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Posted

Sorry if the title is a little confusing, also tl;dr at the bottom if you don't want to read the giant wall of context.



Hello, I have only recently discovered this game series (if you can consider 2 games a series) and I have only played POE1 so far but I am now looking to continue to Deadfire now that I have done multiple POTD runs in POE1.

I have a funny little condition I put on myself in playing this game in that I want my party to be a party of clones, that is: the same class, role, stats, and overall gear for everyone in the party. This also pretty much means I stray away from story companions and just go full customs. So for example, I wouldn't split the 6 same-class guys into 2 tanks and 4 DPS, I would have all 6 do a single thing. In POE1, I had 6 Chanters carry guns but wear plate armour, so they wouldn't necessarily tank harder than a fighter or CC harder than a mage or hit harder than a rogue, but they were all the same role and did the same things, with the same gear and same stats.


I'm trying to keep that same theme with a full party of chanters but I don't mind if there are other classes that fit better for when everything is that build; I just happened to have Chanters as the example because I think they were the best option in POE1 for the condition of everyone being that class. My initial thoughts were some kind of Troubador multiclass but I wasn't sure which second class would fit for when everyone is that class. If 6 Paladins or whatever class is the way to go here then I don't mind playing that. I'm not ultra strict on the clone restriction here, like if one guy carries a gun and one guy carries a bow, or one guy wears slightly different armour, I don't mind that.

My first playthrough I think will be RTwP because I think that's the "default" playstyle, but I'm also a huge Divinity:OS2 fan so turn based is definitely on my mind if you guys think that's a better way to play (or maybe certain combos only work/are stronger in TB?).

I'm aware that the balance between fun and raw power is something that most people here try to keep in mind, and I would like to say that for this case in particular, I'm looking for all power. I'm also completely fine with literally doing nothing but auto attacks and clicking to move until I wait 50 years for a single invocation cast, so my idea of interactive fun is a little more open.

 

Now that all the context and tempering is out of the way, would anyone happen to know good combinations for this set of weird conditions? Sorry if this is hard to provide advice for, I know I'm being kind of difficult and stubborn with the conditions, haha.

 

TL;DR Build advice for a full party where everyone is the same class, role, gear, stats 

Posted (edited)
Quote

 

A party of troubadours/paladins wearing brigandines (easy to cover pierce weakness with Nor Flame, Nor Thrusted Blade...) and using firearms can work easily vs most enemies. Against very resistant/immune to pierce enemies you can always use offensive invocations. With 10 chants and 3 auras active at the same time:

  • Ancient Memory
  • Mercy and Kindness Followed Where'er She Walked
  • Old Siec Would Not Rest 'til His Hunger Was Sated
  • Her Courage Thick as Steel
  • Aefyllath Ues Mith Fyr
  • Sure-Handed Ila Nocked her Arrow with Speed
  • One Dozen Stood Against the Power of the Saint
  • Seven Men, Onto the Deck They Went
  • They Shielded Their Eyes 'Gainst the Fampyr's Gaze
  • Many Lives Pass By, Each Leaving Footprints
  • Exalted Focus
  • Exalted Charge
  • Exalted Endurance

you and your summons can become nearly immortals...

With Eternal Devotion and Brand Enemy the paladin can add more steady dps, while his passives (Faith and Conviction, Deep Faith, Righteous Soul, Practiced Healer, Stoic Steel) can improve greatly your survivability. (Use a dedicated healer with maxed might, Ancient Memory,Exalted Endurance, Practiced Healer and items with healing bonuses - Bone Setter's Torc, Footprints of Ahu Taka, Physicker's Belt - for maximum effectiveness)

 

Edited by Kaylon
  • Like 1
Posted

Yes, that is very good. I think this is indeed the best class combo when considering the special requirement and the whole game from start to finish. Maybe one could think that they lack a bit of an accuracy boost - but I think it's not a real issue.

 

 

 

Deadfire Community Patch: Nexus Mods

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