Falconhurst Posted February 20, 2005 Share Posted February 20, 2005 Someone mentioned that consulars get 4 force forms, while the other classes only get 1. Neither the manual nor any hints/FAQ sites I have seen provide information on the force forms that consulars get. Can anyone list the various forms with their bonuses/penalties? I am thinking about playing my next game as a consular but would like to have a better idea of what the force forms do. The force point advantage of consulars is small & largely unnecessary; skill points are few; it is only the +4 to DC of consular powers (at level 12+) that provides them with a meaningful force advantage, and so the force powers would make or break the decision for me. Thanks! Link to comment Share on other sites More sharing options...
jaguars4ever Posted February 20, 2005 Share Posted February 20, 2005 Force forms? <{POST_SNAPBACK}> Useless :D Link to comment Share on other sites More sharing options...
ShadowPaladin V1.0 Posted February 20, 2005 Share Posted February 20, 2005 One of them adds 30% to the damage at a cost of extra FP's its very useful. I got bored of playing a consular because it went something like this. Enter combat mode (with force power boosted) click lightning watch everything die exit combat mode. Walk forward a bit repeat above.... I have to agree with Volourn. Bioware is pretty much dead now. Deals like this kills development studios. 478327[/snapback] Link to comment Share on other sites More sharing options...
Zach Morris Posted February 20, 2005 Share Posted February 20, 2005 Let's see here... 1. Force Control + Force Regeneration + Force Damage 2. Force Potency ++ Force Damage + Force Cost 3. Force Affinity + Force Regeneration during Combat 4. Force Masterery + Force Duration + Cost Link to comment Share on other sites More sharing options...
><FISH'> Posted February 20, 2005 Share Posted February 20, 2005 if you dont choose to kill vrook he will teach you force affinity Link to comment Share on other sites More sharing options...
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