Jump to content

Is it possible to make Walls reactive?


Recommended Posts

Haven't seen anything related in documentation.

I think after you cast a wall, there is no way to affect it by current means.

Maybe there is a way to add custom StatusEffect to the Assembly and later reference it from your mod; or create a custom type of wall; but it seems to be too daunting and time consuming too even check if it is really possible.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...