saintfrancisnudecenterfold Posted February 16, 2005 Share Posted February 16, 2005 There are a few grammatical and spelling errors in the game; of these grammatical errors, I am not counting those choices in phrasing which are deemed conventional English. However, in my humble opinion, the conversational choices for the main character occasionally utilise commonly appearing phrases in spoken English that have ambiguous meaning without accompanying tone of voice. The spelling errors could be swiftly corrected using spellcheck software on the dialogue trees. This would be very easy to do for a company like Obsidian. Lest you think this a baseless complaint, recollect the dialogue and consider whether or not Obsidian could use a better dialogue writer than those presently in their employment. At the very least, collegiate writing skills should be demanded, and at the very least, writing standards should be equivalent to what is offered in the Chicago Manual of Style (presently in its 15th edition, University of Chicago) and Elements of Style (Strunk & White). I've noticed similar phrasing appears throughout many of the most recent CRPG regardless of designers: Obsidian, Troika, Bioware. It's almost as if all companies hired the same hackneyed and semi-illiterate dialogue scripters to labour over the work with one or two people who possess more than scant writing ability also working with them. I do not believe that semi-literate writers should be employed to script dialogue for games that cost fifty dollars to purchase. I would be more willing to pay two dollars for this sort of writing, but probably would not purchase the game. There should be a warning on the game: this game designed, in part, by people who do not have basic grammar and spelling skills. Better yet, fire them or shoot them. Link to comment Share on other sites More sharing options...
Whitemithrandir Posted February 16, 2005 Share Posted February 16, 2005 I haven't came across anything significant that ruined the moment of dialogue. I work as an editor for a local literary magazine and I go through tons of submitted works penned by your crowd of writers with "Collegiate Writing Skills TM" each day. You'd be surprised how many mechanical errors I find. Writing 600 pages worth of material without a single mechanical error is about as impossible as writing a 6000 line program and having it compile without error on the first try. I'm sure as a writer you understand this. The dialogue is very well written as it is. Hiring "higher quality" writers wouldn't solve every itty bitty mechanical error that's bound to show up with an amount of writing on this scale. PS: I'm sure they use spellcheck. Word economics To express my vast wisdom I speak in haiku's. Link to comment Share on other sites More sharing options...
Reveilled Posted February 16, 2005 Share Posted February 16, 2005 If the only problem you have with this game is the spelling and grammar, you are far luckier than most of us. The only thing that really bothered me about it was the frequent dropping of full stops in the dialogue. Hawk! Eggplant! AWAKEN! Link to comment Share on other sites More sharing options...
Typhinius Posted February 16, 2005 Share Posted February 16, 2005 If the only problem you have with this game is the spelling and grammar, you are far luckier than most of us. The only thing that really bothered me about it was the frequent dropping of full stops in the dialogue. <{POST_SNAPBACK}> Oh that drove me insane...especially in the couple of instances where you had to respond to something that you couldn't even see...yuck. EDIT:lol i had to fix a spelling error go figure. Link to comment Share on other sites More sharing options...
starkiller Posted February 16, 2005 Share Posted February 16, 2005 Same was true of KotOR 1. I cannot think of any instances off the top of my head, but I know there were at least a couple. And they weren't things that a spell checker would miss (here vs. hear). Link to comment Share on other sites More sharing options...
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