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Adding Enemies to Encounters - Possible or Feasible?


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Hey folks,

 

Out of curiosity I ask, is it possible to add additional enemies to encounters by hand? Is it feasible or inordinately difficult? Is this something anyone has attempted? I haven't seen signs of pursuit of this matter in the modding community, but I could easily be missing it. Does it require specific paid or proprietary tools?

 

Any insight at all is appreciated. Thanks all.

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Adding new enemies to existing encounters is fairly quick and painless, at least random encounters.

Within worldmap.gamedatabundle, look for

WorldMapEncounterGameData -> WorldMapEncounterComponent -> CreatureSpawns

Here I have edited the Rock-Stoper Rodul encounter so that he has no crewmates, by removing all other entries in the CreatureSpawns array 😄

xdZhRpM.jpg
 

{
  "GameDataObjects": [
    {
      "$type": "Game.GameData.WorldMapEncounterGameData, Assembly-CSharp",
      "DebugName": "RE_SD_Rodul",
      "ID": "f4049eab-742e-4df5-845b-d262ece1502b",
      "Components": [
        {
          "$type": "Game.GameData.WorldMapEncounterComponent, Assembly-CSharp",
          "CreatureSpawns": [
            {
              "SpawnPrefab": "prefabs/characters/poe2_npcs/random_encounters/vtc_encounters/npc_re_captain_rodul.prefab",
              "SpawnType": "Boss",
              "AppearsInDifficulty": "15",
              "EmergeIndex": 0,
              "AlternateSpawnPrefab": "",
              "CrewKilled": 0
            }
          ]
        }
      ]
    }
  ]
}

Here, I additionally added Hauani O Whe:

OYsRG2R.jpg

{
  "GameDataObjects": [
    {
      "$type": "Game.GameData.WorldMapEncounterGameData, Assembly-CSharp",
      "DebugName": "RE_SD_Rodul",
      "ID": "f4049eab-742e-4df5-845b-d262ece1502b",
      "Components": [
        {
          "$type": "Game.GameData.WorldMapEncounterComponent, Assembly-CSharp",
          "CreatureSpawns": [
            {
              "SpawnPrefab": "prefabs/characters/poe2_npcs/random_encounters/vtc_encounters/npc_re_captain_rodul.prefab",
              "SpawnType": "Boss",
              "AppearsInDifficulty": "15",
              "EmergeIndex": 0,
              "AlternateSpawnPrefab": "",
              "CrewKilled": 0
            },
            {
              "SpawnPrefab": "prefabs/characters/poe2_creatures/cre_ooze_black_mountainous.prefab",
              "SpawnType": "Any",
              "AppearsInDifficulty": "15",
              "EmergeIndex": 0,
              "AlternateSpawnPrefab": "",
              "CrewKilled": 1
            }
          ]
        }
      ]
    }
  ]
}

 

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Thank you for the information and assistance Noqn.

I'll do some experimentation with this.

If all goes well I'm hoping to spice up enough encounters to make 6 character parties a fun challenge. At least to make myself a few for kicks.

Greatly appreciate the insight.

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