Cat IED Posted September 25, 2021 Share Posted September 25, 2021 Hey folks, Out of curiosity I ask, is it possible to add additional enemies to encounters by hand? Is it feasible or inordinately difficult? Is this something anyone has attempted? I haven't seen signs of pursuit of this matter in the modding community, but I could easily be missing it. Does it require specific paid or proprietary tools? Any insight at all is appreciated. Thanks all. Link to comment Share on other sites More sharing options...
Noqn Posted September 26, 2021 Share Posted September 26, 2021 Adding new enemies to existing encounters is fairly quick and painless, at least random encounters. Within worldmap.gamedatabundle, look for WorldMapEncounterGameData -> WorldMapEncounterComponent -> CreatureSpawns Here I have edited the Rock-Stoper Rodul encounter so that he has no crewmates, by removing all other entries in the CreatureSpawns array { "GameDataObjects": [ { "$type": "Game.GameData.WorldMapEncounterGameData, Assembly-CSharp", "DebugName": "RE_SD_Rodul", "ID": "f4049eab-742e-4df5-845b-d262ece1502b", "Components": [ { "$type": "Game.GameData.WorldMapEncounterComponent, Assembly-CSharp", "CreatureSpawns": [ { "SpawnPrefab": "prefabs/characters/poe2_npcs/random_encounters/vtc_encounters/npc_re_captain_rodul.prefab", "SpawnType": "Boss", "AppearsInDifficulty": "15", "EmergeIndex": 0, "AlternateSpawnPrefab": "", "CrewKilled": 0 } ] } ] } ] } Here, I additionally added Hauani O Whe: { "GameDataObjects": [ { "$type": "Game.GameData.WorldMapEncounterGameData, Assembly-CSharp", "DebugName": "RE_SD_Rodul", "ID": "f4049eab-742e-4df5-845b-d262ece1502b", "Components": [ { "$type": "Game.GameData.WorldMapEncounterComponent, Assembly-CSharp", "CreatureSpawns": [ { "SpawnPrefab": "prefabs/characters/poe2_npcs/random_encounters/vtc_encounters/npc_re_captain_rodul.prefab", "SpawnType": "Boss", "AppearsInDifficulty": "15", "EmergeIndex": 0, "AlternateSpawnPrefab": "", "CrewKilled": 0 }, { "SpawnPrefab": "prefabs/characters/poe2_creatures/cre_ooze_black_mountainous.prefab", "SpawnType": "Any", "AppearsInDifficulty": "15", "EmergeIndex": 0, "AlternateSpawnPrefab": "", "CrewKilled": 1 } ] } ] } ] } 4 Link to comment Share on other sites More sharing options...
Cat IED Posted September 27, 2021 Author Share Posted September 27, 2021 Thank you for the information and assistance Noqn. I'll do some experimentation with this. If all goes well I'm hoping to spice up enough encounters to make 6 character parties a fun challenge. At least to make myself a few for kicks. Greatly appreciate the insight. 1 Link to comment Share on other sites More sharing options...
Svartypops Posted September 28, 2021 Share Posted September 28, 2021 That's interesting, I thought spawns might have a random element, but no. Link to comment Share on other sites More sharing options...
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