Fallout5674 Posted October 7, 2021 Posted October 7, 2021 Who else thinks that adding a beastiary would be cool. you could document all the different enemies (journal entries would be added once you kill the insect them for the first time and entries for creatures like the koi fish would be found in labs), and each journal entry could have a brief description of the insect as well as what environments it prefers and maybe once you kill enough of the same insect, the entry would update to add weaknesses (for example, if you kill 3 soldier ants, the entry would update to say that soldier ants will be neutral if you are wearing full ant armor). what do you guys think? 3
ScritchOwl Posted October 8, 2021 Posted October 8, 2021 Include a breakdown of the items from them specifically to the bug I question Example Ant soldier:text description of ant soldier Ant mandible: large mandibles for cleaving prey are latching on to larger threats so they can administer their sting Acid Gland: The ant version of this gland is filled with formic acid. Being related to wasp and bees this is injected to deter larger threats are dispatch smaller ones 1 If you see light at the end of the tunnel get out of the road!
PliantWalkJojo Posted October 13, 2021 Posted October 13, 2021 I think this is especially relevant now that each creature is differentially susceptible to different weapons + the fresh/spicy/salty variations. It would be very helpful if the dev can implement a system like that in Persona, documenting the effectiveness of the kinds of attacks once you try it on each creature.
ScritchOwl Posted October 13, 2021 Posted October 13, 2021 I can see it and the devs have probably to much fun with flavor text Crow Splatburst: Null Arrow:null Poison arrow:null Stink arrow:null Shovel:what why did you try this Sword:no we are still talking about the shovel Hammer:your the person who counted 216 swings for the spider Ax:aren't you If you see light at the end of the tunnel get out of the road!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now