Jump to content

Recommended Posts

Posted

It reminds me of Fallout (2?) Empathic trait (if I remember well) who made dialogue answers displayed in green or red when good or bad. 

Posted
1 hour ago, Elric Galad said:

It reminds me of Fallout (2?) Empathic trait (if I remember well) who made dialogue answers displayed in green or red when good or bad. 

Yeah, I've recently played WotR and Bg3 with similar mods and now found myself unable to play without it.

Had to make this mod to remedy the absence and actually play PoE2. 🙂

Posted

Fantastic!

One thing I suggest would be swapping the "DebugName" ("Pro-Humor", "Pro-Duty", ) for the name of each topic as it appears in the game ("Lighthearted", "Dutiful").

Anti-Gods  =  Antireligious
Anti-Tradition  =  Progressive
Kind to Animals  =  Animal Kindness
Pro-Autonomy  =  Autonomy
Pro-Deceit  =  Skulduggery
Pro-Duty  =  Dutiful
Pro-Gods  =  Piety
Pro-Humor  =  Lighthearted
Pro-Immodesty  =  Pride
Pro-Passion  =  Impassioned
Pro-Provincial  =  Provincial
Pro-Resourcefulness  =  Resourcefulness
Pro-Stewardship  =  Stewardship
Pro-Tradition  =  Traditional
Pro-Worldly  =  Worldly
 

  • Like 1
Posted
1 hour ago, Kvellen said:

Fantastic!

One thing I suggest would be swapping the "DebugName" ("Pro-Humor", "Pro-Duty", ) for the name of each topic as it appears in the game ("Lighthearted", "Dutiful").

Anti-Gods  =  Antireligious
Anti-Tradition  =  Progressive
Kind to Animals  =  Animal Kindness
Pro-Autonomy  =  Autonomy
Pro-Deceit  =  Skulduggery
Pro-Duty  =  Dutiful
Pro-Gods  =  Piety
Pro-Humor  =  Lighthearted
Pro-Immodesty  =  Pride
Pro-Passion  =  Impassioned
Pro-Provincial  =  Provincial
Pro-Resourcefulness  =  Resourcefulness
Pro-Stewardship  =  Stewardship
Pro-Tradition  =  Traditional
Pro-Worldly  =  Worldly
 

Thanks for making that list!

Agree, it'll be much better. I'll make this change on next update.

  • Like 1
Posted

I've updated the mod to version 1.1.

What's different:


Direct approval changes:

Added display of 722 direct approval changes throughout the game. Those happen without topic triggers when two characters interact with each other, mostly in direct companion dialogue.

User-friendly topic names:

Changed technical topic names("Pro-Humor", "Pro-Duty" etc) to the exact names they have in the game("Lighthearted", "Dutiful").

 

You can see an example of how both of those look on the mod page's latest screenshots.

  • Like 1
  • Thanks 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...