Brandon556 Posted July 12, 2021 Posted July 12, 2021 I had an idea for the crafting system that could provide a nice quality of life change. For materials such as crude rope and berry leather or even arrows add a queue for crafting to eliminate button spam. You could queue up like 5 or 10 of a certain item and let it craft that set amount without button spamming.
SnickerSnack Posted July 12, 2021 Posted July 12, 2021 Great idea! Here's another suggestion: When crafting a component that requires other components that are not yet crafted but that you have the ingredients for, the component will automatically craft all necessary components in order to complete. Example: Say I want to craft an item that requires crude rope and I don't have any crafted, but I DO have enough plant fiber in inventory. Then the crude rope would automatically be formed in order to complete the item that I originally desired to craft.
Sage Richardson Posted July 20, 2021 Posted July 20, 2021 (edited) On 7/12/2021 at 9:15 AM, SnickerSnack said: Great idea! Here's another suggestion: When crafting a component that requires other components that are not yet crafted but that you have the ingredients for, the component will automatically craft all necessary components in order to complete. Example: Say I want to craft an item that requires crude rope and I don't have any crafted, but I DO have enough plant fiber in inventory. Then the crude rope would automatically be formed in order to complete the item that I originally desired to craft. I feel like that's risky, because a player could not pay attention to/forget what materials are needed in a recipe, and accidentally use resources that they did not want to. Edited July 20, 2021 by Sage Richardson
SnickerSnack Posted July 23, 2021 Posted July 23, 2021 Yes, that's possible. However it is a feature introduced to Subnautica through modding and now I wonder what I ever did without it.
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