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The Broken Hourglass


ramza

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"Ooo, squirrels, Boo! I know I saw them! Quick, throw nuts!" -Minsc

"I am a well-known racist in the Realms! Elves? Dwarves? Ha! Kill'em all! Humans rule! -Me

 

Volourn will never grow up, he's like the Black Peter Pan, here to tell you that it might be great to always be a child, but everybody around is gonna hate it. :p
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From www.sorcerers.net

 

We've received news from Jason Compton of the Pocket Plane Group modding community about the new game he's working on with Westley Weimer and other people from Planewalker Games founded last year. Here's a summary by Jason Compton:

 

TBH takes place in a city-under-siege setting in the metropolis of Mal Nassrin, a city past its former glory. (Think of a city which was _once_ a national or regional capital but is no longer. It still has old buildings and architecture and culture... but such places are rarely hot destinations for tourists and the jetset.) A strange magical shield has prevented anyone entering or leaving the city for weeks. There have been reports of strange sightings of ghosts from the past, whose touch is deadly. Your player character has been largely unaware of recent developments, however, as he/she was caught up in a massive and still-unexplained explosion which decimated the neighborhood where he/she lived.

 

With local government apparently unable to do anything about the city's predicament, a small group of concerned citizens has banded together to do something about it. You've been nursed back to health by their leader, who found your broken body on the outskirts of the obliterated neighborhood now known simply as the Wasteland. And so the adventure begins...

 

To touch on a couple of the buzzwords experienced CRPG players are often concerned about...

 

- The PC is not "chosen" or "divinely anointed" or anything like that, but through a combination of circumstance and tragedy just so happens to end up being the person best positioned to lead a group to triumph and, more importantly, safety.

- Under the hood, the game uses OpenGL for display, which was a deliberate choice to help promote portability and stability. However, we leave pioneering, groundbreaking visual effects to others.

- We are not using a 2D engine out of religious conviction. It just happened to be what made the most sense for us, given our available talent.

- We are using an original ruleset which we believe strikes a good balance between being human-readable and taking advantage of the fact that computers are very good at math.

"Ooo, squirrels, Boo! I know I saw them! Quick, throw nuts!" -Minsc

"I am a well-known racist in the Realms! Elves? Dwarves? Ha! Kill'em all! Humans rule! -Me

 

Volourn will never grow up, he's like the Black Peter Pan, here to tell you that it might be great to always be a child, but everybody around is gonna hate it. :p
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Weimer is the creator of WeiDU, which is the mod-integration programme used by most BG2 modders. He also made Ease-of-Use mod, Tactics (improves combat difficulty and strategy), etc. He's pretty much one of the Kings of BG2 mods... sorta disappeared (busy with PhD or something) when he was doing the Icewind Gate mod.

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He's finished lots and lots of projects. It's unreasonable to judge his workrate / dedication by one project, that's like saying Sawyer is a failure because of TBH. :p

 

Granted, Weimer has never done a total conversion mod (as in, content-wise). But this time it's not a lone effort. We'll see.

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He's finished lots and lots of projects. It's unreasonable to judge his workrate / dedication by one project, that's like saying Sawyer is a failure because of TBH. :shifty:

 

Well, The Black Hound wasn't the only ill-fated project Sawyer saw himself in. Van Buren and that Gauntlet game went pretty much the way of the dodo.

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Of course we're not judging Sawyer, even if his project was used as an example by you. What I'm saying is you can't use him as much of an example as apparently unlike the previous subject matter, Sawyer is more like the reverse - more ill-fated projects than finished ones.

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He's finished lots and lots of projects. It's unreasonable to judge his workrate / dedication by one project, that's like saying Sawyer is a failure because of TBH. :p

 

Granted, Weimer has never done a total conversion mod (as in, content-wise). But this time it's not a lone effort. We'll see.

 

Icewindgate was his biggest project, yes?

 

Let's hear it for staying power :ermm:

 

If he makes it, coolness... but I won't be holding my breath :)

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