September 21, 20205 yr I personally think items on your tool belt and on your person shouldnt be in your bags but at least whatever weapon/tool i have out and armor i have on because it just doesnt make any sense. Is that just me? lol
September 21, 20205 yr Moin you have that in the works. So it will be inserted sometime as far as I know. Have the on the https://grounded.obsidian.net/feature-board 🙂
September 21, 20205 yr At least the armor we are wearing should not be in the back pack. Would love to have a separate tool belt even if we have to craft it and a larger crafted back pack would be awesome as well!
September 21, 20205 yr yes, I understand that is just for the beginning, the things are in the backpack. So that they have a framework for further improvement. I've already thought of a bigger backpack, but not overly large, maybe 10-15 slots, I think more would be enough. Apart from that, I hope it doesn't become a casual game. But so far I think the game is great for the early version😆
September 21, 20205 yr 10 hours ago, Nightmare006 said: I hope it doesn't become a casual game. Why so? i thought it was already casual? Xbox One X
September 22, 20205 yr Moin, yes that's right. I read somewhere wknow but no longer where, that you need too many blows for felling or that you have unlocked the floor from the beginning, I don't know anymore because I quickly deleted it from my head. The game is only a few percent complete. hope that it is not screwed down so even easier 🥶. I think that's pretty well done for the early stage, as long as you play alone. In multiplayer, my buddy has some problems that I don't have, but apart from that, he enjoys the game a lot. That's actually my opinion, I'm curious what will come in the next update and which errors will then be fixed.😺
September 22, 20205 yr On 9/20/2020 at 11:51 PM, UmbraOnai said: I personally think items on your tool belt and on your person shouldnt be in your bags but at least whatever weapon/tool i have out and armor i have on because it just doesnt make any sense. Is that just me? lol I completely agree
September 30, 20205 yr I hope to see a craftable holster belt that decouples toolbelt slots from bag slots in the future. Would make a nice progression. Maybe a mutation that increases stack sizes to 12, 15, 20 over 3 levels as well you can buy from BURG.L...
October 10, 20205 yr On 9/30/2020 at 8:23 PM, mdf25 said: Maybe a mutation that increases stack sizes to 12, 15, 20 over 3 levels as well you can buy from BURG.L... BURG.L Mutations usually come with only one level, and it makes sense. A better solution for the bag space issues would be craftable pouches / bigger backpacks. However, once the items we have in our toolbar and armor equipped won't show in the backpack, I think we'll have way less bagspace issues.
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