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Hello there,

Since it can be hard to figure what summons exactly do and how they scale (especially their weapons and armors), I decide to look directly in the GameData Files to understand how it works.

Note that the tables on this thread have not been fully tested (TBH it would have been too long), but I checked several creatures to check if I understood correctly all the principles. There might be a couple of interpration errors, but based on my samples, I am pretty confident with the results.

First, the base stats. They work exactly as characters stats : Accuracy and all Defenses get +3 per level and also benefit from Stats (included bonus from items for Summons that copy yourself).
Caster level is used to determine the level value except if the creature as a greater intresic leve. For example, Chanter's Animated Weapons have an intresic level of 17, so :
- if a level 13 Chanter cast the spell, it will count as level 17,
- if a level 18 Chanter cast the spell, it will count as level 18.


Thanks @thelee gamefaqs for these explainations https://gamefaqs.gamespot.com/pc/227477-pillars-of-eternity-ii-deadfire/faqs/76599/non-pl-scaling 

The only exception is Skeletons summoned from Chanter's Phrase "Many lives..." that don't scale.

Summon Spell Stats   Base Stats   Attributes
Duration Number Party / Teams   Deflection Fortitude Reflex Will Melee Acc Ranged Acc Base Health Health per level   MIG CON DEX PER INT RES
Wizard                                      
Maura's Writthing Tentacles 15s 3 Team   30 5 30 5 35 25 60 10   14 10 10 12 12 8
Familiars 60s 1 Party   15 10 10 10 15 15 24 6   8 8 8 8 8 8
Essential Phantom 30s 1 Team   45 35 35 40 25 25 30 10   10 10 10 10 10 10
Substancial Phantom 30s 1 Team   45 35 35 40 25 25 30 10   12 10 16 14 14 15
Monk                                      
Dichotomous soul 15s 2 Team   25 20 20 20 30 30 42 14   15 15 15 15 15 15
Priest                                      
Spiritual Ally 30s 1 Party   25 25 20 10 25 25 30 10   17 22 12 10 12 16
Berath Incarnate : Pallid Knight 35s 1
+1
Team   15 20 20 20 25 25 36 12   17 20 11 10 12 10
Berath Incarnate : Usher Team   30 25 25 30 25 25 30 10   17 20 11 10 12 10
Eotas Incarnate : Females 35s 2
+1
Team   20 20 20 25 25 25 40 10   16 14 14 13 12 11
Eotas Incarnate : Males Team   20 20 20 25 25 25 40 10   18 20 12 15 14 13
Magran Incarnate 35s 1 Team   5 30 5 30 25 25 60 20   20 16 12 12 17 20
Skaen Incarnate 35s 1 Team   10 25 10 40 40 40 75 25   22 20 11 12 11 14
Wael Incarnate 35s 1 Team   30 10 30 10 25 25 36 12   16 10 25 25 20 16
Ryrmgand Incarnate 35s 1 Team   20 30 20 5 40 40 500 50   18 13 15 12 10 12
Druid                                      
Ondra's Whip 45s 1 Party   30 5 30 5 35 25 60 10   12 10 14 16 10 8
Sporelings 45s 2 Party   10 20 20 20 30 40 72 24   14 8 8 9 10 11
Minor Blight (Example : Fire) 20s 1 Party   20 20 20 20 25 25 36 12   14 14 10 16 10 10
Blight (Example : Fire) 20s 1 Party   20 20 20 20 25 25 36 12   16 14 10 16 10 10
Greater Blight (Example : Fire) 20s 1 Party   20 20 20 20 25 25 36 12   18 14 10 16 10 10
Watery Double 30s 1 Team   45 35 35 40 25 25 30 10   12 10 16 14 14 15
Call of the Primodials :
Adra Ooze
30s 3 out of these 4 Party   10 20 10 10 25 35 48 16   10 12 18 10 18 16
Greater Black Ooze Party   10 20 10 10 25 35 48 16   12 14 8 15 8 18
Bog Ooze Party   10 20 10 10 25 35 48 16   12 24 8 19 12 14
Magma Ooze Party   10 20 10 10 25 35 48 16   14 24 10 10 14 14
Lashing Vine 30s 1 Party   20 5 30 5 35 25 60 10   16 10 14 12 10 8
Fire Stag 35s 1 Party   25 20 20 20 30 30 36 12   16 17 15 14 8 9
Aspect of Galawain : Bear 35s 1 out of these 3 Party   25 20 20 20 30 30 36 12   30 24 18 26 10 20
Aspect of Galawain : Lion Party   25 20 20 20 30 30 36 12   26 26 24 22 10 22
Aspect of Galawain : Wolf Party   25 20 20 20 30 30 36 12   20 20 26 30 10 24
Chanter                                      
Skeletons Invocation* 12s 3 Party (Team for split)   15 20 20 20 25 25 36 12   4 4 4 10 10 4
« Many Lives... » ** 10s 1 Team   15 20 20 20 25 25 36 12   4 4 4 10 10 4
Ghost 12s/25s 1 Party   30 25 25 30 25 25 30 10   12 10 16 14 14 15
Wurms 25s 3 Party   25 20 20 20 35 35 48 16   9 10 13 11 6 9
Wurms Upgrade 25s 3 Party   25 20 20 20 35 35 48 16   9 10 13 11 6 9
Will-O-Wisp 25s 2 Party   30 25 25 30 30 30 36 12   7 8 13 16 12 16
Will-O-Wisp Upgrade 25s 2 Party   30 25 25 30 30 30 36 12   7 8 13 16 12 16
Ogres 25s 2 Party   10 10 10 20 30 30 60 20   10 18 11 10 13 12
Ogres Upgrade 25s 2 Party   10 10 10 20 30 30 60 20   10 18 11 10 13 12
Drake 25s 1 Party   30 15 20 20 35 35 54 18   18 17 19 10 8 16
Drake Upgrade 25s 1 Party (second drake joins team)   30 15 20 20 35 35 54 18   18 17 19 10 8 16
Dank Spore 25s 1 Party   10 20 20 20 30 40 72 24   16 20 7 12 11 12
Dank Spore Upgrade 25s 1 Party   10 20 20 20 30 40 72 24   16 20 7 12 11 12
Animated Sword 25s 1
+1
(+1)
+1
Party   25 20 20 20 35 25 72 24   20 12 18 14 10 10
Animated Pike Party     16 12 20 10 14 10
Animated Wand Party     12 12 24 12 16 10
Animated War Bow Party     16 12 24 10 10 10
Dragon 25s 1 Party   0 0 10 30 50 50 200 50   25 22 18 24 20 20

