Nameless One Posted March 13, 2004 Posted March 13, 2004 my german fallout version is censored...today I tryed to "patch" it...now I want to know whether it worked or not...the question is...are there any children in fallout I and (if yes) where should I find them?...thanks
Judge Hades Posted March 14, 2004 Posted March 14, 2004 There are children and the closest in Fallout 1 would be in Shady Sands and the Den in Fallout 2.
The Situationist Posted March 14, 2004 Posted March 14, 2004 There are children in Shady Sands, the Old Town section of the Hub (and one, a very useful child, in the Children of the Cathedral building near the Water Merchants), the Blades' compound in the Boneyard, one in the Master's vault below the Cathedral (one of the prisoners you 'free'), and in various special encounters (such as raiders versus peasants encounters on the coast, and the fisherman and his son). I think that sums it up.
Nameless One Posted March 14, 2004 Author Posted March 14, 2004 thanks...it finally worked...yesterday (when I asked) there were no children...but now...the first thing I did was to kill one of those little...man it was so...tomorrow I will get drunk and buy a gun... ...no I wont... another question (sounds like a little fallout-q&a but...er...it is indeed a fallout-q&a and I just hope for your patience and gentleness): I want to play as a weasel-his-way-through-the-game-with-weasel-tongue (less fight more...charismatic-non fighting task-solving) and my suggestion is st:4 pe:6 en:3 ch:9 in:8 ag:6 lk:5 with small frame and good natured...is this okay or very bad?...it dont have to be perfect but...it should work well...
HiddenAssassin Posted March 14, 2004 Posted March 14, 2004 SAAT so that crack in vault city was relevant oh i'm so glad Australia lets you kill children in computer games. But then again most european countries are alot more liberal on the really fun stuff.
The Situationist Posted March 14, 2004 Posted March 14, 2004 another question (sounds like a little fallout-q&a but...er...it is indeed a fallout-q&a and I just hope for your patience and gentleness): I want to play as a weasel-his-way-through-the-game-with-weasel-tongue (less fight more...charismatic-non fighting task-solving) and my suggestion is st:4 pe:6 en:3 ch:9 in:8 ag:6 lk:5 with small frame and good natured...is this okay or very bad?...it dont have to be perfect but...it should work well... I know that the first thought when making a 'charismatic' character is to bump up Charisma, but it's a fairly useless statistic in FO1. Seriously. Intelligence and Speech is what gives you all the cool options in dialogue; Charisma affects Barter (and you get enough money throughout the game that Barter is kind of pointless anyway), and does not affect how many NPCs you can take (unlike FO2). Keep it at 5 or 6 at most. Anyway, it all depends on if you want to take all the diplomatic options you can but still have a fair bit of combat (being able to do everything that is, since there are plenty of situations and quests that can only be solved by combat) or not have any combat at all. For the former, I'd recommend something like: ST: 6. (For carrying stuff. Power Armor will bump this up nicely eventually.) PE: 7. (For hitting stuff with Small Guns, which is the only combat skill you need.) EN: 5. (Hit points. Since you will be engaging in combat every now and then.) CH: 6. (See above.) IN: 8. (Putting it higher will get you some extra flavor text at various points in the game, but all the options you want are available with 7 or 8.) AG: 9. (Very, very important. Determines action points.) LK: 7. (Special encounters, criticals, and decent luck is a prerequisite for lots of groovy perks.) I hope I got all the numbers right... With Gifted, and Small Frame for traits, and tag Small Guns, Speech, and Lockpick for skills. I think that's probably the sort of game you want, so I'll leave it there. I hope that helps. Anyway, it's more than possible to do the game with the character type you chose in the first place, but if you want the
Nameless One Posted March 15, 2004 Author Posted March 15, 2004 thanks situationist...that was one close to perfect answer a last (hell, I really think its the last) question: in either fo1 or fo2 (or both) there are ways to raise the states durably...Im afraid that I reach a point in the game where I could add a point to a state but its already 10 (and they cant get higher then 10...can they?)...so which state raises with how many points?...(two question marks...something is wrong but I dont know...)
The Situationist Posted March 15, 2004 Posted March 15, 2004 a last (hell, I really think its the last) question: in either fo1 or fo2 (or both) there are ways to raise the states durably...Im afraid that I reach a point in the game where I could add a point to a state but its already 10 (and they cant get higher then 10...can they?)...so which state raises with how many points?...(two question marks...something is wrong but I dont know...) In FO1, ST: Power Armor raises by 3 points, and can be raised by an additional point. So 4 in total. PE: Can be raised by 1. EN: Can be raised by 1. CH: Can be raised by 1, but depends on finding a special encounter, and choosing the right response the first time you talk to him (But CH isn't important anyway). IN: Can be raised by 1. AG: Can be raised by 1 (Since you get an action point every even number it's therefore best to start your character with an odd number, like 9.) LK: Can be raised by 1. (Why didn't I just say that everything except Strength can be raised by 1? ) IN and LK can actually be raised by 2 by 'circumventing' and abusing the game, but I'm assuming you won't do that. In FO2, ST: Can potentially be raised by 6 points (Perk, surgery, and Power Armor type). PE: Can potentially be raised by 2 points (Perk, surgery). EN: Can potentially be raised by 1 point (Perk). CH: Can potentially be raised by 3 points (Perk, surgery, and an item). IN: Can potentially be raised by 3 points (Perk, surgery, Hubologist zeta scan). AG: Can potentially be raised by 1 point (Perk). LK: Can potentially be raised by 3 points (Perk, Hublogist zeta scan). Note that in the case of the Hubologist zeta scan you can only do it once, and you can only have either LK +2, or LK +1 and IN +1. Phew.
Nameless One Posted March 16, 2004 Author Posted March 16, 2004 thanks...finally I can start the game with the character I want to play, with maximum gore level and children (see: gore level)...special thanks to "The Situationist" for exceptional good answering...thats it...show is over...
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