ShadowPaladin V1.0 Posted July 16, 2005 Posted July 16, 2005 What do you think ? I have to agree with Volourn. Bioware is pretty much dead now. Deals like this kills development studios. 478327[/snapback]
alanschu Posted July 16, 2005 Posted July 16, 2005 I say neigh! Because sometimes I think I'm a horse. I dunno.....something about them just makes me think they won't. Perhaps because I compare them to BIS, Bioware and whatnot, and from my limited memory none of them make handheld games either. I'd hope for no, for the purely selfish reason of I don't have a hand held, and likely will not be getting one :D
BattleCookiee Posted July 16, 2005 Posted July 16, 2005 No, you can't make decent RPG's for Handhelds... If you try you get Pokomon-like action games... And that's not something I see OE make...
BattleCookiee Posted July 16, 2005 Posted July 16, 2005 Why couldn't you make a decent RPG for handhelds? Well 1) Inventory, due to the smaller screen, you have either * have really small letters * Just a very tiny description for items * A huge scroll bar And then I haven't even talked about the amount of items, just description per item 2) Combat, seeing due to the small screen, combat has to be fought in a different place then the walking/exploring and such (maybe changed on the PSP, I haven't seen one of these here yet), or it would be hugely chaotic 3) The world itself. On a handheld you can't have like 6 different unique looking planets..., if it wants to look a bit like something 4) Convo's. Since Handhelds can be used in public areas you can forget spoken lines at all, reducing the intermersion (spelled wrong, I know) with the World created... And this are just a few...
alanschu Posted July 16, 2005 Posted July 16, 2005 I've played Final Fantasy games on a Gameboy...and this was years ago (like 1993 or 1994). The game world was pretty diverse too IMO, and certainly large.
EnderAndrew Posted July 16, 2005 Posted July 16, 2005 The DS has two screens so that on one screen your inventory can always be up. Fire Emblem, Final Fantasy Tactics Advance, etc. all prove you can have a pretty good RPG on a handheld. The PSP sports PS2 caliber graphics, and both new handhelds have wireless mutliplayer support. Several classic console RPGs are getting ported to handhelds.
ShadowPaladin V1.0 Posted July 16, 2005 Author Posted July 16, 2005 Pokemon isnt an action game. Pokemon is less an action game than KOTOR Dawn of Souls (FF I&II) on the GBA are not that different (they added some new bits) to the PS version. I was reading about a new mech game for the PSP coming out in Japan but I seem to have lost the link :"> I'm still not sold on the PSP.. It's a bit delicate compared to the DS and the games I've seen so far are not the sort of thing that you can play in limited time period. I'm sure something will come out that will motivate me to buy one at some point. I have to agree with Volourn. Bioware is pretty much dead now. Deals like this kills development studios. 478327[/snapback]
GhostofAnakin Posted July 16, 2005 Posted July 16, 2005 Maybe eventually, after they've built a resume of games on their own merit (ie. no more BIS credit games). It'd be interesting to hear Feargus or one of the Chris's comment on whether this is Obsidian's near future goals. "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)
metadigital Posted July 16, 2005 Posted July 16, 2005 It depends on the interface. You're all stuck in the "handhelds must have a tiny screen" paradigm. Why can't there be some other sort of interface, like Voice-activation, and Speech? Or some sort of HUD? With the rate of convergence as it is, it won't be long before the last remaining hurdle to everything-on-a-PDA will be the interface; it will then be obvious that the solution will be the next, and biggest, "killer-app". That will be interesting. But it'll take five-to-ten, i think. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
jaguars4ever Posted July 16, 2005 Posted July 16, 2005 Will Obsidian ever make Handheld games? Yeah - Gizka Red, Yellow, Blue and Gold.
BattleCookiee Posted July 16, 2005 Posted July 16, 2005 It depends on the interface. You're all stuck in the "handhelds must have a tiny screen" paradigm. Why can't there be some other sort of interface, like Voice-activation, and Speech? Or some sort of HUD? You forget one thing: The thing can be used in public places. As if it is not enough all these damn mobile phone-calls are there, speaking to your handheld will further frustrate Everybod arround you, especially if it is a very long game you play, you need to talk often or you need to speak very loudly... If Voice-Controlled games are made for handhelds, excpect them to become Illegal to use in many places, like mobile phones already are. Except This is going to be even more frustrative...
metadigital Posted July 16, 2005 Posted July 16, 2005 A pair of shades that have a 480x320 3d (two images can be co-ordinated like those awful glasses) rendered image to super-impose on (or replace) the RL view, wireless earphones and some sort of input device (verbal, somatic, telepathic, etc, ... whatever). It's coming, you know it is ... OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Nartwak Posted July 16, 2005 Posted July 16, 2005 4) Convo's. Since Handhelds can be used in public areas you can forget spoken lines at all, reducing the intermersion (spelled wrong, I know) with the World created... A) It's immersion. B) Hand helds have headphone jacks. C) "Pokomon" is an action game?
GhostofAnakin Posted July 16, 2005 Posted July 16, 2005 I've never been a big fan of handheld games, so my personal preference would be for Obsidian to stick to PC or console games since those are the ones I'm more likely to end up playing. "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)
Gabrielle Posted July 16, 2005 Posted July 16, 2005 They're not Nintendo or a big comapny with vast amounts of money to spend so no. They need to keep making games for the pc and get a name for themselves established with other big software companies.
EnderAndrew Posted July 16, 2005 Posted July 16, 2005 PC game sales are down, while mobile game sales are up, and probably have a much higher profitability due to an overall smaller game with less art resources. I know you can get Dark Alliance I and II on the GBA. Does anyone know who is responsible for the GBA ports?
ShadowPaladin V1.0 Posted July 17, 2005 Author Posted July 17, 2005 Handheld games are simpler to make. Because you dont have to worry about making everything realistic, you can focus on the gameplay without anyone getting worked up over it. No one at the moment expects realistic looking handheld games. It's also the market with the most rapid growth where as the other markets are stagnating or just not selling (PC market for example). I have to agree with Volourn. Bioware is pretty much dead now. Deals like this kills development studios. 478327[/snapback]
EnderAndrew Posted July 17, 2005 Posted July 17, 2005 I don't think it will take up too much staff or take away from other projects, so I don't care too much.
alanschu Posted July 17, 2005 Posted July 17, 2005 Any staff working on hand helds is too much for me
alanschu Posted July 17, 2005 Posted July 17, 2005 That is true! I guess I can live with TOMBS DS, because it will make my TOMBS experience just as good. I imagine they are cross-platform compatible?
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