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A rough DPS calculation on some crit-based ranged weapons (single target only)


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That limit is annoying (also prevents the Blaster's enchantment that skips reloading from working). What I do when I hit that limit: I put on thicker armor to deter ranged enemies from targeting that character or do something else which would otherwise slow me down but is benefical. Like using Harley instead of Cutthroat Cosmo or something like that.

I hit it with a Arcane Archer/Troubadour with Spearcaster because I was combining so many reloading buffs (Sure-Handed-Ila which applies twice, Gunner, Tricorn, Maia's Armor+Abraham and so on). I then decided to just leave the modal on at all times (+50% reloading time) and of course this was a bit slower but still fast enough. The upside (interrupt+prone on hit) though was so incredibly useful that it's totally worth the slightly less fast reloading. So thanks for the reloading limit I guess. ;)

Deadfire Community Patch: Nexus Mods

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Judging from the numbers in this thread (1.5-1.6 sec), I doubt you can reach that limit with Spearcaster besides on a single class cipher with Time Parasite on multiple foes. Or is this limit higher on arbalests?

:skull: SHARKNADO :skull:

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On 8/31/2024 at 2:40 AM, yorname said:

played with my ranger save a bit more, suddenly realized that if the attacker has a huge advantage of accuracy, they can affored to DW and use Rushed Reload at the same time for EAB, since it doesn't lose much on grazes.

Also BPM nerfed hunting bow and pistol modals a little, so my numbers on them might be on the lower end.

Oh, I should have paid attention to this topic, so I could have warned you.

BPM nerfed pistol and hunting bow modals to -40% recovery (x1.66 recovery speed instead of x2). 

Also redhand was nerfed so reload is longer than in vanlla (9s instead of 6.8). 

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22 hours ago, L4wlight said:

Judging from the numbers in this thread (1.5-1.6 sec), I doubt you can reach that limit with Spearcaster besides on a single class cipher with Time Parasite on multiple foes. Or is this limit higher on arbalests?

I don't know. But at some point, after stacking many -% recovery/reloading time bonuses, there was no noticable difference anymore - and when I switched on the modal (+50% reloading time) the reloading time went up less than it should have. So I assumed I must have hit the cap before. 

Edit: or maybe it was with a somewhat similar party setup but on a Streetfighter/Arc.Ar. and a Troubadour as party member where I had that experience. I tested a lot of arbalest+modal characters that day and finally settled on AA/Troubadour. 

But yes: I guess unless you use DW pistols you won't "accidentally" hit the cap. 

Edited by Boeroer
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Deadfire Community Patch: Nexus Mods

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