 

* Note that the splitted version are based on the same stats / creatures, but also benefits for diffculty mode scaling for some reason, contrary to the orignal one. That's +8 Acc/ all defense, +1PEN/AR if you play in Hard for example.

** Note that this version is based on the same stats / creature as the invocation version but does not scale with the summoner level. However, it is apparently level 5 with +2PEN/AR for some reasons (that's the best approximation I can get).

 

The second part is about the Summons equipment or natural armor / weapons. This is a bit more complicated because there is no universal rule about how they scale. It truly depends on the summons.

Some summons get +4 Accuracy, +15% damages and +1PEN every 4 levels beyond 1 (for weapons) and +1AR  every 4 levels beyond 1 (for armors). That what is reffered as "nomal scaling" and follow the table in the Gamefaq above. An some simply don't.
The following tables give more details about which ones scale and which do not.

 

Armor Table :

Summon Armor
Base Recovery Scaling, Item Mod & comments
Wizard      
Maura's Writthing Tentacles 6 100% Normal
Familiars 5 25% Normal
Essential Phantom Copy of yours + Other Items
Substancial Phantom Copy of yours + Other Items
Monk      
Dichotomous soul Copy of yours + Other Items
Priest      
Spiritual Ally 11 55% None
Berath Incarnate : Pallid Knight 7 35% None, Immune to pierce
Berath Incarnate : Usher 3+3 0% Superb, no scaling
Eotas Incarnate : Females 5+3 20% Superb, no scaling
Eotas Incarnate : Males 7+3 35% Superb, no scaling
Magran Incarnate 10 67% None
Skaen Incarnate 7 25% None
Wael Incarnate 7 43% None
Ryrmgand Incarnate 11 67% None
Druid      
Ondra's Whip 5 100% Normal
Sporelings 7 33% None
Minor Blight (Example : Fire) 6 33% None
Blight (Example : Fire) 7 33% None
Greater Blight (Example : Fire) 8 33% None
Watery Double Copy of yours
Call of the Primodials :
Adra Ooze
8 67% None
Greater Black Ooze 6 25% None
Bog Ooze 9 25% None
Magma Ooze 7 100% None
Lashing Vine 5 25% Normal
Fire Stag 5 25% Normal, Fire Shield on Hit or Crit for 10-15 FIRE damage with PEN 7
Aspect of Galawain : Bear 7 25% Normal
Aspect of Galawain : Lion 5 25% Normal
Aspect of Galawain : Wolf 5 25% Normal
Chanter      
Skeletons Invocation 0 0% None
Many Lives 0 0% None
Ghost 5 67% None
Wurms 7 43% None
Wurms Upgrade 7 43% None
Will-O-Wisp 3 67% None
Will-O-Wisp Upgrade 3 67% None
Ogres 7 67% None
Ogres Upgrade 7 67% None
Drake 9 67% None
Drake Upgrade 9 67% None
Dank Spore 6 67% Normal but 3 class levels delay
Dank Spore Upgrade 6 67% Normal but 3 class levels delay
Animated Sword 3 0% Normal
Animated Pike
Animated Wand
Animated War Bow
Dragon 7 67% None

 

Weapon Table :

Summon Style Weapon 1 Weapon 2 or shield
