Eddo36 Posted September 4, 2004 Share Posted September 4, 2004 Well, there were many silimarities between this game and Deus Ex, I think. Gameplay wise, you solve mission goals but have the option of doing side quests for experience points to gain skill, and you upgraded yourself by skill and augments. Like in Deus Ex, you can pick a skin color, face, and gender. You can even pick your real name aside from your code name (JC Denton). There was a similar economy system in Deus Ex, where they used credits as well. You can choose your dialogues in conversations. You can pick different alliances. You know the Taris mission where you got to get the rakghoul serum to save th people? It's like getting the ambrosia to save the people in Deus Ex from the grey death plague. You can give that small vial of ambrosia to a character to save him and finding tanks of it to save lots of people. Now in Deus Ex 2: Invisible War, you come back as a different character (Alex Denton) 20 years later and you have the option of choosing to side with your character in the previous game (after finding out what happens to him at the end of the first game and which side he picks) or killing him and choosing a different alliance. I think that this game is a Star Wars 3rd person version of Deus Ex with party characters, not that there's anything wrong with it. What made Deus Ex game of the year also made KOTOR game of the year, IMO, and I loved both games. Thoughts? Anymore similarities that I might have missed? Link to comment Share on other sites More sharing options...
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