Boeroer Posted Wednesday at 02:21 PM Posted Wednesday at 02:21 PM The reason is: I get motion sickness after playing like 30mins of this (and similar) games. I then have to stop, else... Farewell, Avowed - and the lunch I had. 1 1 Deadfire Community Patch: Nexus Mods
thelee Posted Wednesday at 04:15 PM Posted Wednesday at 04:15 PM Have you tried 3rd person mode? That helps my wife. 2
Boeroer Posted Thursday at 12:13 PM Author Posted Thursday at 12:13 PM Yes, it helps - but not enough to make it go away completely. In addition to that I also struggle with the controls - or how combat plays in general. I mean not in a way that I couldn't progress (I started on normal and I managed to win all fights so far) - more in a way that I don't find it fun to play. I never liked first-person shooters etc. in the first place because of motion sickness, but now I guess I'm also too old for that "action" and skill stuff. In Skyrim I could circumvent most of it with a bow, maxed stealth, sneak attacks and some illusion magic. But so far this doesn't seem to be an option in Avowed. When I shoot enemies with a ranged weapon they like to leave the melee distraction and come right at me - and then the dodging and running starts, which drastically worsens the motion sickness. Hmpf... Maybe getting the right abilities such as Shadowing Beyond and Steady Aim will improve things for me, we'll see. 1 Deadfire Community Patch: Nexus Mods
Lonlon Posted Thursday at 01:54 PM Posted Thursday at 01:54 PM You should def go for steady aim and dual pistol (and maybe weave a bit of magic for CC). Steady aim rank 3 will drastically slow the pace of combats (while allowing you to land very deadly headshots) I'm sure you can dispatch most of the mob with very limited movement in Normal difficulty with this base setup. Also I found 1st person much less "nauseous" than 3rd person but maybe it's just me. You should also use heavy armors, this will limit the amount of movement you have to do in order to stay alive, and honestly ranged builds dont really need endurance (compared to melee). Hope it'll help Cheers 2
saeran Posted Thursday at 09:51 PM Posted Thursday at 09:51 PM As someone who also gets motion sickness in first person view games, what has worked for me so far is armor combined with arcane veil and high constitution. This, at least on normal difficulty, has made my mage "tanky" enough that she can cast spells in melee range without having to dodge. I think this could work with just about any type of weapons, or even perhaps weapon & shield for an even tankier character. ps. I hope Obsidian does not patch arcane veil, at least on lower difficulties. Because I really cannot play any fast paced combat with free range camera. 1 1
Grimo88 Posted yesterday at 01:41 AM Posted yesterday at 01:41 AM I like crpgs better because it is cheaper for them to make monsters. I am so. Sick. Of xaurips and bears. Honestly, finding it hard to continue.
bigfatdan Posted yesterday at 05:30 AM Posted yesterday at 05:30 AM Just a suggestion that helped me: Turn off head bob and raise the FOV. 1
Boeroer Posted yesterday at 05:51 AM Author Posted yesterday at 05:51 AM 20 minutes ago, bigfatdan said: Just a suggestion that helped me: Turn off head bob and raise the FOV. I already started with head bob turned off. Deadfire Community Patch: Nexus Mods
thelee Posted 23 hours ago Posted 23 hours ago 15 hours ago, Grimo88 said: I like crpgs better because it is cheaper for them to make monsters. I am so. Sick. Of xaurips and bears. Honestly, finding it hard to continue. oddly this is a common criticism that i don't share. perhaps i'm just too used to playing FPS's where you frequently find endless amounts of one of like a handful of enemy types (if you're lucky) [e.g. wolfenstein, far cry series, call of duty series, even like bioshock infinite]. if this were a top-down RPG like poe1/deadfire i'd find it extremely annoying (and did find the lack of enemy variety in Tyranny very annoying) but once i'm in first-person mode my brain suddenly switches and it's no biggie. 1
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