Damages Type PR Base Recovery Scaling, Item Mod & comments Damages Type PR / Def for shield Recovery / Acc malus for shield Scaling, Item Mod & comments
Wizard                      
Maura's Writthing Tentacles DW 7 – 10 CRU/COR 5 4 Normal scaling          
Familiars DW 8 – 13 PIE/SLA 6 3 Normal scaling          
Essential Phantom Copy of yours
Substancial Phantom Copy of yours
Monk                      
Dichotomous soul DW 13-19 FIR or ICE 7 3 Normal scaling
One does fire damages, the other ice damages
         
Priest                      
Spiritual Ally S & B 11 – 15 CRU 9+1 4 Fine, no scaling Shield Shield 8 -4 No Scaling
Berath Incarnate : Pallid Knight 2H 18 – 24 SLA/PIE 7+3 4 Superb, no scaling          
Berath Incarnate : Usher S & B 11 – 15 CRU 9+3 4 Superb, no scaling Shield Shield 8+6 -4 Superb, no scaling
Eotas Incarnate : Females 2H 18 – 24 CRU 8+3 4 Superb, no scaling          
Eotas Incarnate : Males S & B 10 – 14 SLA 7+3 3 Superb, no scaling Shield Shield 8+6 -4 Superb, no scaling
Magran Incarnate 2H 20 – 26 CRU/PIE 9+3 4 Superb, no scaling          
Skaen Incarnate DW 14 – 20 PIE 10 3 No Scaling          
Wael Incarnate DW 12 – 19 SHO 9 3 No Scaling          
Ryrmgand Incarnate 2H 29 – 38 SLA 12 4 No Scaling, AOE          
Druid                      
Ondra's Whip DW 7 – 10 CRU 9 4 Normal scaling          
Sporelings DW 8 – 12 CRU 7 4 No Scaling          
Minor Blight (Example : Fire) 1H 7 – 12 FIR 7 3 No Scaling          
Blight (Example : Fire) 1H 8 – 14 FIR 8 3 No Scaling          
Greater Blight (Example : Fire) 1H 9 – 16 FIR 9 3 No Scaling          
Watery Double Copy of yours
Call of the Primodials :
Adra Ooze
2H 20 - 27 COR 8 4 No Scaling, Ranged, +15 Acc          
Greater Black Ooze 2H 11 – 15 COR 8 4 No Scaling, Ranged          
Bog Ooze 2H 25 – 32 COR 11 4 No Scaling, Ranged          
Magma Ooze 2H 10 – 17 FIR 9 4 No Scaling, Ranged, +5 Acc          
Lashing Vine DW 15 – 22 SLA/PIE 10 4 Normal scaling          
Fire Stag DW 8 – 13 PIE/FIR 6 3 Normal scaling, Stag Carnage 40 – 55 FIR/PIE 9 - Self Destruct, 2,5m radius
Aspect of Galawain : Bear DW 8 – 13 PIE/SLA 6 3 Normal scaling          
Aspect of Galawain : Lion DW 8 – 13 PIE/SLA 6 3 Normal scaling, +20% attack speed multiplier          
Aspect of Galawain : Wolf DW 10 – 15 PIE/SLA 6 3 Normal scaling          
Chanter                      
Skeletons Invocation 1H 13 – 19 SLA/PIE 6–2 4 Poor, No Scaling          
Many Lives 1H 13 – 19 SLA/PIE 6–2 4 Poor, No Scaling          
Ghost DW 10 – 18 ICE 7 3 No Scaling          
Wurms 1H 14 – 20 FIR 9 4,5 No Scaling, 1H Ranged          
Wurms Upgrade 1H 17 – 25 FIR 9 4,5 No Scaling, 1H Ranged
All 3 apply a DoT that doesn't stack between themselves.
         
