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Does anyone know how the hit-to-crit bonus are stacking? I suspect that is calculated in the same following order than recovery bonus do, in term of priorities between armor, weapon, items, consumables etc multiplicators.

But then, do the berserker 30% HtC override the 25% one from Intuitive? and for the Merciless Gaze potion, does effect is replaced by the potion of Perfect Aim (25% against 15%)? Or by the eponym spell, like for the Magnificient escape cape, stacking with everything except rogue's Escape?

 

 

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They stack in a multiplicative manner. Think about it like this:

If you have multiple sources of crit conversion they will get rolled one after the other - until a conversion happens or until all sources got rolled. This is basically how it's done in code.

You can calculate the overall chance of stacked conversions rel. easily by multiplying the chances NOT to convert (CNC) - and then substract them from 1 like so:

Berserker (0.3) + Dirty Fighting (0.1) + One Handed Style (0.15) --> 0.7(CNC)*0.9(CNC)*0.85(CNC) = 0.5355(CNC) --> 1 - 0.5355(CNC) = 0.4645 --> ~46% crit conversion chance overall

Afaik there is no suppression when it comes to conversions since the stacking isn't linear and you can't reach 100% via stacking - so no need to limit it.

Edited by Boeroer
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Deadfire Community Patch: Nexus Mods

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To show another example from a previous build:

Disciplined Strikes and other Hit-To-Crit modifiers can get you to serious conversion rates, to complement your already high ACC. This is key to maximize because a lot of our crazy DMG bonuses are On-Crit. With Disciplined Strikes, Dirty Fighting, Uncanny Luck and Prosperity’s Fortune, you can get to almost 50% Hit-to-Crit conversion, and up to 61% with a potion of Perfect Aim on top. [1-(1-0.25)*(1-0.25)*(1-0.15)*(1-0.1)*(1-0.1) = 61%]

 

 

Edited by Not So Clever Hound
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