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Posted (edited)

I haven't been past Defiance Bay yet, as I just can't make up my mind there. 

The classes I find the most interesting from a concept POV are the Druids, Ciphers (because mind readers) and Chanters. But still as a frontliner :)

Now, my most important questions are: 

Which of these 3 stays strong until late in both games while focusing on the more talkative stats (Res/Int/Per and maybe Mig)? From what I've read here, Chanters seem to be the best candidate for that, as I can ignore Dex and pump the other stats even more. 

On the other hand which of these 3 is the strongest for a constantly switching party composition? Because I want to see as much of the games as possible in one go, I would like to switch party members regularly.

As far as MCing goes, I would prefer it to be only between those 3, unless one combo with another class is just so far above these 3 xD

Edited by Fidero
Posted (edited)
On 6/26/2021 at 8:22 AM, Fidero said:

From what I've read here, Chanters seem to be the best candidate for that, as I can ignore Dex and pump the other stats even more. 

On the other hand which of these 3 is the strongest for a constantly switching party composition? Because I want to see as much of the games as possible in one go, I would like to switch party members regularly.

the answer to your first few questions are indeed, chanter, chanter. Troubadour if you want chanter on ez mode :)

 

On 6/26/2021 at 8:22 AM, Fidero said:

As far as MCing goes, I would prefer it to be only between those 3, unless one combo with another class is just so far above these 3 xD

i had an incredibly effective theurge (animist/skald) that is probably my favoritest multiclass i've done. i posted it in these forums, and also wrote it up here on gamefaqs (edit: here's the forum link which has a bit more discussion and explanation of how it comes together). i would also argue that compared to cipher or druid, chanters are uniquely positioned to excelling at single-classing - their top-end summons are bonkers, and upgraded el-nary is a huge DD spell against anyone not frost immune, and even the PEN invocation is situationally amazing. the tier 8/9 chants are also situationally good too. druids get maelstrom, but it can be a bit extremely same-y to spam that every fight (and i feel that druids suffer a bit too much like ciphers in lacking truly great set of tier 8/9 stuff; not that they're bad, but compared to the extra versatility and options you get from MC, a bit uninspiring).

Edited by thelee
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