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This is a great game with a superb template for growth into a goat. I hope others add viable info to this as I'll add my own. We need shields, there are too many usable resources to not make a shield. Relying solely on the perfect block system is bad, this isnt for honor or dark souls. What sane person wouldn't make a shield especially if they were tiny. Shields block most damage but no perfect block capability tho work with 1 handed weps. Class breakdowns, shield and spear/swords, Two handers (mint mallet), and ofc bow boys n girls (hopefully bow becomes useful on whoa besides cheese). Teasing the marksmanship hat shows you guys are on the track. Two handers/bows should occupy both hand slots in menu. Bows maybe have a dodge function instead of block?  We also need a delete all buildable structures function in crafting tab. It's a pain deleting one by one, and ofc a prompt are you sure for those that might do it by accident.

Edited by TacticalHamSt1R
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10 hours ago, TacticalHamSt1R said:

This is a great game with a superb template for growth into a goat. I hope others add viable info to this as I'll add my own. We need shields, there are too many usable resources to not make a shield. Relying solely on the perfect block system is bad, this isnt for honor or dark souls. What sane person wouldn't make a shield especially if they were tiny. Shields block most damage but no perfect block capability tho work with 1 handed weps. Class breakdowns, shield and spear/swords, Two handers (mint mallet), and ofc bow boys n girls (hopefully bow becomes useful on whoa besides cheese). Teasing the marksmanship hat shows you guys are on the track. Two handers/bows should occupy both hand slots in menu. Bows maybe have a dodge function instead of block?  We also need a delete all buildable structures function in crafting tab. It's a pain deleting one by one, and ofc a prompt are you sure for those that might do it by accident.

I'll second this. I would love some shields.

Edited by YaBoyJenkins
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shields yes, those have been asked for for a while now.

class breakdowns, no.  i don't think they'd fit in a survival game, that'd shift the focus from survival to classes to do classes right.  If they're not done right i'd rather not see them.

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2 hours ago, McSquirl Nugget said:

shields yes, those have been asked for for a while now.

class breakdowns, no.  i don't think they'd fit in a survival game, that'd shift the focus from survival to classes to do classes right.  If they're not done right i'd rather not see them.

What I meant wasn't class choices, just gear that worked well together. Like lady armor and a shield with block strength. Or marksman hat for archer players. This game is meant to be multiplayer and they're working on it. I would prefer people being able to use different gear and have a different function instead of 4 people smashing things with a mint mallet. Hopefully enemies becomes more difficult with player count also to ensure the survival and danger remain?

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3 hours ago, TacticalHamSt1R said:

What I meant wasn't class choices, just gear that worked well together. Like lady armor and a shield with block strength. Or marksman hat for archer players. This game is meant to be multiplayer and they're working on it. I would prefer people being able to use different gear and have a different function instead of 4 people smashing things with a mint mallet. Hopefully enemies becomes more difficult with player count also to ensure the survival and danger remain?

Personally, I like the idea of "classes" in the game and would love to see what they do with them. It would be cool if they added more RPG elements into the game, like Terraria, and make it so that there are other paths you could take instead of just spamming the spider fang dagger or mint mallet. Of course, like McSquirl Nugget said though, it would have to be done right.

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9 hours ago, YaBoyJenkins said:

Personally, I like the idea of "classes" in the game and would love to see what they do with them. It would be cool if they added more RPG elements into the game, like Terraria, and make it so that there are other paths you could take instead of just spamming the spider fang dagger or mint mallet. Of course, like McSquirl Nugget said though, it would have to be done right.

If there were classes it would detract from picking from the four characters. We all want everything from this game because we the gamers have been lied to and disappointed by game devs for years. I think keeping it simple, to clarify I mean gear bonuses to allow you to play a certain role would be perfect. All that's needed is to constantly expand the already robust features of the game. Since there aren't level ups or skill choices gear bonuses that coincide with weapons would give us some choice instead of being copies of eachother. And let's hope there are raid bosses and such like a tarantula  or millipedes with special drops to encourage multiplayer in time. So many times I've gotten my hopes up about great games left to die, I hope my belief in these devs isn't misplaced like their predecessors.

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