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Good morning, 

I wanted to do a run and I was undecided about the party, from what I read I was oriented towards it: 

-Fighter Eder (tank) 

-Paladin MC (offtank) Counselor Ploi Build 

-???

-Druid Hiravias (CC/DD) Hungrycat Build 

-Wizard Aloth (CC/DD) Zeblastian Build

-Priest Durance (CC/DD) Fire Priest Build

-Is it good as a composition? 


-What tank build do you recommend for Eder? 


-What do you recommend for the last free slot? Thanks for your suggestions

Edited by Krudar
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If you want the most effective party you should bring a Priest and give him Inspiring Radiance and use Devotions for the Faithful as soon as it's available. So Durance would be my pick although he's sluggish. But he has good RES and with a shield and weapon & shield style he will be a sturdy caster and not be bothered and shot at by ranged enemies a lot, which is good. That way he can go with light armor which can make up for his low DEX.

Conselor Ploi or something similar is great for support, especially accuracy support for an individual party member. 

If you bring Wizard, Priest and Druid your party will be very strong from the mid to late game due to the abundance of strong spells. In the beginning it will be a bit harder because few spells per rest. 

Because of that I would use the 6th slot for a party member that is very good early on (high starting values) and still has a good power curve. That's a Monk for me. Monks require more micro management than most other martial classes but imo they are the best martial class. You can even build a very strong ranged Monk (see Witch Doctor build). You can use a hired adventurer and replace them later with Zahua (I like Zahua a lot).

Alternatives would be a Ranger (additional body with the Animal Companion is great right away - and Saganis comes very early) or Cipher (Mind Control capabilities are superb at early levels, Grieving Mother can be yours rel. early if you make a beeline for her). Both require a lot more micro than a Fighter for example. Fighter generally is a good starter, but you already have Edér - and Fighters' power curve is pretty flat unfortunately.

I really like Barbs but they are not good in the early game but become great lateer on (much like casters). So I wouldn'r recommend that in this case.  

A Chanter is also excellent if you play slow (PotD difficulty and/or playing more strategically - buffing, debuffing/CC, surgically dismantling the enemies rather than using a brute force approach). If you like to rush things though a Chanter will only pay off once he/she reaches lvl. 9. On the other hand the official companion chanter Kana comes very early - which is nice. Also a chanter can be extremely powerful in the early quest around/in Raedric's Castle - if you know how to use the invocation "White Worms" properly. 

Rogues start strong as well but are very squishy. If you can be patient with them and only let them flank once the enemies have settled arounf the tank they can work well. Or you use them with a reach weapon from the second row - or a ranged weapon and pick off casters and such. Also a flat power curve compared to casters and the Monk - but the advantage in the early game is significant if you can avoid getting attacked too much.

If you want to power your party up even more you can use a second Priest. Give him Inspiring Radiance as well. It stacks with the one from Durance, giving your party immediate +20 all-stackable Accuracy. One can build a good melee "offank" Priest or even a melee dmg dealing Priest (use maximum MIG, Aggrandizing Radiance and at some point Minor Avatar and pick the Great Sword Tidefall. Its wounding lash gets boosted by MIG which turns it into a great weapon in this priest's hands). You can also use Novice's Suffering instead of a weapon and pick up the Sandals of the Forgotten Friar at some point, making the Priest a semi-monk. Novice's Suffering doesn't profit much from damage bonuses other than MIG. Superhigh MIG turns those fists into hefty weapons though - and they cost no enchantment resources. Not bad for a character who's casting most of times anyways and only uses his fists when all spells are cast.   

Anyways: your party composition is good. Make sure to stealth your backline before starting combat and only let the enemies see the tank (and offtank) first. Use the Paladin (and Monk or whomever is your third front liner - maybe a shifted Hiravias or an Animal Companion?) to catch enemies who run past the tank to protect your backline. Or use chokepoints if you can. Wizard's best spells in the early game are Chillfog and Parasitic Staff imo. Use Durance's Inspiring Radiance right at the start of battle (not as a tool for healing but for ACC buffing) so your initial CC/debuffing spells (see Chillfog) do have a higher chance of hitting. Insp. Radiance stacks with everything. 

 

 

Edited by Boeroer
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