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Just FYI.

 

Don't get this sidequest from Dol Grenn BEFORE you complete the main quest "Ithorian Diplomacy" (dealing with Loppak Slusk and Luxa) on Citadel Station.

 

If you do, there would be just 3 generic mercenaries on the path (on Telos' surface) instead of the Rodian and the Devaronian criminals as if you never got the sidequest from Grenn on Citadel Station.

 

(And yes, there's also that bug where you can just tell Grenn their fate without you physically doing anything. >_< )

Well, I did that once and they even never showed up at Czerka...

 

Totally Bugged

(BTW, there are 300 more topics about this...)

It's an odd one, sometimes they show and sometimes they dont.

I have to agree with Volourn.  Bioware is pretty much dead now.  Deals like this kills development studios.

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It's an odd one, sometimes they show and sometimes they dont.

 

As far as I can see, the problem is that the variable that keeps track of if the criminals should spawn in Telos is reset when you talk to either Habat or Lorso when bringing the Ithorian droid intelligence to either of them.

 

Technical: When you encounter the criminals in Lorso's office and the cutscene with them fleeing plays, the variable "202TEL_Spawn_Killers" is set to "11". This is the value required for the criminals to spawn. However, at above mentioned conversations, the variable is set to "3" for some reason, thus preventing them to spawn planetside.

 

So (as a lightsider) to ensure that they spawn, get the quest from Grenn. Then enter the Czerka compound to ensure the criminals spawn there, but don't go into Lorso's office yet (to avoid triggering the fleeing scene). Now finish the droid quest for the Ithorians, and then return to the Czerka compound and get the scene where the criminals flee. Now they should spawn in the restoration zone later.

BTW, telling Grenn what happened without doing anything is not a bug, you are lieing to him.

  • Author
BTW, telling Grenn what happened without doing anything is not a bug, you are lieing to him.

 

Oh, okay. I didn't think that because that dialogue option wasn't preceeded by "[lie]". *shrug*

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