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Three screen computing with any graphics card


Pidesco

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http://www.matrox.com/graphics/offhome/th2go/home.cfm

 

 

Imagine Thief or System Shock with this.

"My hovercraft is full of eels!" - Hungarian tourist
I am Dan Quayle of the Romans.
I want to tattoo a map of the Netherlands on my nether lands.
Heja Sverige!!
Everyone should cuffawkle more.
The wrench is your friend. :bat:

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Of course. But that's not a problem with older games. It's just too bad that a lot of those aren't compatible.

"My hovercraft is full of eels!" - Hungarian tourist
I am Dan Quayle of the Romans.
I want to tattoo a map of the Netherlands on my nether lands.
Heja Sverige!!
Everyone should cuffawkle more.
The wrench is your friend. :bat:

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It wouldn't work well for games at all. No games support the aspect ratio that this thing would use, everything would be very stretched out. If any games did support it, the resolutions needed to make it look nice would be large, requiring some major horsepower (as Bokishi mentioned).

 

This would definitely be great for certain work places though. Having all that extra workspace to lay stuff out in without having to spring for a new video card would be nice.

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My points still stand.. except the one about no games supporting it. A few games it supports will look nice on it, all the other ones will be distorted and stretched out.

 

As seen in the screenshots, in most games the FOV has set limits. These limits are something that can make me feel nautious in certain games (especially space sims) with only my current widescreen moniter. I wouldn't be able to stand it even more warped looking.

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It's cheaper to have 3 smaller screens then one really big screen (less deffects and the like). It's also much more versatile to have 3 separate screens, they can be angled, moved, changed around with ease.

 

They arn't very seemless with their borders, but I think the advantages of 3 screens over one giant one would outweigh the cons. Those 30 inch LCDs sure are pretty though :o.

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I wouldn't be able to stand the 'lines/borders' between the screens in the image, tho I like the angled/rounded arrangement they were using in the article intro.

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
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