Meshugger Posted January 10, 2006 Posted January 10, 2006 Discuss "Some men see things as they are and say why?""I dream things that never were and say why not?"- George Bernard Shaw"Hope in reality is the worst of all evils because it prolongs the torments of man."- Friedrich Nietzsche "The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it." - Some guy
karka Posted January 10, 2006 Posted January 10, 2006 (edited) I myself don't like that blurry effect. But they(screens) look good indeed. And check this out: http://www.gamebanshee.com/neverwinternigh...nshots.php#null Edited January 10, 2006 by karka
Meshugger Posted January 10, 2006 Author Posted January 10, 2006 O la le. Nice indeed. "Some men see things as they are and say why?""I dream things that never were and say why not?"- George Bernard Shaw"Hope in reality is the worst of all evils because it prolongs the torments of man."- Friedrich Nietzsche "The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it." - Some guy
Delta Truth Posted January 10, 2006 Posted January 10, 2006 I will eagerly wait for information and screenshots , these look good
karka Posted January 10, 2006 Posted January 10, 2006 Shots at the Gamebanshee are new i think. At least for me.
Diamond Posted January 10, 2006 Posted January 10, 2006 There were no new screenshots for a very long time. Shots at Gamebansee aren't new either, however they have creature renders that I haven't seen (can be new).
Haitoku Posted January 10, 2006 Posted January 10, 2006 Looks nice. Kinda sick of the fantasy setting, but if OE can pull of a interesting story (unlike the first)... I'll be sure to pick this up.
Judge Hades Posted January 10, 2006 Posted January 10, 2006 What they need to do is make a d20 Modern CRPG in the same style of NWN 2.
Haitoku Posted January 10, 2006 Posted January 10, 2006 What they need to do is make a d20 Modern CRPG in the same style of NWN 2. <{POST_SNAPBACK}> I'd like to see that... I wouldn't mind the d20 being tossed out either.
Judge Hades Posted January 10, 2006 Posted January 10, 2006 I say d20 Modern because it would be less work than bringing in a whole new rules system to the game engine.
Haitoku Posted January 10, 2006 Posted January 10, 2006 I say d20 Modern because it would be less work than bringing in a whole new rules system to the game engine. <{POST_SNAPBACK}> Point taken. It has to be setup in a way that people that don't know the rule set can still enjoy the game... >. >
Judge Hades Posted January 10, 2006 Posted January 10, 2006 Exactly and though there are some major differences between the d20 Modern mechanic and DnD there are a number of similarities.
mkreku Posted January 10, 2006 Posted January 10, 2006 Why do the screenshots look so.. generic? There's no style to anything. A fireplace is a fireplace and all that. I do hope the finalized version looks a bit more alive. Swedes, go to: Spel2, for the latest game reviews in swedish!
Diamond Posted January 10, 2006 Posted January 10, 2006 Why do the screenshots look so.. generic? <{POST_SNAPBACK}> I don't know, it looks pretty alive to me.
mkreku Posted January 10, 2006 Posted January 10, 2006 The rug makes the first picture look like you're looking inside a doll house. The weave is so big (were they using hemp rope to make it?) that it looks like normal fabric does in a close up. Also, both pictures lack "details" (for a lack of a better word). You know, those silly things that you don't notice at first but makes you able to distinguish one room from another. Like in Gothic 2 (I'm replaying it right now, which is why I am using it as an example) where the alchemist has skeletons hidden under his ceiling (no idea why), the bowyer has stuffed animals on the walls and the herbalist has potions and flowers in his shelves. Gothic 2 is brimful with these tiny little details strewn everywhere, and I hope Obsidian takes the time to add this stuff to Neverwinter Nights 2. A believable world is also part of immersion.. Swedes, go to: Spel2, for the latest game reviews in swedish!
213374U Posted January 10, 2006 Posted January 10, 2006 They look like screenshots taken from the kind of games I can't run. - When he is best, he is a little worse than a man, and when he is worst, he is little better than a beast.
Atreides Posted January 10, 2006 Posted January 10, 2006 They look like screenshots taken from the kind of games I can't run. <{POST_SNAPBACK}> Yeah, though I think I can shade it on minimum settings. What's up with the fog effects on a lot of the pictures? Maybe disabling them can reduce some of the resources needed on my rig. Spreading beauty with my katana.
Pidesco Posted January 10, 2006 Posted January 10, 2006 Yeah, everything looks strangely foggy. Is that eye candy, or is it used to keep view distance down, like in Morrowind? "My hovercraft is full of eels!" - Hungarian touristI am Dan Quayle of the Romans.I want to tattoo a map of the Netherlands on my nether lands.Heja Sverige!!Everyone should cuffawkle more.The wrench is your friend.
SteveThaiBinh Posted January 10, 2006 Posted January 10, 2006 The rug makes the first picture look like you're looking inside a doll house. The weave is so big (were they using hemp rope to make it?) that it looks like normal fabric does in a close up. Now that you mention it, so it does. Maybe it's a halfling-sized house? But even then... Also, both pictures lack "details" (for a lack of a better word). The potted plant by the fireplace not enough for ya? (Actually, is that a good place for a plant? Extreme heat is not good for most varieties, I think.) I like detail, too, if it can make each house feel different, as though it's been personalised at least a little. NWN suffered from huge, empty houses with long, empty corridors all the same. "An electric puddle is not what I need right now." (Nina Kalenkov)
Jedi Master Dakari Posted January 10, 2006 Posted January 10, 2006 Even with the lack of 'personailzation' and little bits of detail that, in the long run are well worth it, it seems that Obsidy is really putting on the coal with this one. Everything just looks cleaner and smoother than TSL. And the time they are taking to make NWN2 might be a testament to it's eventual quality. Had LA given them they time they desired for TSL, it could have come out so much better than what is out now. Just looking at these NWN2 screenshots tells me that. I might be the only one who thinks so, but oh well. I think it looks pretty good. I love the town screenies. It kinda looks like a place I would actually like to visit. Oh, and I like the fog effect. It adds character quality to the environment. "Learn to harness your anger and control your fear. Dominate your emotions! But do not let them overcome you; for they can surely cause you to fall to the dark side. If you expect to win against a Sith then you need to fight like a Sith! If you do not, you will always be met with defeat." -- Jedi Master Seraphis Dakari
Atreides Posted January 10, 2006 Posted January 10, 2006 Also, both pictures lack "details" (for a lack of a better word). You know, those silly things that you don't notice at first but makes you able to distinguish one room from another. Like in Gothic 2 (I'm replaying it right now, which is why I am using it as an example) where the alchemist has skeletons hidden under his ceiling (no idea why), the bowyer has stuffed animals on the walls and the herbalist has potions and flowers in his shelves. Gothic 2 is brimful with these tiny little details strewn everywhere, and I hope Obsidian takes the time to add this stuff to Neverwinter Nights 2. A believable world is also part of immersion.. <{POST_SNAPBACK}> Sounds like that's a placement issue up to the module designers than an engine issue. Spreading beauty with my katana.
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