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PSA/Assistance Request: Twin Stones is a game-corrupting spell (Deadfire)


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Killing Bolt also doesn't work properly with bonus dmg for me. When I do a Takedown Combo (+100% dmg for next attack) and follow up with a Killing Bolt I will not get +100% dmg but significantly less although the log says it applied the 100%. Sth. like 

Dmg roll: 50

+100% Takedown Combo

+x% MIG and whatever else

= 80 🤔

Very weird. I didn't find another spell that does this. Other strong single-target stuff I tried (like Sunlance) works properly. 🤷‍♂️

Deadfire Community Patch: Nexus Mods

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14 hours ago, Boeroer said:

Killing Bolt also doesn't work properly with bonus dmg for me. When I do a Takedown Combo (+100% dmg for next attack) and follow up with a Killing Bolt I will not get +100% dmg but significantly less although the log says it applied the 100%. Sth. like 

Dmg roll: 50

+100% Takedown Combo

+x% MIG and whatever else

= 80 🤔

Very weird. I didn't find another spell that does this. Other strong single-target stuff I tried (like Sunlance) works properly. 🤷‍♂️

Dmg Roll is 65-90 ranges. 80 final damages feels like a graze. There is no weird stuff in the gamedata file unless I'm mistaken.

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There was no graze afair. If it rolls like 70dmg (50 was just an arbitrary number as example) and Takedown Combo adds +100% you would expect at least 140 final dmg. But it always resulted in less. I didn't test it for years though. Maybe I can do that today and report later. 

Deadfire Community Patch: Nexus Mods

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3 hours ago, Boeroer said:

There was no graze afair. If it rolls like 70dmg (50 was just an arbitrary number as example) and Takedown Combo adds +100% you would expect at least 140 final dmg. But it always resulted in less. I didn't test it for years though. Maybe I can do that today and report later. 

Yeah, maybe, because there might have been an external cause.

Usually, the game does whta it says, except for very specific (such as the summoning part).

EDIT : what it says in the gamefil ! of course not what it says on the UI 😉

 

About the summoning issue, changing the implementation could fix the problem, even if the root cause isn't really explain. Maybe I could try implementing it as a status on caster that summons something On Kill (instead of having the status on target).

Edited by Elric Galad
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I just tried it wout again and got proper damage numbers. 🤷‍♂️

Must have been some weird hickup back then. I played a solo Geomancer and used a lot of Takedown Combo but didn't use it with Killing Bolt because the dmg numbers were not working out - and it was the only spell that acted weirdly with it. Now I tested it with Aloth and some random AC and it works like it's supposed to. Ah well...

 

Deadfire Community Patch: Nexus Mods

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