metadigital Posted March 8, 2006 Posted March 8, 2006 Dangerous thing for any geek to do ... OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Volourn Posted March 8, 2006 Posted March 8, 2006 Oh tag. (and ow... 'cause that includes us " ) ................ but, so true... DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
metadigital Posted March 8, 2006 Posted March 8, 2006 A self-Zing? OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Llyranor Posted March 8, 2006 Posted March 8, 2006 You can go zing yourself, jerk. (Approved by Fio, so feel free to use it)
Volourn Posted March 8, 2006 Posted March 8, 2006 Don't hate on Meta because he posts the truth. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Haitoku Posted March 8, 2006 Posted March 8, 2006 That's funny. Full of crap; but funny. I wonder if my 'devotion for BIO' clouds my eyes when I call KOTOR overrated as its combat sucks and its controls are pathetic. I wonder if 'my devotion to Bioware' clouds my eyes when i REFUSE to play two of their games. Or when I exchange barbs with Gaider. Or when the game I'm most looking forwrad to is NOT a BIO game; but an Obsidian game. The list goes on. Okay, perhaps I did just to conclusions. However, you defend Neverwinter Nights from anyone without ever seeing past your own understanding of the game. Some people don't like it's tired and clitche storyline, some people don't like it's uninspired character designs and NPCs... You see what I'm saying? Fact is, I set out to buy a game but I ended up with a tool set.
Llyranor Posted March 8, 2006 Posted March 8, 2006 Newsflash: there's no accounting for taste. (Approved by Fio, so feel free to use it)
Volourn Posted March 8, 2006 Posted March 8, 2006 (edited) The fact of that matter is some people dislike the game, and can't handle that others do. "However, you defend Neverwinter Nights from anyone without ever seeing past your own understanding of the game." False. After 4 years of NWN discussions; I've hear iit all. In fact, as much as I like the OC (and NWN as a whole), I AGREE with lots of the criticism directed to it, Some examples include the one henchmen system, the summons system, resapwning, and the list goes on. However, I can look past these weaknesses and see that the game is good, and definitely better than most other RPGs. "Some people don't like it's tired and clitche storyline, some people don't like it's uninspired character designs and NPCs... You see what I'm saying?" Opinion not fact. It means very little. P.S. I'm glad you admit that you may have gone overboard by accusing me of being 'clouded by my love of BIO. In fact, I don't like BIO. I like BIO *games*. Strengths, weaknesses, and all. It's the same reason why I like BL besides ABHORING its combat. I'm not worried if someone likes or dislikes NWN (OC or otherwise); but some people tend to exaggerate it's 'awfulness' thereby exemplifying their lack of gaming experience or clouded judgement. And, like *any* fan of a game if someone says x game I like is awful; I will defend it. That doens't mean I'm blinded to its faults though it also doesn't mean I'll agree with what you think its faults are. In conclusion, all is good in the world (well.. not coutning wars, murders, rapes, famines, me being a virgin etc. etc. lol) and we are all happy. Edited March 8, 2006 by Volourn DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Gabrielle Posted March 8, 2006 Posted March 8, 2006 I didn't like the henchmen in NWN. They were simplistic and had no personality like the BG1 npcs. I hope they fixed that for NWN 2.
Volourn Posted March 8, 2006 Posted March 8, 2006 Actually, they had personalities. To say otherwise is simply not true. And, you can't get more simple than Minsc. LOL The OC npc problem was that there was a lack of INTERACTION,a nd the npc quests for striaght forward go collect the quest item stuff. And, the ability to only have one npc therefore losing the npc-npc and npc-npc-pc interaction as well. Both of those were fixed in the expansions (SOU didn't have multiple henchmen though). DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Gabrielle Posted March 8, 2006 Posted March 8, 2006 R00fles! Personality? A brick wall has more personality than those munchkins had.
Haitoku Posted March 8, 2006 Posted March 8, 2006 Heh, I didn't expect Volourn to be so civil. I guess that's enough of that.
