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Featured Replies

For another system, maybe random leveling would be nice, but KOTOR is based on D20.

 

And what would most players do with the random system other than save right before they level, and reload if they didn't get what they wanted?

You know what...you're on my bad side for the next couple hours so I have to disagree with you. Even though two posts earlier I did. Just don't use my own evidence against me please.

 

Really, I'm just bored and like playing devils advocate. Now to devise an argument out of this completely lame idea...

 

This is the best I can do right now.

 

People just do the same thing over and over again and there's little variety. This would make the game less repetitive, more difficult, add uniqueness to characters, and allow underpowered characters (t3 last game) to be as good as other characters.

  • Author

ok ive been away for a few days - i just *randomly* rolled a dice and decided to go on a trip (not really).

 

anyway ive already addressed the reload issue so everyone please shutup about it - you determine the randomness at game start not when you level. so if you reload you will get the same random choices.

 

another thing - i am advocating randomness AND choice. so there will be still be a number of skills/feats/whatevers to choose between. you won't just get stuck with a random skill/feat. you get x number of random skills/feats/whatevers to choose from. set x sufficiently large and you get not much difference from the current entirely unacceptable nonrandom version.

 

i thought of an alternative system for you cry-babies who like to plan out your characters advancement to lvl 20 before you even start your game. you have a set of skills/feats/etc which are non-random much like it currently works and another smaller set of *special* random skills/etc to choose from. then you choose 1 skill/feat/blah out of both of these sets.

 

Advantages of random levelling

- unique characters

- excitement of the unknown

- planning your character based on the vagaries of chance means you have to plan on the fly and possibly come up with unusual character combinations

- if you make a sliding scale of skill power and the more powerful the skill is the harder it is to obtain then this will also add exitement as you'll be hoping you get lucky with your randomness

- im sure there's plentiful other reasons but i think these are plenty justification

 

Step out of your boring ordered, structured existenses and try entropy and chaos.

I don't want to have to rely on luck, things have always gone bad when I've done that. :angry:

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