November 15, 20214 yr For example, I'd like to make it so that a Wall loses 1s duration for each enemy passing through.
November 18, 20214 yr Haven't seen anything related in documentation. I think after you cast a wall, there is no way to affect it by current means. Maybe there is a way to add custom StatusEffect to the Assembly and later reference it from your mod; or create a custom type of wall; but it seems to be too daunting and time consuming too even check if it is really possible. PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
November 18, 20214 yr Author Hmmm, I'm not sure if that would work, since Walls are actually a kind of Prefab, so there's no way to create one from scratch that I know of through JSON alone. Regardless, I found a different concept that I like more, so everything's good.
Create an account or sign in to comment