February 20, 200520 yr Someone mentioned that consulars get 4 force forms, while the other classes only get 1. Neither the manual nor any hints/FAQ sites I have seen provide information on the force forms that consulars get. Can anyone list the various forms with their bonuses/penalties? I am thinking about playing my next game as a consular but would like to have a better idea of what the force forms do. The force point advantage of consulars is small & largely unnecessary; skill points are few; it is only the +4 to DC of consular powers (at level 12+) that provides them with a meaningful force advantage, and so the force powers would make or break the decision for me. Thanks!
February 20, 200520 yr One of them adds 30% to the damage at a cost of extra FP's its very useful. I got bored of playing a consular because it went something like this. Enter combat mode (with force power boosted) click lightning watch everything die exit combat mode. Walk forward a bit repeat above.... I have to agree with Volourn. Bioware is pretty much dead now. Deals like this kills development studios. 478327[/snapback]
February 20, 200520 yr Let's see here... 1. Force Control + Force Regeneration + Force Damage 2. Force Potency ++ Force Damage + Force Cost 3. Force Affinity + Force Regeneration during Combat 4. Force Masterery + Force Duration + Cost
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