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This (recent) topic mention that "Engolio de Espers on kill effect also triggers on any sort of kill " ; Blade Feast is associed to the weapon and generate focus for ciphers.

As a SC Soul Blade, you have access to Shared Nighmare, and you gain 10 Max Focus per kill by melee weapon (25 with the Balance polishing Mod).

 

The Weyc Wand can proc from crit (50%) a seal that deals Raw Damage to enemies, a big seal with shared nighmare wich tick rapidely (1sec) and have a correct duration (and can stack with another one). And generate focus.

The Grave Calling and the Hel Beckoning proc respectively Chill Fog on killing Vessel (with a chanter in the party) and Noxious Cloud on killing Spirit (with Shroud of phantasm for exemple, the phantoms are very weak, or a chanter in the party), enormous Chill fog or Noxious cloud (so no question to deal with the confuse trick, it is dangerous) that generate focus again.

Both stay on the battlefield (or on the Map in fact) and then, when one of them do nothing else that a regular damage of the ability triggered but on big area and, by the way, generate focus, you can switch the weapon to

Engolio de Espers, proccing Ghosts Blades when someone die .

One time per rest (or per combat with a mod) you can cast Avenging Storm with the Heaven cacophony, and there is a truly cacophony of lighnings,

 

It is like a storm that grow up as mesure ennemies die, and your focus climb. That however don't give you more max focus than you already have, triggering weapon abilities are tagged as weapon but not melee.

 

This is particularly impressive with the Weyc Wand before switching to EdE, when there is many seals, the DPS is the hugeless I see.

 

To build arround that, Aloth armor and the overseeing ring of course, to maximise the area of the effects. With a rogue instead of the cipher, you gain lot of dammages but at the coast of the AoE.

Edited by Constentin Lévine
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Thanks for the tips. I was contemplating playing a single class soul blade, and this gives me more food for thought. Would you start the battle dual wielding The Weyc Wand, switch to Grave Calling and Her Beckoning, and then switch to EdE once you get some nice seals, noxious clouds and chill fogs pulsing? Also, do you know of a mod that lets you cast Avenging Storm with Heaven's Cacophony once per encounter?

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The seal dont have enough duration for change to Grave Calling or Hel Beckonning before EdE, so no, and because I use the Weyc Wand for crit, I keep my offhanf free (+12 acc) ! But there is no rules, just a synergie. You can dual wielding for more rapidity, but as single class cipher you have acces to Time parasite, so it is already quick.

For the mod, https://www.nexusmods.com/pillarsofeternity2/mods/93

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Thanks for the tip and for the link to the mod. My original questions was unclear, however. What I was wondering is how you typically manage these items late game, once you've acquired them all. I understand that you'd start off wielding the wand only. After you get some seals, do you switch to Grave Calling and/or Hel Beckoning, before switching in the end to EdE?

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I swith directly to EdE after proccing one or two seals OR one ore two chillfog OR noxious cloud because if the duration is enough for kill a lot of ennemies, it is too short to take the time to combine the multiple weapons switch, the vessel and spirit kills, again the weapon switch to EdE.

Chillfog and Noxious cloud target fortitude and seals, I think, target reflex. Noxious cloud is tagged as poison and sicken (-5 fortitude), Chillfog blind (-5 reflex, -10 deflection), seal deals raw damages, ghost blade hobble (-5 reflex), so the weapon choice is situational, but the Weyc Wand is more easy to do the job because it depend just of yours crits.

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10 hours ago, Constentin Lévine said:

Noxious cloud is tagged as poison and sicken (-5 fortitude), Chillfog blind (-5 reflex, -10 deflection), seal deals raw damages, ghost blade hobble (-5 reflex),

All afflictions will give -5 to one stat (CON, DEX, PER, INT...) which will provide a -10 to the corresponding defense (FORT, REF, INT) and additional effects as you go up in affliction tiers.

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On 11/18/2021 at 7:53 PM, Constentin Lévine said:

As a SC Soul Blade, you have access to Shared Nighmare, and you gain 25 Max Focus per kill by melee weapon.

Beware, this 25 Max Focus (actually 5+lvl) per kill is a BPM feature. Without BPM it is only 10 Max Focus (which is totally unsignificant later on to say the least). It's not that much that Soulblades needed a buff, just that unsignificant features are dumb.

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