Volourn Posted March 8, 2006 Posted March 8, 2006 Hey, I'm as civil as whoever I'm replying to is... well I try to be anyways (we all slip once and a while), except on the Codex, where I hold nothing back. :D DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Llyranor Posted March 8, 2006 Posted March 8, 2006 A personality is irrelevant without interaction, as Magical Volo said. Which made the henchies irrelevant. (Approved by Fio, so feel free to use it)
Rhomal Posted March 8, 2006 Author Posted March 8, 2006 I didn't like the henchmen in NWN. They were simplistic and had no personality like the BG1 npcs. I hope they fixed that for NWN 2. <{POST_SNAPBACK}> MCA is writing the joinable NPC stories/dialog Admin of World of Darkness Online News News/Community site for the WoD MMORPG http://www.wodonlinenews.net --- Jericho sassed me so I broke into his house and stabbed him to death in his sleep. Problem solved. - J.E. Sawyer --- "I cannot profess to be a theologian; but it seems to me that Christians who believe in a super human Satan have got themselves into a logical impasse with regard to their own religion. For either God can not prevent the mischief of Satan, in which case he is not omnipotent; or else He could do so if he wished, but will not, in which case He is not benevolent. Fortunately, being a pagan witch, I am not called upon to solve this problem." - Doreen Valiente --- Expecting "innovation" from Bioware is like expecting "normality" from Valve -Moatilliatta
Volourn Posted March 8, 2006 Posted March 8, 2006 Didn't he write the Tin Can and Fire Face from PST? I'll pass. The best example to use for MCA's awesome writing skillz is New Reno from FO2. Awesome,a wesome, awesome. P.S. Codex has an interview with him up! Good stuff except it contains the usual Codex laughables; but MCA is great! DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Llyranor Posted March 8, 2006 Posted March 8, 2006 Hmm, nice MCA interview. (Approved by Fio, so feel free to use it)
metadigital Posted March 8, 2006 Posted March 8, 2006 It is common internets courtesy to post links when mentioning them. Bad Volo! http://www.rpgcodex.com/ OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Volourn Posted March 8, 2006 Posted March 8, 2006 (edited) If you don't know how to reach the Codex than you likely don't want to go there. Besdies, I'm not here to babysit other people's journey on the internet. And, hey, I did a GOOD deed. We were discussing MCA, and there was an interview with him on another site so I was nice and told everyone about it. So, don't be mean and call me bad for being good (for once). P.S. Llyr managed to find it with no link. Go figure. Edited March 8, 2006 by Volourn DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
metadigital Posted March 8, 2006 Posted March 8, 2006 You customize your character on some level. This usually involves number allocation to a variety of attributes and name, hair, and skin choices, either at the start or during the game. Paperdolling is a huge plus, and I am reminded of it every day when playing Neverwinter Nights 2 or World of Warcraft. What means this "paperdolling" ? Is that their term for our Barbie dress up? 11. KOTOR 2 featured an interesting influence system to spice up your relationship with party members. Any comments on the execution, potential, flaws, ways to improve it? CHRIS:I guess the system was intended to reinforce the player character's traits in K2, but the mechanic we were trying for was that "hey, you only get the life story, the depth, and chance to make people better if you actually invest some energy in them." That way you could ignore whoever you want and get bonuses from the ones you cared about, rather than having their story inflicted on you. It probably could have used a more consistent implementation throughout the game (again, my fault), and it would have been nice to have it have more dramatic impacts at the end, but we're trying to learn from that in Neverwinter Nights II. This bodes well for NwN 2. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Darque Posted March 8, 2006 Posted March 8, 2006 I didn't like the henchmen in NWN. They were simplistic and had no personality like the BG1 npcs. I hope they fixed that for NWN 2. <{POST_SNAPBACK}> MCA is writing the joinable NPC stories/dialog <{POST_SNAPBACK}> That should be interesting. Remind me, who else has he done? I can't remember offhand.
Plano Skywalker Posted March 8, 2006 Posted March 8, 2006 I was going to play BG II until I realized there was no "back and forth" dialogue with party members. It is really hard to give that up. anyway, I will get NWN2, primarily because MCA is writting the companion dialogues.
metadigital Posted March 8, 2006 Posted March 8, 2006 Who is MCA? <{POST_SNAPBACK}> Did you even read the link? Chris Avellone OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
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