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Posted

Archer crew

I decided I wanted to make an all-archer party that needed minimal swap outs in POTD, upscale only; below is my current plan.

NOTES:

1. Animal Companions: any (I picked bears for toughest ones and took resilient companion and the stalker’s link line as the only pet buffs)
2. How to get multiple unique items: make level 1 companions in a saved game where you have the item, equip it and export, move item to next companion then export, repeat until you have 4 copies. Load into Archer game and import the level 1’s at an Inn, they should cost about 2900 each. You just bought 4 marksmen rings for just under 12,000.
3. I keep the Wanderer as the MC on my run; but you can make anyone your MC. Keep in mind if the shepherd is your main then you need to be cruel and rational
4. Yes they are almost all Woodelves; I found with 2 AA's dropping web arrows the dex resistance helped a lot (the 1 dwarf has Gwyn's garter).

I have not completed equipping my party in a real game with these setups yet, so there may be mutually exclusive items in.

I will update once I do; along with any bosses that weren’t doable as set up below.
If anyone has input on tweaks or other class combos go ahead and post them please.

1. Wanderer

Monk (Helwalker)/ Ranger (Arcane Archer)
Woodelf
White that wends - Mystic

Stats: (only includes racial and background bonuses)

Mig: 18
Con: 8
Dex: 19
Per: 20
Int: 8
Res: 3

Max arcana (can do dips into athletics & stealth if you want)
Max history

 

Frostseeker
Current’s rush
Heaven’s cacophony
Strand of favor
Miscreant’s leathers
Ring of the marksman
Ring of prosperity’s fortune
Boots of the stone
The Giftbearer’s cloth
Mortification bindings
The undying Burden

Pet: Harley

2. Wildrhymer

Mountain dwarf

Chanter (Troubadour)/ Ranger

The White that wends – Hunter

Stats: (only includes racial and background bonuses)

Mig: 17

Con: 4

Dex: 17

Per: 19

Int: 18

Res: 3

Mechanics maxed

Passive doesn’t matter

Aamiina’s Legacy

Keybreaker scepter

Mask of Grotto Deep

Charm of bones

Gipon Prudensco

Whispers of the depth

Ring of the Marksman (requires companion importing cheese since also on MC)

Boots of the stone

Cloak of greater protection

Burglar’s gloves

Gwyn’s bridal garter

 

3. Shepherd

Woodelf

Paladin (Steel Garotte)/Ranger (Sharpshooter)

The White that wends – Hunter

Stats: (only includes racial and background bonuses)

Mig: 14

Con: 8

Dex: 19

Per: 20

Int: 14

Res: 3

Active skill doesn’t matter

Passive max survival

Saint Omaku’s Mercy

Amaliorra

Serpent crown

Bone Setter’s torc

Spider silk robe

Ring of the Marksman (requires companion importing cheese since also on MC)

Footprints of ahu taka

Ruata’s walking cloak

Aegor’s swift touch

Ring of focuses flame

Physicker’s belt

 

4. Scout

Woodelf

Ranger (sharpshooter)/Rogue (Assassin)

The White that wends – Hunter

Stats: (only includes racial and background bonuses)

Mig: 18

Con: 8

Dex: 19

Per: 20

Int: 8

Res: 3

Stealth maxed

Passive doesn’t matter

Windsong

Watershaper’s focus

Thaos’ headdress

Cog of Cohh

Sharpshooter’s garb

Ring of the Marksman (requires companion importing cheese since also on MC)

Slippers of the assassin

Ajamuut’s Stalking cloak

Rokowa’s Fingers

Chameleon’s touch

Sash of judgement

 

5. Geomancer

Woodelf

Ranger (arcane archer) / Wizard (bloodmage)

The white that wends - Mystic

Stats: (only includes racial and background bonuses)

Mig: 18

Con: 3

Dex: 19

Per: 20

Int: 16

Res: 3

Max Arcana

Passive doesn’t matter

Veilpiercer

The eye of wael

Whitewitch mask

The third eye

High Harbringer’s robe

Ring of the Marksman (requires companion importing cheese since also on MC)

Vithrack silk slippers

Shroud of the phantasm

Firethrower’s gloves

Kuaru’s prize

Spell keeper

 

Posted

Playing Steel Garrote is useless for your setup since the drain applies only to melee weapons. Personally I wouldn't bother with anything else than Ghost Heart because without a real tank some pets will die sooner or later and it will add more problems. I would replace the wizard with an ascendant because he has great buffs (Brilliant, Robust,...) for the party, CC and accuracy. You need the paladin for healing and buffs - I would suggest a Kind Wayfarer or a Bleak Walker instead.

Posted

Thanks, I missed that SG's heal was melee only.
5 bears is pretty ezmode so far; but I do foresee the issue you bring up on some of the bosses.
I guess one advantage of GH is I could actually use chanter summons instead of not specing for them due to AC. I may change the Wyldrhymer to GH at a minimum.

I will run some tests w/ Seer in place of the Geomancer to check it out. Should be a good sub in for boss fights at a minimum.

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