Darque Posted July 17, 2005 Posted July 17, 2005 Well, Chrono Trigger and Final Fantasy 2/4 got released as one game. Final Fantasy 3 and 5 got released as one game. Final Fantasy 1 and 2 got released as one game. It seems to be their trend. A recent poll shows Dragon Warrior to be the second most anticipated title in Japan, so some people apparently want that more than the next Final Fantasy. I never got into the series. I tried playing Dragon Warrior 1 on a NES emulator and couldn't get into it. Where should I start in the series? <{POST_SNAPBACK}> 1 DW 1 was the first console rpg... and it shows. DW 2 was a bit better. DW 3 was ok. End first story arc DW 4 was a darn good game and begins the next story arc. You should start with 4
metadigital Posted July 17, 2005 Posted July 17, 2005 Rockstar wasn't an Infocom title, was it? <{POST_SNAPBACK}> That should be a given: Infocom titles should all be included free, as a sweetener for the platform, whatever the platform is (except platforms with no or limited verbal input facilites, but then, what sort of platform doesn't permit the most pervasive form of communcation?) OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
metadigital Posted July 18, 2005 Posted July 18, 2005 Using mobile devices while actually on the move can be tricky, even dangerous. Texting while walking or worse, driving, might land you in trouble. So researchers at the University of Glasgow, in conjunction with the Engineering and Physical Sciences Research Council, are working on new interfaces based on 3D sound and physical gestures, using clever mathematics and even cleverer wearable technologies to open up new ways of using our mobile gadgets. "We hope to develop interfaces that are truly mobile, allowing users to concentrate on the real world while interacting with thier mobile device as naturally as if they were talking to a friend while walking," says researcher Professor Stephen Brewster of the project. the concept, dubbed 'Audioclouds', will use mobile computing concepts to make devices safer and more intuitive to use on the move. At its simplest, a nod of the head or a click of the fingers could change the track of an MP3 player, but it is also about receiving information in more useful ways. These include filters built into the technology that would allow for audio 'windows' where auditory data or music can appear to come from a certain direction, making it easier for the brain to distinguish from other sounds going on around us. This, coupled with movement interfaces, such as tilting PDAs and using whole body gestures, will make it more viable to interact with interfaces without having to peer at a tiny screen. This means that mobile computing could quickly become more versatile and, so the researchers on the Audioclouds project hope, even open up new ways of using those devices [like great games for the GBA!]. So, if in a few years' time you see someone dancing along the road with a mobile phone in his hands he might not be listening to music, he might be interacting with an Audiocloud and trying to make the most of his predictive texting. http://www.audiclouds.org PC Format, August 2005, p23. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT
Petay Posted July 18, 2005 Posted July 18, 2005 That's crazy Meta, i bet that phone stuff would cost a helluva lot of cash.
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