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I have not played in a while so this may not even be new to this update.. idk..  Everything crafted now deteriorates in chests…. Worthless building different weapons and armor sets for different needs if it is all going to just go bad without even using it..    

This is really going to be unpopular with multiplayer… If host plays the world and someone can’t play for a couple of days when they come back their stored stuff will have to be repaired. 

Inventory slots cut in half and the replenishing rate for food also decreased.   Making inventory and hunger issues even worse than what they were before.   

Crow feathers are still nonexistent no matter where you go on the map, has been this way since the fix from them continuously respawning. 
 

The haze is impossible to just run through.  Overrun with infected everything, it’s like running through a mine field while blindfolded.   Makes the area completely useless.
 

Not liking a lot of changes. 

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I agree with so much of this! However, I am looking at it thru the eyes of a casual, single player who wants a challenge but not an exercise in futility. I've actually been discouraged since the update with the Broodmother; when wandering thru previously safe areas (including one of my favorite bases) became a nightmare. I do understand that Grounded is geared more  towards multi-player, & perhaps playing with 2 or 3 more experienced players would help, but that's not how I prefer to play (esp. not with unfamiliar people).

I tried to post a LONG thread on this yesterday, but it did not go thru (or maybe it has to be allowed by a moderator, since I am a relatively new member here).

I'll just add a few comments from what I tried to post, hope that's okay.

I do not want to play what is essentially a first-person shooter -- there are plenty of those out there.  I also do not want to play in "creative" mode; with absolutely no challenge, no quests and no reason to collect and explore.

I think it has been suggested before that there could be sliders to choose the intensity of attacks and amounts/types of enemies? Maybe a mode where all insects (including larvae & those dang mosquitoes) do not attack unless attacked first or when defending their immediate (very small area) home territory.

The Haze Lab areas, and to a lesser extent, the new Sandbox, are unpleasant & practically unplayable (for me). Having to return to my main base over and over to restock arrows, repair armor & make bandages/health items, only to go back and die, die again --- that is not fun! 

Turned the game off yesterday in frustrated disappointment.

*Note --I am finding quite a few crow feathers, but have not seen any respawn of those (did not play long enough) -- There are NO thistles tho, so forget making those sorely needed new arrows. Boo!

*Note 2* -- I am wondering if the game is pushing the player(s) to make bombs - there are many places where these would be helpful, and some where they are essential.

 

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Yeah things have changed a lot. Moving things from backpack to storage bins is a mess now, worked fine before. Haze area and sandbox? Death traps. Spent a lot of time just trying to clear my base (next to picnic table) of unwanted growth, and now a Bombardier beetle keeps spawning in it. And now I have to fight the asst. manager "mini boss", tried and died. Never was in to that kind of thing just to progress further. May be time to hang it up. 1566+ game days in.....sigh.

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I too usually play single player.  Broodmother came out and I think I got lucky and beat her the second time I went in.  Have not had a need to go back to that area.  Same with the pond update.  Finish in there and have no reason to go back.   Tried starting over a few times for the challenge and  it is so hard to even get started and 3/4 of the map is unplayable until you get tier weapons and tools.   Well 3/4 of the map Is unplayable  I guess no matter your skill level.. 

Bombs are not my favorite as I can never find the ant eggs needed.  Think I have made maybe 4 bombs and I am around day 400.   I had high hopes for the sandbox and yes that is another place I won’t be venturing much.  

 

Bombardier beetles I have noticed are changed a bit as they now spawn on top of a base which used to be in the clear.  
 

I mean I get the game in in development and not finished but they are just making in unenjoyable to explore anything.   

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Just think how the game will be when it is done though..  Looking at the overall map.  They are only done with about half of it..   This backyard is going to be huge..  In a way makes me want to hold off but then I think I will be completely lost or just overwhelmed if I don’t keep up with all the changes.   There is so much to the game already.   

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I really do like the game overall and look forward to further expansions and updates; but I am sad that these last 2 have been so disappointing to me.

I think it's mostly that my focus is on quests, puzzles and exploration, rather than constant fighting (and the subsequent dying).  Creative mode is not the answer, I just wish for something in between, a true "mild" setting.

Oh BTW -- I did not notice the degradation of items in storage chests until you mentioned it. I am now even more unhappy; those 3 extra gas masks I pro-actively crafted and stored close to the Haze zone are now at 50% and quickly heading to useless.  What's the point of that? It's makes no real sense ... storage chests are there for a reason! This feels like a punishment for those who take time to collect and craft armor & other items ahead of time, rather than last minute scrambling.

Just another ding in the enjoyment factor.

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Totally feel the same with the puzzles and quests rather than the fighting.  I am an achievement hunter.   I didn’t like creative as there are too many options and no challenge to obtain the items.    I also created mint mallets and extra gas masks for the players I am hoping to play with when they finally fix multiplayer.   I love the game and the whole idea.   It’s like a love hate relationship right now.  

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