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quality are heavily depend on microsoft

the more they interfere the less likely obsidian perform well

I think if I was Obsidian, my umbrella fear would be that this changing of things around by MS is their hail mary.

eg, they (mostly, kind of) survived this round of MS cuts/restructuring etc, but if this new Fallout game they're being told to make (while canceling the others on top) doesn't hit big, Obs is gone (from MS anyway).

I'm not sure if a new Obs-Fallout is going to be the actual marketing/sales success win-button re: the numbers that MS probably envisions/wants. I mean, I'd assume MS wants better than Avowed or Grounded sales and sees this path as the potential avenue for it. As others said, much probably also hinges on how much MS dictate/interfere with an Obs-vision. More big studio slop feeling or more old-school Obs-unique take etc.

Still gaming with my 9900k/2080ti/32 ram.

FNV is extremely popular. I'd say Obsidian just have to copy that, but in new, and it can't really go wrong. Real question is, will they build the whole game from scratch, or will they use the Fo4 engine and assets in a similar way as they used Fo3 for FNV.

Personally I would prefer if they use Bethsofts engine at least. I swear, the moddability is the reason why their games are still popular, and it's why neither Avowed, nor Outer Worlds had any big long–term buzz going. Allow people to do big changes to your game in a more or less easy way and they will look past certain flaws in it. If the game is fun to play / will capture the audience AND is easy to make mods for, you win.

"only when you no-life you can exist forever, because what does not live cannot die."

3 minutes ago, Lexx said:

FNV is extremely popular. I'd say Obsidian just have to copy that, but in new, and it can't really go wrong. Real question is, will they build the whole game from scratch, or will they use the Fo4 engine and assets in a similar way as they used Fo3 for FNV.

Personally I would prefer if they use Bethsofts engine at least. I swear, the moddability is the reason why their games are still popular, and it's why neither Avowed, nor Outer Worlds had any big long–term buzz going. Allow people to do big changes to your game in a more or less easy way and they will look past certain flaws in it. If the game is fun to play / will capture the audience AND is easy to make mods for, you win.

bethesda engine are terrible

please no more of that garbage

Is the right to use the IP the same as the right to use the engine (Beth's). Dunno how they worked it out. I don't know how much MS is/feels re: mega-user access re: modding. Especially MS-Store. I picture it being fairly limited plus maybe Steam workshop integration. Maybe they'll go for it tho.

As to FNV popularity - well, yes, but that was the Obsidian from 15+ years ago and pre-MS. I'm sure some faith re: Obsidian remains (or at least the hope) but at this point the "it's not the same Obsidian" negativity outlook is also fairly widespread. Could end up a neutral wash re: any hype or early sales.

Still gaming with my 9900k/2080ti/32 ram.

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