Testlum Posted November 15, 2021 Share Posted November 15, 2021 For example, I'd like to make it so that a Wall loses 1s duration for each enemy passing through. Link to comment Share on other sites More sharing options...
MaxQuest Posted November 18, 2021 Share Posted November 18, 2021 Haven't seen anything related in documentation. I think after you cast a wall, there is no way to affect it by current means. Maybe there is a way to add custom StatusEffect to the Assembly and later reference it from your mod; or create a custom type of wall; but it seems to be too daunting and time consuming too even check if it is really possible. PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
Testlum Posted November 18, 2021 Author Share Posted November 18, 2021 Hmmm, I'm not sure if that would work, since Walls are actually a kind of Prefab, so there's no way to create one from scratch that I know of through JSON alone. Regardless, I found a different concept that I like more, so everything's good. Link to comment Share on other sites More sharing options...
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