Johnny Wirick Posted November 12, 2021 Posted November 12, 2021 having them disappear after eight minutes is just a bad choice. there is no reason for them to not last until destroyed by an insect.
ScritchOwl Posted November 12, 2021 Posted November 12, 2021 Or at the very least let you load it with different lures that have a timer. Like stinkbug pieces for wolf spiders (place outside cave to maybe lure it to a trap), load it with nectar for bees, load it with honeydew for ants, load it with mushroom slurry for weevils, rotten meat for gnats. I would suggest an aphid lure but as they seem to Zerg rush my bases spike strips causing them to last maybe two days I don't think they are needed 1 If you see light at the end of the tunnel get out of the road!
Nicholas Berstecher Posted November 13, 2021 Posted November 13, 2021 8 hours ago, ScritchOwl said: Or at the very least let you load it with different lures that have a timer. Like stinkbug pieces for wolf spiders (place outside cave to maybe lure it to a trap), load it with nectar for bees, load it with honeydew for ants, load it with mushroom slurry for weevils, rotten meat for gnats. I would suggest an aphid lure but as they seem to Zerg rush my bases spike strips causing them to last maybe two days I don't think they are needed I think the trap having a timer makes sense; I also like the idea of using a build that you put different lures in to lure different bugs. I hope I understood that correctly, maybe that can be added in a future update, might make early meals easier to get.
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