Bobba Fett Posted September 22, 2004 Share Posted September 22, 2004 Failing... it's one of the possibilities in every action you choose to take Failing causes hesitacion Failing causes doubt Failing causes fear... we all know where fear leads to, don't we??... In KOTOR we where giving the option to fail - the twilek's dance audition to join an famous dance company - has a dark side choice. How about if in KOTOR II we where face with the possibility to fail without wanting to, roll of the dice kind of thing with direct link to your statics, and having to face the consequences: Example: Companion in danger, PC attemps rescue and fails, some of the others companions refuse to folow the PC anymore The PC meets the companions again and has oportunities to try to explain himself to them, failing could lead to confrontation and death of companions How about it?? Link to comment Share on other sites More sharing options...
Ghangy Posted September 22, 2004 Share Posted September 22, 2004 sounds horrible..... although its a good story idea. I dont think i'll choose the option to fail though. But they could incoorporate that into the storyline if they wanted, but then you have the problem with ls/ds. Link to comment Share on other sites More sharing options...
OrganisedChaos Posted September 22, 2004 Share Posted September 22, 2004 Does anyone know exactly how the dancing was worked out? Sometimes the character would fall even if it was 'dancing beside' the woman. Was it calculated by dexterity? Link to comment Share on other sites More sharing options...
Bobba Fett Posted September 22, 2004 Author Share Posted September 22, 2004 The thing would be to prove that there are limits to what you can do at one point with a certain caracter. Like if you play has a consular you just aren Link to comment Share on other sites More sharing options...
Darth Somethingorother Posted September 22, 2004 Share Posted September 22, 2004 I think that would actually be a really good idea. I think we need more failure in RPG's. It might make the game more challenging if there were actual consequences to failing a quest, rather than just a "sorry, I didn't find the parts. Ah well" "yea, ah well, now i'll just have to leave my cart. Darn" Blue lorry yellow lorry blue lorry yellow lorry blorry. D'oh. Link to comment Share on other sites More sharing options...
darth_habbo Posted September 22, 2004 Share Posted September 22, 2004 Thats really a great idea. Plus, if it could happen with just about anything, it would make a different experienced every time. And it makes a lot of sense. Of course, it won't be in this game, however, maybe KOTOR III? That idea was used a little bit in The Thing, if any of you remember that game Link to comment Share on other sites More sharing options...
Darth Somethingorother Posted September 22, 2004 Share Posted September 22, 2004 Thats really a great idea. Plus, if it could happen with just about anything, it would make a different experienced every time. And it makes a lot of sense. Of course, it won't be in this game, however, maybe KOTOR III? That idea was used a little bit in The Thing, if any of you remember that game <{POST_SNAPBACK}> Maybe NWN 2 Blue lorry yellow lorry blue lorry yellow lorry blorry. D'oh. Link to comment Share on other sites More sharing options...
Guest ChaosStorm Posted September 23, 2004 Share Posted September 23, 2004 Thats really a great idea. Plus, if it could happen with just about anything, it would make a different experienced every time. And it makes a lot of sense. Of course, it won't be in this game, however, maybe KOTOR III? That idea was used a little bit in The Thing, if any of you remember that game <{POST_SNAPBACK}> Maybe NWN 2 <{POST_SNAPBACK}> If people script it correctly... yes Link to comment Share on other sites More sharing options...
Adria Teksuni Posted September 23, 2004 Share Posted September 23, 2004 To answer the previous question about the dance audition, yes, your dexterity played a key part in whether or not you fell on your butt doing the more complex moves, or any of the moves at all. Never assume malice when stupidity is to blame. Link to comment Share on other sites More sharing options...
Evil_Manbeastly_Beast Posted September 23, 2004 Share Posted September 23, 2004 i thought u just had to chose the right dance move.... Link to comment Share on other sites More sharing options...
Adria Teksuni Posted September 23, 2004 Share Posted September 23, 2004 Nope. You can fall on your butt the first round with the easy move if you have a crap dex. Never assume malice when stupidity is to blame. Link to comment Share on other sites More sharing options...
OrganisedChaos Posted September 23, 2004 Share Posted September 23, 2004 To answer the previous question about the dance audition, yes, your dexterity played a key part in whether or not you fell on your butt doing the more complex moves, or any of the moves at all. Thanks Adria. I wondered how one character could dance 'close,face to face' and still stand (causing the woman to accuse you of trying to upstage her!) whilst another character would trip up even when doing the 'simple' moves. Link to comment Share on other sites More sharing options...
GhostofAnakin Posted September 23, 2004 Share Posted September 23, 2004 Nope. You can fall on your butt the first round with the easy move if you have a crap dex. <{POST_SNAPBACK}> I did not know that. "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation) Link to comment Share on other sites More sharing options...
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