CoM_Solaufein Posted September 22, 2006 Share Posted September 22, 2006 Turned based games can try your patience at times when you have a lot of enemies on the screen waiting their turn to take a shot at you. It's worth it provided that you have a substantial amount of APs yourself to take them out. War is Peace, Freedom is Slavery, Ignorance is StrengthBaldur's Gate moddingTeamBGBaldur's Gate modder/community leaderBaldur's Gate - Enhanced Edition beta testerBaldur's Gate 2 - Enhanced Edition beta tester Icewind Dale - Enhanced Edition beta tester Link to comment Share on other sites More sharing options...
alanschu Posted September 22, 2006 Share Posted September 22, 2006 Fallout and millions of fans? Link to comment Share on other sites More sharing options...
Dark_Raven Posted September 22, 2006 Share Posted September 22, 2006 Of course. Hades was the life of the party. RIP You'll be missed. Link to comment Share on other sites More sharing options...
taks Posted September 23, 2006 Share Posted September 23, 2006 (edited) Turned based games can try your patience at times when you have a lot of enemies on the screen waiting their turn to take a shot at you. It's worth it provided that you have a substantial amount of APs yourself to take them out. <{POST_SNAPBACK}> i agree with this 100%. i prefer current implementations for small battles, but not for larger. it's always been my opinion that they should modify the way t-b is implemented. let each side figure out ALL of his party moves/actions, then run a quickie script that executes them in a sort of real-time fashion (keeping in mind that t-b actions must follow required precedence). i think that would be cool to watch, too. you'd still get your "turn" in the right order, but the action would execute as if it were simultaneous. slick indeed it would be. taks Edited September 23, 2006 by taks comrade taks... just because. Link to comment Share on other sites More sharing options...
alanschu Posted September 23, 2006 Share Posted September 23, 2006 A smart implementation is to have it do a lot of prediction based upon your potential moves so that the heuristics when it comes down to their actual turn speed things up considerably. Though it's more effort for a programmer. Link to comment Share on other sites More sharing options...
taks Posted September 23, 2006 Share Posted September 23, 2006 harder on a cpu, too. taks comrade taks... just because. Link to comment Share on other sites More sharing options...
Dark_Raven Posted September 24, 2006 Share Posted September 24, 2006 The newer technology should be able to handle it. Hades was the life of the party. RIP You'll be missed. Link to comment Share on other sites More sharing options...
alanschu Posted September 24, 2006 Share Posted September 24, 2006 harder on a cpu, too. taks <{POST_SNAPBACK}> While the player is deciding what to do on their turn though, I'd imagine it'd be a relatively "low" point for CPU usage. Link to comment Share on other sites More sharing options...
metadigital Posted September 25, 2006 Share Posted September 25, 2006 A smart implementation is to have it do a lot of prediction based upon your potential moves so that the heuristics when it comes down to their actual turn speed things up considerably. Though it's more effort for a programmer. <{POST_SNAPBACK}> Not sure what you are saying here ...? OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
alanschu Posted September 25, 2006 Share Posted September 25, 2006 Have the AI continue to work in the background, planning its moves. Since your moves aren't done though, it obviously can't be in a final state. So examine what potential moves the player can do, and determine what the best course of action would be. It's kind of like Chess, except that the AI plans its moves while you're still doing your turn, so that there is less waiting around when it's actually the AI's turn. Link to comment Share on other sites More sharing options...
metadigital Posted September 27, 2006 Share Posted September 27, 2006 Ah, now I understand. I never considered that this wouldn't be being done, but you are dead-on, unless the programmers actually instigate this regime then it won't be being done ... OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
@\NightandtheShape/@ Posted September 27, 2006 Share Posted September 27, 2006 Have the AI continue to work in the background, planning its moves. Since your moves aren't done though, it obviously can't be in a final state. So examine what potential moves the player can do, and determine what the best course of action would be. It's kind of like Chess, except that the AI plans its moves while you're still doing your turn, so that there is less waiting around when it's actually the AI's turn. <{POST_SNAPBACK}> This is the method of AI I was speaking about using in a possible TBS that may or may not be being released on the XBOX 360, and may or may not be being produced by the studio I currently work for, but all the same, the idea fitted perfectly for desired said game and thus it may or may be demonstrated in said project. Was that vague enough? "I'm a programmer at a games company... REET GOOD!" - Me Link to comment Share on other sites More sharing options...
alanschu Posted September 27, 2006 Share Posted September 27, 2006 It may or may not have been. I think that it may or may not be a good way of doing things, as the players turn during a turn based game may or may not be a time when the CPU is more idle than otherwise. Link to comment Share on other sites More sharing options...
Walsingham Posted September 28, 2006 Author Share Posted September 28, 2006 I think you are all tremendously clever. I can't understand a word. "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp. Link to comment Share on other sites More sharing options...
@\NightandtheShape/@ Posted September 28, 2006 Share Posted September 28, 2006 Well truth of the matter will all become clear soon, but I would like to thank Alanshu for giving fantastic idea! It's been great to know I can come here and knock heads with coders. "I'm a programmer at a games company... REET GOOD!" - Me Link to comment Share on other sites More sharing options...
alanschu Posted September 28, 2006 Share Posted September 28, 2006 Yes, it was my idea! Patent pending! Link to comment Share on other sites More sharing options...
@\NightandtheShape/@ Posted September 28, 2006 Share Posted September 28, 2006 (edited) Yes, it was my idea! Patent pending! <{POST_SNAPBACK}> your kidding right? Edited September 28, 2006 by @\NightandtheShape/@ "I'm a programmer at a games company... REET GOOD!" - Me Link to comment Share on other sites More sharing options...
alanschu Posted September 29, 2006 Share Posted September 29, 2006 I may or may not be. Link to comment Share on other sites More sharing options...
steelfiredragon Posted September 29, 2006 Share Posted September 29, 2006 bah seven poages of this i read through. EA, i too havent bought a game from that monopoly company. id kind a like to see them end up in court and give ultima back to RG. he never should have sold it along with the company, what he should have done was sell the distrabution rights to em. but in that run it wouldnt help anything in the long run. when it comes down to it its my money si i deside where it goes. troika, yeah their games were buggy as hell, and i enjoyed two of them, i just could not get back to them when i got hit by bug in the game or beat the game. their gone: alll parties envolved screwed troika, and at that they screw themselves.what i heard is that they did not have QA, so major bugs poped up after release. well what bugs came up never compared with the uninstall bug of por2 Strength through Mercy Head Torturor of the Cult of the Anti-gnome Link to comment Share on other sites More sharing options...
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