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19 hours ago, yorname said:

@theleecan you share an English version of your accuracy list? I'm trying similar stuff with a geomancer and want to make sure I have every buff I need, thx!

are you talking about in that screenshot vs Dorudugan? sure.


20 base from beastmaster
+ 13 perception
+ 57 from character level
+ 8 from ability level
+6 from druid power level
+10 from marked for the hunt (ranger ability)
+10 from helm of the white wind
+5 from a pet (Boras, in FS)
+20 from Hunter's Claw
+4 from Sweet Aroma (aura from unique flail in SSS)
+10 from Stalker's Link (ranger ability)
+10 for Devotions for the Faithful (normally doesn't stack with Hunter's Claw unless you go through some area transitions and save/reloads)
+8 from Rymrgand's Gift (you have to collect all of Rymrgand's gear [helm, armor, mace, shield] in BoW and agree to become Rymrgand's Champion, and then do SSS and disintegrate all souls at every major story checkpoint)
+5 from Necklace of Bones (unique amulet)

this is paired with some debuffs on Dorudugan:
-25 from Morningstar weapon modal
-9.3 from Hunter of Hunters (an aura on an SSS-acquired pike)

this is still overkill. You only need a net +24 accuracy, this resulted in +40, so you could lose +16 in buffs, or lose +8 in buffs and do away with Hunter of Hunters.

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@Chrisghastbecause of the game design, after the first island you can always do quests peacefully or find low level contents to do, so that you're fighting enemies lower level than you all the way to level 20, where you hit true challenges, it's easier than doing every quest you get immediately.

 

@theleethanks, I never knew Rymrgand's Gift existed

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