Will-O-Wisp 2H 6 – 9 SHO 7 3 No Scaling, 2H Ranged          
Will-O-Wisp Upgrade 1H 6 – 9 SHO 7 3 No Scaling, 1H Ranged (so +12 Acc compared to non-upgraded version)
Also add distracting effect
         
Ogres 1H 24 – 35 CRU/PIE 8 4,5 No Scaling          
Ogres Upgrade 1H 24 – 35 CRU/PIE 8 4,5 No Scaling          
Drake DW 16 – 21 CRU/PIE 8 3 +5 Acc, No Scaling 14 – 24 SLA 8 4 No Scaling, used as a DW pair with 1st weapon
Drake Upgrade DW 16 – 21 CRU/PIE 8 3 +5 Acc, No Scaling 14 – 24 SLA 8 4 No Scaling, used as a DW pair with 1st weapon
Dank Spore 2H 11 – 17 COR 8 4 Ranged, No Scaling          
Dank Spore Upgrade 2H 11 – 17 COR 8 4 Ranged, No Scaling          
Animated Sword 2H Based on Weapons Normal Scaling -        
Animated Pike 2H -        
Animated Wand 1H -        
Animated War Bow 2H -        
Dragon DW 16 – 22 CRU/PIE 7 4 No Scaling          

 

Damage Types :

CRU Crush
PIE Pierce
SLA Slash
COR Corrode
FIR Fire
ICE Cold
SHO Shock

 

Note about the Styles : the Styles here only matter to understand if a specific bonus is applied :
S & B : Sword and Board : means that a Shield is used, but no further bonus
2H : Means that the weapon used both hands. The game may internally categorizes as "One Handed", but it only means that it brings no further bonus.
1H : Means that the weapon receives the +12 Accuracy bonus as for 1-hander used alone.
DW : Means that the weapon sets count as dual wielding (a pair of claws, drake's bite& tail, or a single tentacle all count as Dual Wielding for some reasons). Therefore, it adds -30% Recovery.


I might add further explainations later based on your feedback because all these might not be that easy to get. It also explains with numbers why some summons "feel just better than others", especially the deadly Ancient Weapons that basically come with a +16 Accuracy / +4 PEN / +60% damage bonus.

You may now that I have modding in mind so don't hesitate to make comments about what you think of the current balance of summons.

Edited by Elric Galad
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this is absolutely incredible research, good job!

 

I don't suppose there's anyway to extract the following data points

a) whether or not a summon joins your party or your team

b) any special abilities a summon comes with

?

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20 minutes ago, thelee said:

this is absolutely incredible research, good job!

 

I don't suppose there's anyway to extract the following data points

a) whether or not a summon joins your party or your team

b) any special abilities a summon comes with

?

Yes, it is possible but honnestly, I focused on the obfuscated data.
Party / Team is easy to check in game and active ability have their description easy to check too (well, except for creatures that only joins team).
That would be nice, but my priority was to gather the data I needed for possible moding since I was concerned about the discussion we had on scaling PEN.
So maybe later.

Side note about modding suggestion the reviewers could make :
Eveything in these Tables is modable BUT there is a big but : some summons are creatures actually used in-game. Only the creature level is different since the summon can be scaled to summoner level.  And the link between the ability and the creature seems hard coded.
So if summon is modded, the foes are changed too which I don't think is good.

