Jump to content

Recommended Posts

Hello,

I'm making a new run with a Rogue/Cipher trickster/Soulblade.
I wonder which watcher ability would be the most usefull between the three below:


Sympathy for the Lost becomes Mercy for the Lost which also grants a fit inspiration to allies.
No Pity for the Lost becomes No Time for the Lost which reduces hostile effect durations and increases beneficial effect durations by a modest amount.
Chorus of the Lost becomes Commandment of the Lost which no longer hobbles and instead immobilizes.

I've chosen No pity for the Lost as I liked the +5 resolve as I like the idea of a trickster rogue with good survivability, but I really wonder if the aoe immobilization isn't more valuable for a rogue ?
I donnt have much exoerience with immobilization in fights.

As for the Death's Herald,
The perception inspiration would be the best ?
The intelligence one with brilliant serms nice, but the rogue and cipher classes do not seem to get much from it

Thanks

Link to comment
Share on other sites

i always have a hard time remembering to use watcher abilities for some reason.

but unless you have a lot of ranged, i think immobilization is kind of a weak-sauce debuff. doesn't stop casters, doesn't stop melee that are already in melee range. if you do have lots of ranged or have good mobility, then immobilization can be a handy way to harmlessly take out melee foes. but bc it requires some setup, i tend to like No Time For the Lost (getting rid of debuffs on you is pretty good)

 

cipher is a little weak with brilliant but rogue is great. getting 1 guile back every 6 seconds when you only have 9 guile or 11 guile at max levels (depending on MC or SC) is huge. with good intellect and PL scaling you could get back most of your guile.

if you have good accuracy and crit rates, you could consider the might one - interrupting on a crit is nice too.

Link to comment
Share on other sites

Oh ok thanks for the answer.

 

All those maxed out inspirations are tempting, don't know which one too choose, and you have to plan this early ...

I don't know if the perception inspiration is that effective on a late game rogue, would he alwready have enough crit chance without the need for more ?

Or is it still usefull against tough ennemies or boss with high deviation ?

 

If perception is overkill, then the might is tempting.

 

I don't know about the intelligence brilliant one.

More ressources is nice, but I'm not too convinced.

But the added +5 intelligence for longer cipher and trickster spell duration is always a nice bonus as well, I'm always frustrated by that.

 

But on top of that there are the gear, builds and party synergies (priest or druid in the team).

I don't know what will be my final set, and if one of those items will alwready give such inspirations, or a lower one, I need to pick a different Death Herald one...

This is getting complicated.

Edited by SenSx
Link to comment
Share on other sites

On 12/15/2023 at 12:20 AM, SenSx said:

I don't know if the perception inspiration is that effective on a late game rogue, would he alwready have enough crit chance without the need for more ?

hm, there's definitely some diminishing returns. if you're on a rogue/cipher, you also have access to an incredible accuracy buff. if you plan to pick that one up, i'd definitely go for might or intellect.

ciphers get really punished if you're unable to penetrate the enemy's armor, and for that reason might is probably a good choice.

Link to comment
Share on other sites

Thanks for the advices.

 

I have opted for the full intellect inspiration.

I figures my trickster rogue will be heavily dependant on his ressources to use all his spells, and still be able to use deathblow and escape when needed, and the increased duration of all his buff, including from the Cipher spells will be a nice bonus.

It will also allow him to enhanced his abilities instead of using that to recharge his ressources.

 

The perception inspiration is nice, but it has diminushing returns on a rogue, and he will be wearing a necklace that give low perception inspiration when an ally makes a kill nearby.

The might is nice as well, but I guess the rogue will dish enough damage at the end of the game not to need it that too much.

I'm not using Cipher spells except for buffs.

 

Hope I won't regret it

 

 

Edited by SenSx
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...