June 16, 200421 yr Tyrell from Playmoreconsoles.com interviews KOTOR 2 Lead Designer, Chris Avellone. Check it out here!
June 16, 200421 yr I like the 'it's a dark game' quote. The more like PS:T the game gets, the better. My main worry is the game length, as KOTOR was far too short. If they wanted to make it that length, they should have reduced the number of planets so at least each planet felt like a planet rather than, for example a tiny swamp with a few treehuts in it.
June 17, 200421 yr CA: I think the storyline alone should set it apart - we`ve also been pushing the engine as much as we can in terms of gameplay mechanics (feats, powers) and also geometry per level (you should see less level transitions and more life in The Sith Lords levels). Nice...nice...
June 17, 200421 yr Interviewed : Chris Avellone, Lead Designer Topic : Star Wars: Knights of the Old Republic II - The Sith Lords Company : Obsidian Entertainment Interviewed by : Tyrell Date : 15/61/04 wow, 15/61/04, never thought that would happen
June 17, 200421 yr oh, and i noticed this... PMC: Will the "I have a bad feeling about this" line be said by a character in The Sith Lords? CA: Within the first couple of levels. It`s one of the character`s special powers when danger is about to rear its ugly head - it`s a cue to save the game. are there going to be actual levels????? well, at elast there is another special power
June 17, 200421 yr Not "levels" in the platform game, run through them once and move on sense, just as a synonym for areas, zones, etc.
June 17, 200421 yr Not "levels" in the platform game, run through them once and move on sense, just as a synonym for areas, zones, etc. Are you trying to tell me KotOR2 isn't a platformer?? Swedes, go to: Spel2, for the latest game reviews in swedish!
June 17, 200421 yr Interviewed : Chris Avellone, Lead DesignerTopic : Star Wars: Knights of the Old Republic II - The Sith Lords Company : Obsidian Entertainment Interviewed by : Tyrell Date : 15/61/04 wow, 15/61/04, never thought that would happen
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