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Posted

this is from the star wars d20 source book, pretty good read, gives info on history, techniques and everything else. this snippet gives some info on the Jedi Master prestige class. here's the link to the site in case u want to search for some other stuff...

 

http://www.wizards.com/default.asp?x=starw...cle/sw20020613b

 

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Mastering the Force

A Preview of the Revised and Expanded Core Rulebook

 

 

 

In May, Wizards of the Coast finally released the much-anticipated revised and expanded edition of the Star Wars Roleplaying Game core rulebook. But we're still bringing you sneak peeks at what you can find in the new book! Our fourteenth excerpt is a look at the new Jedi Master prestige class.

 

 

 

Jedi Masters represent the pinnacle of the Jedi Order. They are Jedi who are both strong enough in the Force and patient enough in life to pass on their skills by teaching a new generation of Jedi. The journey from Padawan Learner to Jedi Master usually takes decades, and many who start upon the path never reach its final destination.

 

Becoming a Jedi Master requires patience, inner strength, wisdom, and a deep connection to and understanding of the Force. Further, a Jedi usually doesn't become a Jedi Master until he trains a student to completion. Jedi Masters are allowed only one Padawan at a time, and the training of a single Padawan can take years.

 

The most respected Jedi Masters are invited by their peers (and, in some cases, their former masters) to join them on the Jedi Council. Those who join the council use their wisdom and influence to instruct others in the ways of the Force and preserve peace in the galaxy. The Jedi Council is also tasked with identifying Force-sensitive children across the galaxy and offering them instruction in the Jedi Order. These lessons are fairly rudimentary -- usually intended to teach a student "the basics" until he or she is old enough to receive formal training as a Padawan.

 

During the Rise of the Empire era, the Jedi Council would sometimes confer the title of Jedi Master upon those deemed qualified to teach others in the ways of the Force. During the Rebellion and New Jedi Order eras, Jedi require no such approval; they need only adhere to the tenets of the Jedi Code to become Jedi Masters.

 

In the darkest days of the Empire, nearly all the Jedi Masters were hunted down and wiped out. However, on the backwater planet of Dagobah, a 900-year-old Jedi Master named Yoda managed to survive to train the first of a new generation of Jedi, Luke Skywalker. Luke went on to form the Jedi academy to train a new generation of Jedi in the ways of the Force.

 

 

 

Requirements

To qualify to become a Jedi Master, a character must fulfill the following criteria. Jedi Level: 7th or higher (see below).

Skills: See Force 6 ranks, plus 20 total ranks in other Force skills.

Special: To qualify for this prestige class, a character must either take on a Padawan Learner, or possess 13 or more Jedi class levels.

 

Game Rule Information

Vitality: Jedi Masters gain 1d8 vitality points per level. The character's Constitution modifier applies.

 

Class Skills

The Jedi Master's class skills, and the key ability for each skill, are as follows (see Chapter Four for skill descriptions):

Balance (Dex), Bluff (Cha), Climb (Str), Computer Use (Int), Craft* (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Jump (Str), Knowledge* (Int), Pilot (Dex), Profession* (Wis), Sense Motive (Wis), Treat Injury (Wis), and Tumble (Dex). All Force skills are considered class skills for the Jedi Master.

*This skill actually encompasses a number of unrelated skills. Each time this skill is learned, a specific category must also be chosen. Examples include Craft (droid construction), Knowledge (Jedi lore), and Profession (galactic history).

 

Skill Points at Each Level: 6 + Int modifier.

 

Class Features

The following are features of the Jedi Master prestige class.

 

Force Secret

The Jedi Master discovers a Force secret at 1st, 3rd, and 6th level. Each time, the Jedi Master may select the same secret (to improve its effect) or a different secret.

Increase the bonus provided by one of the following skills by +1: Battlemind or Force Defense.

Increase the damage dealt by Force Strike by +1.

Increase the healing power of one of the following skills by +1: Heal Another or Heal Self.

Provide a +1 Force bonus to any single Force skill the character has ranks in.

 

Revised Rulebook Sneak Peek Archive

The Kel Dor: What a Gas

Nobles: Tongues of Gold

Rule Redux: Armor

Sharpen Your Tusks

Feats of Force

I Like the Sound of That

Rule Redux: Starship Collisions

Tossing the Dice

The Zabrak

Defending the Republic

Rule Redux: Craft Skill

Rule Redux: Droids

 

Increase Lightsaber Damage

A Jedi Master's ability to deal damage with a lightsaber improves as he gains levels. At 2nd, 7th, and 9th level, the Jedi Master's lightsaber damage increases by +1d8. This added damage is cumulative with increased lightsaber damage from other Jedi classes.

 

Bonus Feat

The Jedi Master gains bonus feats at 4th and 8th level. The Jedi Master must meet the prerequisites of the bonus feat, and the bonus feat must be selected from the following list: Alertness, Blind-Fight, Combat Reflexes, Improved Critical, Persuasive, Power Attack, Sharp-Eyed, Trustworthy

 

Deflect (Defense)

At 5th level, the Jedi Master gains deflect (defense), which provides a +1 dodge bonus to Defense when he uses his lightsaber to block ranged attacks. (The Jedi Master must be carrying an activated lightsaber to use this ability.)

