January 13, 200620 yr i'm looking for a free 3d game engine, perferably for linux, that is readily useable/alterable for a realtime, or possibly semi-turnbased rpg. it's kind of a broad question, but that's because little mechanics-wise has been set in stone. any links or recommendations would be greatly appreciated, especially from the almighty devs. thanks in advance. Edited January 13, 200620 yr by pants_happy
January 14, 200620 yr I dont know if yuou can get a free game engine, if you can it will probably be the ones used on the old nintendo and Sega systems lol. If you want a free one try Game maker 6.
January 14, 200620 yr It shouldn't be too hard to find a good game engine, but to be honest it's always better to develop ones own. "I'm a programmer at a games company... REET GOOD!" - Me
January 15, 200620 yr It shouldn't be too hard to find a good game engine, but to be honest it's always better to develop ones own. <{POST_SNAPBACK}> Not necesserily. Developing from scratch means more testing and longer development cycle. If you get an engine, which was around for a while, chances are you will need to debug less code, as well as there possibly will be forums and mailing lists to get help and check on reported bugs.
January 15, 200620 yr It shouldn't be too hard to find a good game engine, but to be honest it's always better to develop ones own. <{POST_SNAPBACK}> Not necesserily. Developing from scratch means more testing and longer development cycle. If you get an engine, which was around for a while, chances are you will need to debug less code, as well as there possibly will be forums and mailing lists to get help and check on reported bugs. <{POST_SNAPBACK}> Please also remember the fact which is... A game is only a ''Game'' when it haev something no other have made... Like if there comes a new form of Game systems you bid it might get super Popular faster then an old used Engine... I think... "
January 15, 200620 yr Please also remember the fact which is... A game is only a ''Game'' when it haev something no other have made... Like if there comes a new form of Game systems you bid it might get super Popular faster then an old used Engine... I think... " <{POST_SNAPBACK}> I wish that was true, but game's popularity today depends on marketing, not R&D department.
January 15, 200620 yr If I knew a decent engine then I would tell you but I'm not really into the programming side of things..
January 18, 200620 yr http://www.devmaster.net/engines/engine_details.php?id=2 OGRE http://www.ogre3d.org/ "I'm a programmer at a games company... REET GOOD!" - Me
January 18, 200620 yr Torque http://www.garagegames.com/pg/browse.php?qtm=Torque Extremally versatile engine. It can seem a little overwhelming, at first, but it can do pretty much anything you want.
January 18, 200620 yr Author cool. thanks guys. with the torque engine, it states that you must pay $100 per indie programmer, which will definately weigh in on what engine we choose. i've heard a lot about these two engines before, but surely they can't be the only ones. does anyone else have any recommendations for us to check out before we commit (not to say that we won't end up choosing OGRE or torque)? all help is appreciated. Edited January 18, 200620 yr by pants_happy
January 19, 200620 yr http://www.devmaster.net/engines/ Pleanty of choice "I'm a programmer at a games company... REET GOOD!" - Me
January 26, 200620 yr Irrlicht could be an option. The engine itself is free but you are allowed to build commercial appliactions on it. Also, the Quake 3 source code is now available under GPL. Of course, this means that anything you build out of it will also have to be distributed free under GPL.
Create an account or sign in to comment