body, like the 1st and 2nd one you posted. Still gaming with my 9900k/2080ti/32 ram. One day I suppose a game may inspire me to finally upgrade. Maybe.
October 7, 200619 yr Keldorn looks good with those backgrounds. I don't like neutral backgrounds. Hades was the life of the party. RIP You'll be missed.
October 8, 200619 yr Author TOday I don't have too much time, so I just played around and tried something different, this is the result: What do you think? I'm not sure, I feel like it misses something.
October 8, 200619 yr Oh boy. The face sucks I think, but anything else looks okey dokey. Well, except the girlish color of course. And what's that gigantic p....ehhh thing in front of the mouth? Rain makes everything better.
October 8, 200619 yr That one's a bit on the weird and wild side, yes. :D I don't get the mouth cover either - is it supposed to be a mask? Still gaming with my 9900k/2080ti/32 ram. One day I suppose a game may inspire me to finally upgrade. Maybe.
October 9, 200619 yr The eyes look like something Terry Gilliam would paint. :D OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
October 10, 200619 yr Author I said I played around...I guess parts of it are nice but it just doesn't fit together PS: yep, that was meant to be a mask. "
October 11, 200619 yr It's like a bizarre NWN Hallmark Valentine card. Still gaming with my 9900k/2080ti/32 ram. One day I suppose a game may inspire me to finally upgrade. Maybe.
October 11, 200619 yr Author It's like a bizarre NWN Hallmark Valentine card. <{POST_SNAPBACK}> Hmm...I guess I have to swap the cystalball for a bloody heart, but its makeable. :D
October 21, 200619 yr Author Hmm...I am working on mostly original pictures now, but I still remake some other ones. See Imoen, a the new Thieves Guild Leader of Neverwinter (and Harper), and Clara, cleric of Sune* PS: as usual, both aren't ready yet, they are at 90% or what fully finished.
October 22, 200619 yr Author I like Clara's hair, but somehow I'm not happy with the shadowing of her, wanna do something to make it more similar to the shadows on Imoen, Keldorn, or Edwin. Any suggestions/ideas how I should do that?
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