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For example, I'd like to make it so that a Wall loses 1s duration for each enemy passing through.

Haven't seen anything related in documentation.

I think after you cast a wall, there is no way to affect it by current means.

Maybe there is a way to add custom StatusEffect to the Assembly and later reference it from your mod; or create a custom type of wall; but it seems to be too daunting and time consuming too even check if it is really possible.

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Hmmm, I'm not sure if that would work, since Walls are actually a kind of Prefab, so there's no way to create one from scratch that I know of through JSON alone. Regardless, I found a different concept that I like more, so everything's good.

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