The creatures that have this problem are :
Rymrgand's Incarnate (it's a Scourge)
Sporelings, Blights, Oozes and Lashing Vine (but the later scales fine)
Non-upgraded version of Wurms, Drake, Will-O-Wisp, Dank Spore.
Non-upgraded and upgraded version of Chanter's Ghost (but this one I have a trick in mind if it needs to scale).


2 final comments :

- All Tentacles Shaped creatures are considered Dual Wielding. Don't ask me how.

- Dragon-type creatures seem really bad at SCALING.

Edited by Elric Galad
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Just now, Boeroer said:

I had Vatnir as a SC Priest but didn't bother with summons. Maybe I should have...

Is a Scourge a beast? I would cast Wild Growth on it. :lol:

Yes, it is.

But what the point ? Do you really expect something can kill it before the end of the summoning ? 

Same stuff with Dragon : it has so many HP so it simply can't die, so casting robust on it feels like an overkill.

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10 hours ago, Elric Galad said:

Yes, it is.

But what the point ? Do you really expect something can kill it before the end of the summoning ? 

Same stuff with Dragon : it has so many HP so it simply can't die, so casting robust on it feels like an overkill.

The first time I summoned the Dragon my jaw dropped at how much health he had. I've literally used it to facetank all the megabosses for me, and even on my bellower (~45s duration) it runs out of duration before it dies (except when Belranga had like 100 stacks of her vengeance buff). It almost feels like a bug (in the way Vatnir's summon seems like it must be a bug).

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1 hour ago, Boeroer said:

The Scourge would have 1500 health at lvl 20 or how do I have to read it?

And then CON(13) bonus gets applied? Meaning  1500*1.15 = 1725. 

Or how do I have to interpret "base" health? 

Almost. Lvl 1 is only base 500, not 500 + 1 x 50. So it's 1450*1.15 = 1668 at lvl 20.

Upscaled scourge you face in PotD are actually 2084hp (due to PotD +25% health bonus). So much fun in Turn Based !

 

2 hours ago, thelee said:

The first time I summoned the Dragon my jaw dropped at how much health he had. I've literally used it to facetank all the megabosses for me, and even on my bellower (~45s duration) it runs out of duration before it dies (except when Belranga had like 100 stacks of her vengeance buff). It almost feels like a bug (in the way Vatnir's summon seems like it must be a bug).

It's not a bug it's a feature.

More generally, I don't like so much the design of many summons. The rules seem often a bit random and the re-use of component from creatures from the bestiary really lead to weird stuff.
Granted that the summon design is still much much better than in old BG2 !

Ryrmgand Incarnate is just a Scourge.
Dragon Summon is an independant creature in the gamefiles. But for some reasons they decided (or they were just lazy) to reuse the Base Stats of the Sea Dragon (the 8 first column of the first table). The Sea Dragon is a Boss, so it has to have huge HP pool. Is it suitable for a Summon ? Well maybe but it is still weird.
The Dragon Summon has really weird Stats : low AR, low PEN, low damages, to the point these stats are even worse than a Drake. I think I'm going to tweak that.

I managed to get a "general rule" for scaling : everything that is pet-like (Familiar, Fire Stag, Aspect of Galawain), a weapon (well, animated weapon), a Tentacle (Ondra's Whip, Lashing Vne Maura's) or a Copy of yourself has weapon scaling.
Everything else does not scale (well, apart Dank Spore armor for some reason).

Aspects of Galawain and Fire Stag deserve a mention, since their stats are literally based on Ranger Pet, which is... well not so strong, especially without ranger's passive.
It's like the devs thought that inflated base attribute (MIG to RES) would be enough to make them nice, but... err... no. At least Fire Stag have this semi-broken combo with BDD.

Basically some 2 Summon spells seem much better than other in their respective class : Animated Weapons and Call to the Primordials. And this beautiful Dragon is mostly good for its HP pool and abilities. 

Edited by Elric Galad
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In my opinion all summons should scale the same. It's not explainable to new players why some summons scale differently to others. 

And if they must scale diffently: a progression table somewhere (e.g. Bestiary) would have been nice. 

I don't mean you should mod it like this. More that this should have been done from the start. 
 

Edited by Boeroer

Deadfire Community Patch: Nexus Mods

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I just tried out the Rymrgand Incarnate. Maybe a reason why it has so much HP is because it uses (or suffers from?) "Violent Collapse" quite frequently. It's a self destruct that deals some AoE corrode damage.

