Jediphile Posted September 4, 2005 Posted September 4, 2005 You mean you let Dogmeat die? <{POST_SNAPBACK}> He is usually the first to go. Not my choice but he does have weak HPs and AC.<{POST_SNAPBACK}> You evil person! How could you let him die? :'( Poor Dogmeat. I've managed to keep him alive throughout the whole game everytime I've had him with me. <{POST_SNAPBACK}> I actually finished the game with all of my NPCs still around (though I did drop them off before the final confrontation...) Visit my KotOR blog at Deadly Forums.
Darque Posted September 4, 2005 Posted September 4, 2005 I managed to keep Dogmeat alive, and never had to "leave him behind" Took a lot of stimpacks though
metadigital Posted September 4, 2005 Posted September 4, 2005 So he's like Deakin in the SoU, then ... OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Calax Posted September 4, 2005 Posted September 4, 2005 At least in fallout the people actually die. Meanwhile in K1-K2 they fall over three seconds later after you dispatched the last bad guy "Hey boss I'm ok now, but I'm going to hold my side..." Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off.
roshan Posted September 4, 2005 Posted September 4, 2005 Yeah thats juisit retarded. I doiinit like games where peoiiple doint actuially die. I always reloiaid after a character dies.
Gabrielle Posted September 4, 2005 Posted September 4, 2005 I forgot to mention that my npcs sometimes die at my hands. Not intentially mind you. They just get in my line of fire when I use the mini gun.
metadigital Posted September 5, 2005 Posted September 5, 2005 "Friendly Fire" or "Fire at Friends" ... certainly wouldn't want you at my back in a fire-fight ... OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Gabrielle Posted September 5, 2005 Posted September 5, 2005 "Friendly Fire" or "Fire at Friends" ... certainly wouldn't want you at my back in a fire-fight ... <{POST_SNAPBACK}> It's all good. You wouldn't know what hit you. " And the nerve of those npcs turning on me ,if they survived, after I shot them. It wasn't my fault they got in my way of shooting the enemy.
jaguars4ever Posted September 5, 2005 Posted September 5, 2005 Keeping my pal Dogmeat was a nightmare in the Vats Military Base. Those damn Super Mutants with their mini-guns were going balistic on his doggy dogg ass. But I was not to be defeated - through toil & tussle I managed to lure my dog friend in between two energy shields and quickly activate them. Quite a nice dog pen if I might say so myself. Of course I had to do this on every level of the military base as he automatically joins you upon screen change, but by that time my German Shepherding skillz0r were teh r0x0rz!1! Ah - sweet, innocent Dogmeat. We'll miss you forever. R.I.P. good friend.
EnderAndrew Posted September 5, 2005 Posted September 5, 2005 Roshan made a post without the letter i. I say he has been faking all along.
Gabrielle Posted September 5, 2005 Posted September 5, 2005 Roshan made a post without the letter i. I say he has been faking all along. <{POST_SNAPBACK}> Might have spent a few dollarsw to buy a new keyboard.
Darque Posted September 5, 2005 Posted September 5, 2005 Keeping my pal Dogmeat was a nightmare in the Vats Military Base. Those damn Super Mutants with their mini-guns were going balistic on his doggy dogg ass. <{POST_SNAPBACK}> Steath + High Perception + High Agility + Long Range Weapon + Sniper = Never having to get close enough to a Super Mutant that'd matter.
Deraldin Posted September 5, 2005 Posted September 5, 2005 Keeping my pal Dogmeat was a nightmare in the Vats Military Base. Those damn Super Mutants with their mini-guns were going balistic on his doggy dogg ass. <{POST_SNAPBACK}> Steath + High Perception + High Agility + Long Range Weapon + Sniper = Never having to get close enough to a Super Mutant that'd matter. <{POST_SNAPBACK}> Turbo Plasma Rifle + Sniper Character = Dead Super Mutants. " Sometime I would switch weapons just to see the neat death animations though. I really liked the one for the sniper rifle. Seemed like slight overkill to have a sniper rifle blow a huge chunk out of the guy's side though.
Darque Posted September 5, 2005 Posted September 5, 2005 I just liked having total control over the combat If you were far enough away, you could start combat, shoot a mutant, enter stealth mode, exit combat... and they'd never know what hit them :D The military base was a cakewalk :cool:
Darque Posted September 5, 2005 Posted September 5, 2005 Not as much as more recent RPGs. <{POST_SNAPBACK}> Agreed. "recent" RPGs are all about the "eye candy"
roshan Posted September 5, 2005 Posted September 5, 2005 Roshan made a post without the letter i. I say he has been faking all along. <{POST_SNAPBACK}> Shhh!!!! Yoiiuill expoisie me......
Darque Posted September 5, 2005 Posted September 5, 2005 Newer RPGs are harder. <{POST_SNAPBACK}> No.
Gabrielle Posted September 5, 2005 Posted September 5, 2005 Yes. I judge a game by how hard it is by how often I have to reload. I had to reload a game like BG2 many times compared to Fallout.
Darque Posted September 5, 2005 Posted September 5, 2005 Still no. BG2 (for example) was pathetically easy
Darque Posted September 5, 2005 Posted September 5, 2005 I need to back that up don't I? <_< Otherwise I'm suddenly reminded of Volorun as far as posting style goes... and that's a fate worse than death.
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