OddeyeDL Posted September 14, 2020 Posted September 14, 2020 Let me see if I understand. Your going to give us status effects that can only be healed by resting THEN your going to make those status effects SO nasty the person HAS to go back everytime they get one. My time must not be important to Obsidian to make me fast travel back to my ship EVERYTIME I get a status effect then HUMP ALL THE WAY back to where i was. I started playing again and in 20 mins of gameplay i have had 2 2!!!!! 2!!!!!!!!!!! broken ankles. Like wtf? Any power attack from a raptidon breaks your ankle 100% no saves. W.T.F? Its design choices like this that make me think just anyone with zero training can make video games. How does this get greenlighted HOW????? Devs really want me jumping back to my ship every 10-20 mins? WOW!
Velos Posted September 15, 2020 Posted September 15, 2020 It's fine, just gotta play and adjust your style to prevent from that happening. If supernova is too hard, lower difficulty. Not everyone can play of hardest difficulty. No, very common for obsidian rpg games to have these types of effects.
Theonlygarby Posted October 23, 2020 Posted October 23, 2020 They probably did it just to make you mad
stiven Posted November 22, 2020 Posted November 22, 2020 Huh? The only debuff which caused any problems for my char, was debuff from mines's explosion. Because they like hide them in tall grass on monarch and debuff gives something around -15 to all skills, very annoying. Especially since you can still get debuff when shooting the mine and standing too close. Easy mistake to make, to misjudge the arbitrary AoE range. Sorry for my bag English.
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