Besides that its duration is rather short (compared to some other summons atthat Power Level) because the -5 PL for the Priest immediately shortens the summoning duration it seems. So the high HP pool doesn't really matter.

It has an automatic AoE attack and a Clear-Out Attack (named "Demolish") and also an ability that pulls enemies near (like Pull of Eora but only once, no pulsing). And with Wild Growth it does indeed grow. :) But of course that's only funny but not superuseful (unless you want to block more space because the selection circle also grows). It is also very, very slow...

Doesn't feel OP for a PL-9 summon.

Call of Rymrgand seems to be the better spell to cast in most situations.

 

Edited by Boeroer

Deadfire Community Patch: Nexus Mods

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5 hours ago, Boeroer said:

In my opinion all summons should scale the same. It's not explanable to new players why some summons scale differently to others. 

i could see it kinda make "logical" sense if summons that visibly wield equipment scale, and others don't, though it doesn't make any gameplay balance sense.

 

but to boeroer's point i think for a summon mod/tweak, simplicity should be the overriding factor. even if that means tweaking a lot of base stats to fix the broken balance that might result from having every summon get scaling gear.

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Base stats and maybe also "entry point" when it comes to weapon quality. E.g. weaker summons or those with mutliple instances could start with poor equipment on their own lvl 1 (like skeletons - or even worse if that's a thing). Something like Pallid Knight should wield better gear than a skeleton - I mean if summoned by the same caster-level.

Deadfire Community Patch: Nexus Mods

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14 minutes ago, thelee said:

i could see it kinda make "logical" sense if summons that visibly wield equipment scale, and others don't, though it doesn't make any gameplay balance sense.

 

but to boeroer's point i think for a summon mod/tweak, simplicity should be the overriding factor. even if that means tweaking a lot of base stats to fix the broken balance that might result from having every summon get scaling gear.

 

Yes, that was my initial intention. But I found the following issue :

 

Quote

Side note about modding suggestion the reviewers could make :
Eveything in these Tables is modable BUT there is a big but : some summons are creatures actually used in-game. Only the creature level is different since the summon can be scaled to summoner level.  And the link between the summoning ability and the creature seems hard coded.
So if summon is modded, the foes are changed too which I don't think is good.

The creatures that have this problem are :
Rymrgand's Incarnate (it's a Scourge)
Sporelings, Blights, Oozes and Lashing Vine (but the later scales fine)
Non-upgraded version of Wurms, Drake, Will-O-Wisp, Dank Spore.
Non-upgraded and upgraded version of Chanter's Ghost (but this one I have a trick in mind if it needs to scale).


Wizard and Monk's summon are "clean".

My new plan is basically to have all Chanter Upgraded Summons scales somehow except for maybe skellies, at least for AR and PEN. (including Phantom : it would scale at level 9 and 17 twice the values instead of 5 - 9 - 13 - 17 ; this is because Phantom has a level of 3 so an upscale phantom would not be more than level 7, so that should avoid contamination of in-game creatures).

For Druid this is a big mess : Blights, Sporelings and Primordials can't be scaling or their equivalent in game would scale too.

Also Scaling is not the only problem in my opinion : some summons are better than others. Aspects of Galawain are meh even if they scale, and Call to the Primordials is arguably the best Druid Summon even if it doesn't scale (you have basically 75% chance of poping an ooze that can cast Plague of Insects, not to mention their overall HP pools).

Incarnate are also not equal. I was thinking about reducing or removing the PL malus. Wael is terrible (it is basically a Greater Storm Blight with better Attributes). Given that Incarnates don't have to be strictly equal. Eothas is great but the subclass doesn't have much for itself. Rymrgand is a bit of a reward for playing a pre-defined NPC that you can't get without a Broom and High level.

Edited by Elric Galad
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Ok, so I've found a technical solution. Some creatures, including existing foes, get a conditional passive that activate only when summoned by beckoner and reduce their health.

Basically it means that it is possible to add an effect that only apply to a summoned creature, and not to its in-game equivalent.

