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Posted (edited)
2 hours ago, Chaospread said:

Hi, it is a nerf untill you reach level 13th where you have 2 great spells AND you eventually can good use of good spells on level 5 that you often don't cast. So an early nerf - a later buff ;)
Have you thought, that in this way, with only base game, a druid can't cast Relentless Storm?

The game is too old for me to make a design for people without DLC.

But the real answer is that the mod would be modular, so it would be anyway super easy to not pick this change. Without White March, druids don't really need balancing.

2 hours ago, Chaospread said:

These (especially last one) make NG better than any other Godlike in my opinion.

I hope I have been clear enough. NG will receive +1 MIG at level 7, +1 DEX at level 10 and +1 CON at level 13 (not sure about the order). not thrice +1 to the 3 stats.

+3 total stats and +9 total stats while under 50% life has to be compared with a human wearing Maegfolc skulls which provide +4 MIG, unbending per encounter and the human bonus under 50% life (+7 Acc, +15% damages). I would rate both at similar. Skull is one of the best helm but can still be swapped for specific encounters, which is even a plus. 

EDIT : okay, this might be a bit too good to compare it with one of the best helm, and the racial bonus can be stacked with other items.

 

If other Godlike aren't as strong, the issue is with the other Godlikes. I believe Moon Godlike is okay and Fire Godlike DR is convenient while retaliation sclaes quite high.

Death Godlike, I have also revised my first attempt to +20% damages +10% per 3 levels up to +70% damages. 

2 hours ago, Chaospread said:

So potentially you can throw FIVE Finish Blows in one encounter? It's crazy. What was the initial proposition?
Ok for Wizs and Barbs, I agree that the latter needs some few little adjustments to reach "power" of other classes.
 

In my previous proposal, it was 4x per rest but with a revised bigger effect. The real question is how much added damages is FB though. +% additive damages isn't that much for rogues and your target has to be VERY damaged to get more than +150% , including initial +50% (30% health target is 150% damages, 190% with the additional talent).

You can expect FB to do around 1.5x damages of normal attacks against <-50% health targets beacuse of all other rogues +% damages. I even expect x1.5 multiplier to be generous. Granted it adds up with Rogue damaging abilities, so it works fine IMHO. I also wonder how many foes would really need 5 finishing blows while under 50%. Then you can start spamming it early, the result won't be specatular, but that would still be added damages. More cast per rest means a more liberal use of it, and I think it is a good thing.

The fast assassin (rogue build) - Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!) - Obsidian Forum Community

@Boeroer himself once said it is useless 🙂 

Finishing big foes seem legit to have as a specialty for them.

Edited by Elric Galad
Posted (edited)

Let's say it wasn't worth the ability point (imo). "Totally useless" was an exaggeration. Would have been good if it was per encounter, but 2/rest seemed pretty meh for what it does (mostly overkilling ;)) 

5/rest makes it quite interesting. Burst a hurt Thaos into pieces! ;) Don't know if 5 is too many uses - but on the other hand Rangers get 5 casts of Thorny Roots per rest - which can be spammed in a similar way (but fast cast).

Edited by Boeroer
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Deadfire Community Patch: Nexus Mods

Posted

For Nature Godlike :

I think I will go with :

+5 DEX and +5 MIG under 50% endurance (basically a similar but stronger and more versatile version of human's) 

+1 CON every 6 level after 1 (so +2 at max). Small progression stuff to avoid front loading Nature Godlike

 

The reason I will remove CON bonus under 50% endurance is that it mess with life total when healing. Any healing happening at 45% could make you loose endurance, and losing CON after the heal will make it proportionally less efficient. 

Posted (edited)

Ok last idea for Nature Godlike. Right observations about CON.
Moon Godlike are ok, you're right. Death Godlike needs an upgrade as you said.
I think that in this way Fire Godlike remains the poorest, +4 DR late game is nothing and retaliation is fair, but it entails receiving attacks, the damage late game is not so bad, but it depends also with which foes...

If Boeroer think 5 FB / rest is ok, ok. 5 FB in one encounter against a boss is kinda strong for me, I think 4 is good the same, or 2 any encounter.

About Druids, I didn't wanna say it is wrong to move RS on tier 7, actually I agree 100% with you, I wanna only tell that it is not a nerf but I consider it more like a buff and Druid class are better with it :)
The base game consideration is only a professional deformation about noting something it could be considered "anomalous" or rather "particular", don't care too much about that  :)

Edited by Chaospread
Posted (edited)
5 hours ago, Chaospread said:

I think that in this way Fire Godlike remains the poorest, +4 DR late game is nothing and retaliation is fair, but it entails receiving attacks, the damage late game is not so bad, but it depends also with which foes...

This is annoying, because contrary to PoE2 (where I tweaked the fire shield so it works from 100% life), I can only adjust numbers for PoE1. +4DR from 50% is basically like +2DR. Which would be a good talent for a non godlike race. Contrary to offensive bonus, defensive one are interesting under 50% because you have to go through this part to be defeated (while offensive bonus under 50% might be useless if you're not the target).

The retaliation part probably have to be built around to be useful. 32 fire damages for each attack received is neat (plus might/scion of flame...). Basically the retaliation part is comparable with an average weapon attack, which means you're replicating around 100% (as an order of magnitude) of melee damages taken while under 50%.

I still think the Fire Godlike isn't too terrible, and at least provides a feature you can't replicate easily with a helmet. It is one of the best retaliation effect of the game. It is basically narrow in term of builds, but not really underpowered.

5 hours ago, Chaospread said:

If Boeroer think 5 FB / rest is ok, ok. 5 FB in one encounter against a boss is kinda strong for me, I think 4 is good the same, or 2 any encounter.

I think I will stay with 5. Basically makes you feel less bad about using it against a pseudo valid target (like barely 50% health). Also I put Fearsome Strike at 4 per rest and Withering at 2 per encounter. All strikes will become better as a part of rogue buff.

5 hours ago, Chaospread said:

About Druids, I didn't wanna say it is wrong to move RS on tier 7, actually I agree 100% with you, I wanna only tell that it is not a nerf but I consider it more like a buff and Druid class are better with it :)

I do think too. And the low level nerf is quite justified, and isn't a big nerf either. I don't think druid really needed a buff, but I feel the class would feel overall better with it. and I love PoE druids 🙂 

5 hours ago, Chaospread said:

The base game consideration is only a professional deformation about noting something it could be considered "anomalous" or rather "particular", don't care too much about that  :)

Sure, I made a directory in the mod package for each class, but the one for the druid is named "Druid - White March users only". Just to be sure people see it before using it.


EDIT PS : the development is over. I still need to test rogue (this one might require a bit deeper testing to check high level rogue have a propre balance)
I might "publish a beta version here".

Edited by Elric Galad
  • Like 1
Posted
2 hours ago, Elric Galad said:

and I love PoE druids 🙂 

me too :)

Quote

Sure, I made a directory in the mod package for each class, but the one for the druid is named "Druid - White March users only". Just to be sure people see it before using it.

Well done! 👍

  • Like 1
Posted (edited)

The mod is done and tested, but too big to be uploaded here. I guess it will be direct on Nexus then. I'll test for a short while before publishing it. Seems to work fine, and even the rogue changes don't feel gamebreaking.

Edited by Elric Galad
  • Like 1

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