 

Deflecting an attack is a reaction that costs the Jedi Master a move action in his next round. When used in this fashion, the Jedi Master gains the dodge bonus against all ranged attacks directed at him in the round.

 

Deflect (defense) can be used in conjunction with total defense for even greater protection, providing the dodge bonus for deflecting the attack and the +4 dodge bonus granted by using total defense. In this case, deflect (defense) isn't a reaction; it's an attack action used in a round when the Jedi Master expects to come under heavy fire.

 

Deflect (Attack)

At 10th level, the Jedi Master can deflect and redirect a number of attacks equal to one-half his total Jedi levels, rounded up. The redirected attack must miss the Jedi Master by 5 or less; any attack that hits the Jedi Master or misses by 6 or more points can't be redirected. (The Jedi Master must be carrying an activated lightsaber to use this ability.)

 

Deflecting and redirecting an attack is a reaction that costs the Jedi Master a move action in his next round. Deflect (defense) and deflect (attack) can be used together in the same round (though the Jedi Master can decide not to use the defense if he wants a better chance at redirecting the incoming attack).

 

If the Jedi Master can redirect the attack, he immediately rolls an attack using his lightsaber attack bonus and applying a -4 penalty. If this roll is high enough to hit the target, the redirected attack deals damage to the target (the weapon making the original attack determines the damage dealt by a redirected attack).

 

Table 12-10: The Jedi MasterBase Level Attack Bonus Fort Save Ref Save Will Save Special Defense Bonus Reputation Bonus

1st 1 1 1 2 Force secret 1 1

2nd 2 2 1 2 Increase lightsaber damage 2 1

3rd 3 2 2 3 Force secret 2 2

4th 4 3 2 3 Bonus feat 3 2

5th 5 3 3 4 Deflect (defense) 3 3

6th 6 4 3 4 Force secret 4 3

7th 7 4 4 5 Increase lightsaber damage 4 4

8th 8 5 4 5 Bonus feat 5 4

9th 9 5 5 6 Increase lightsaber damage 5 5

10th 10 6 5 6 Deflect (attack) 6 5

 

A programmer may reassign ranks from one skill to more than one other skill. Regardless of how the ranks are redistributed, a droid cannot have more ranks in any given skill than its level allows.

Posted

Look "BioWare Star Wars d20" system is much diferent that WotC Star Wars d20 system.

 

OE cannot just rip-off (much) WotC material without having to pay WotC so its not like that is going to be "converted".

drakron.png
Posted

Correct me if I'm wrong but Bio, Obsidian, or Lucasarts ows WotC nothing. WotC has to pay Lucasfilm the rights to use SW and not the other way around for d20. d20 has an Open Gaming License.

"Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin.

"P-O-T-A-T-O-E" - Dan Quayle

Posted

just thought it would be coo to add some of the info they had about the prestige class, no need to get hostile.

 

and its still derived from the star wars d20 which is where i think bioware got some of it's ideas from...

Posted
Correct me if I'm wrong but Bio, Obsidian, or Lucasarts ows WotC nothing. WotC has to pay Lucasfilm the rights to use SW and not the other way around for d20. d20 has an Open Gaming License.

 

 

That would make sense :)

People laugh when I say that I think a jellyfish is one of the most beautiful things in the world. What they don't understand is, I mean a jellyfish with long, blond hair.

Posted
Correct me if I'm wrong but Bio, Obsidian, or Lucasarts ows WotC nothing. WotC has to pay Lucasfilm the rights to use SW and not the other way around for d20. d20 has an Open Gaming License.

 

Correcting.

 

Lucas owns Hasbro stocks and so WotC got the rights to create the Star Wars d20 system.

 

Star Wars d20 is not part of the Open Gaming License, there are substancial diferences to set it apart.

 

The mechanics of Star Wars d20 are copywrited by WotC, the setting (Star Wars) is not (its licensed).

 

If BioWare used Star Wars d20 system (instead of a modified d20 system) they would have to pay WotC royalities for the system that WotC created.

 

That is why I am pointing out the Star Wars d20 system is diferent that the one used by BioWare and so the PtC created for Star Wars d20 cannot be used for this game because not the system used is diferent for Star Wars d20.

drakron.png
Posted

is a shame that so much of the info posted above from d20 star wars rules is of limited usefuleness.

 

occasionally some bio developer gets queried 'bout the kotor engine... a boardie insists that the kotor engine is little more than a modified version of aurora. bio developers universally insist that kotor engine is NOT aurora 1.2 or some such... they is quite forceful an animated 'bout kotor being different. this claim by biowarians has always bothered us. am bothered 'cause while sw d20 does use much of the basic d20 system, it does many things very different. armour class and hit points and force SKILLS is handled very different than similar stuff in d20 d&d. so, if you is creating a new engine for a d20 star wars game, why does you make look more like d&d rules than star wars rules?

 

example:

 

anybody notice how int were largely useless in kotor. only one skill were unique to pcs and there were only a couple of places in game where high int modified anything useful. now looks at the lifted material in this thread

"If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927)

"Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)

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