However, I don't want to alter Base Stats of non-summoned creatures to make balanced with the Legendary mods they will get at lvl 17+ (yeah Scourge with Legendary Weapon for the win)
So my proposal is the following :

=> Potential scaling at level 5, 9, 13, 17
=> Some summoned creatures may start their scaling at level 9, 13, 17 (or not scale at all) because their base attack could be considered as "already fine, exceptional, superb or legendary". For example, Drake Weapons could be considered as already exceptionnal, so only scale at level 13 and 17 (this is just an example, I havent't reviewed this particular creature).

That's the cleanest I can think.

Now I have to analysis the stats of all summons to balance their stats according to this rule.

 

{
        "$type""Game.GameData.GenericAbilityGameData, Assembly-CSharp",
        "DebugName""Beckoner_Summon_Passive",
        "ID""a4442421-848e-4722-a357-e14d5bdd64a5",
        "Components": [{
            "$type""Game.GameData.GenericAbilityComponent, Assembly-CSharp",
[...]
            "ActivationPrerequisites": {
                "Conditional": {
                    "Operator"0,
                    "Components": [{
                        "$type""OEIFormats.FlowCharts.ConditionalCall, OEIFormats",
                        "Data": {
                            "FullName""Boolean IsSummoned(Guid)",
                            "Parameters": ["7d150000-0000-0000-0000-000000000000"],
                            "Flags""",
                            "UnrealCall""",
                            "FunctionHash"1821317740,
                            "ParameterHash"-311550181
                        }
                        "Not"false,
                        "Operator"0
                    }, {
                        "$type""OEIFormats.FlowCharts.ConditionalCall, OEIFormats",
                        "Data": {
                            "FullName""Boolean HasSubClass(Guid, Guid)",
                            "Parameters": ["2b850001-0000-0000-0000-000000000000""f3bc5172-9766-49bc-8b24-3a0ed9303d27"],
                            "Flags""",
                            "UnrealCall""",
                            "FunctionHash"877783609,
                            "ParameterHash"-1055688267
                        },
                        "Not"false,
                        "Operator"0
                    }]
Edited by Elric Galad
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21 minutes ago, Boeroer said:

Can't one just make hard copies of the creatures and then use those copies for summoning?

No, 

16 hours ago, Elric Galad said:

the link between the summoning ability and the creature seems hard coded.

Or to be more more precise : you can swap creature summoned. You can make Call to the Primodial summon Sporelings for example.


But I don't know how to create new ones.

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27 minutes ago, Boeroer said:

How are creatures' game objects stored anyway?

In a gamedate file called Characters.gamedatebundle. Creatures are "objects" within this file. These objects are linked to another base stat object in the same file that can be shared by several creatures. For example all oozes have the same base stats.
Their list of Ablities is in Progressiontable.gamedatebundle.
Their armor and weapons, even "natural" ones are in Items.gamedatebundle. The attack from the weapon itself is in Attacks.gamedatebundle.

The summoning action is an Ability that proc an "Attack" that actually does the summon.

All Gamedata objects are linked to each others using UUID.
For example, the Creature object refer to a Progression Table by a UUID, weapons by their UUID, etc...

There are a few exceptions to these link. Summon attack actually calls their summon through another rule :

"Filename""prefabs/characters/character_templates/creature/summons/cre_dragon_summon.prefab"

This file is nowhere to be found, so I suppose it is generated when the game run and is a hard-code of some sort.


All these are within following directory :
C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\exported\design\gamedata

Except for add-ons which are in :
C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\XXX\design\gamedata
Where XXX is called lax1_exported to lax3_exported or laxa_exported to laxi_exported

Edited by Elric Galad
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16 minutes ago, Elric Galad said:
"Filename""prefabs/characters/character_templates/creature/summons/cre_dragon_summon.prefab"

This file is nowhere to be found, so I suppose it is generated when the game run and is a hard-code of some sort.
 

The character prefabs are in one of the Unity asset bundles iirc. I'll try to post it in a more agreeable format, but here's the full list for now:

 

Spoiler

prefabs\characters\animal companions\cre_arcticfox_animal_companion.prefab
prefabs\characters\animal companions\cre_bear_pet.prefab
prefabs\characters\animal companions\cre_cat_black_pet.prefab
prefabs\characters\animal companions\cre_cat_calico_pet.prefab
prefabs\characters\animal companions\cre_cat_cutest_pet.prefab
prefabs\characters\animal companions\cre_cat_orange_pet.prefab
prefabs\characters\animal companions\cre_cat_squeaks.prefab
prefabs\characters\animal companions\cre_cat_stinky_pete.prefab
prefabs\characters\animal companions\cre_dog_beagle_pet.prefab
prefabs\characters\animal companions\cre_dog_beagle_summon.prefab
prefabs\characters\animal companions\cre_dog_blacklab_pet.prefab
prefabs\characters\animal companions\cre_dog_jackrussell_pet.prefab
prefabs\characters\animal companions\cre_dog_pet.prefab
prefabs\characters\animal companions\cre_dog_yellowlab_pet.prefab
prefabs\characters\animal companions\cre_hum_cloth_pet.prefab
prefabs\characters\animal companions\cre_lion_animal_companion.prefab
prefabs\characters\animal companions\cre_stag_animal_companion_imir.prefab
prefabs\characters\animal companions\cre_wurm_obsidian_pet.prefab
prefabs\characters\animal companions\cre_wurm_white_pet.prefab
prefabs\characters\animal companions\wurm_companion.prefab
prefabs\characters\character_templates\cre_template.prefab
prefabs\characters\character_templates\npc_template.prefab
prefabs\characters\character_templates\creature\pet_astralpig.prefab
prefabs\characters\character_templates\creature\animal_companions_npc\cre_ranger_antelope.prefab
prefabs\characters\character_templates\creature\animal_companions_npc\cre_ranger_bear.prefab
prefabs\characters\character_templates\creature\animal_companions_npc\cre_ranger_boar.prefab
prefabs\characters\character_templates\creature\animal_companions_npc\cre_ranger_lion.prefab
prefabs\characters\character_templates\creature\animal_companions_npc\cre_ranger_stag.prefab
prefabs\characters\character_templates\creature\animal_companions_npc\cre_ranger_wolf.prefab
prefabs\characters\character_templates\creature\px1_summons\cre_ninaguaths_spectre_summon.prefab
prefabs\characters\character_templates\creature\px1_summons\px1_cre_invoke_vessels_dargul.prefab
prefabs\characters\character_templates\creature\px1_summons\px1_cre_invoke_vessels_gul.prefab
prefabs\characters\character_templates\creature\px1_summons\px1_cre_invoke_vessels_revenant.prefab
prefabs\characters\character_templates\creature\px1_summons\px1_cre_invoke_vessels_skeleton.prefab
prefabs\characters\character_templates\creature\px1_summons\px1_cre_invoke_vessels_wicht.prefab
prefabs\characters\character_templates\creature\px1_summons\px1_cre_lich_concelhaut_summon.prefab
prefabs\characters\character_templates\creature\px1_summons\px1_cre_ninaguaths_spectre_summon.prefab
prefabs\characters\character_templates\creature\px1_summons\px1_cre_ooze_black_summon.prefab
prefabs\characters\character_templates\creature\px1_summons\px1_cre_ooze_frost_summon.prefab
prefabs\characters\character_templates\creature\px1_summons\px1_cre_ooze_swamp_slime_summon.prefab
prefabs\characters\character_templates\creature\summons\cre_and_its_mate_should_drake_summon.prefab
prefabs\characters\character_templates\creature\summons\cre_animated_great_sword_summon.prefab
prefabs\characters\character_templates\creature\summons\cre_animated_pike_summon.prefab
prefabs\characters\character_templates\creature\summons\cre_animated_wands_summon.prefab
prefabs\characters\character_templates\creature\summons\cre_animated_war_bow_summon.prefab
prefabs\characters\character_templates\creature\summons\cre_animat_summon.prefab
prefabs\characters\character_templates\creature\summons\cre_beetle_adra_summon.prefab
prefabs\characters\character_templates\creature\summons\cre_beetle_wood_summon.prefab
prefabs\characters\character_templates\creature\summons\cre_chanter_drake_summon.prefab
prefabs\characters\character_templates\creature\summons\cre_chanter_will_o_wisp_summon.prefab
prefabs\characters\character_templates\creature\summons\cre_delemgan_summon.prefab
prefabs\characters\character_templates\creature\summons\cre_dichotomous_soul_burn_summon.prefab
prefabs\characters\character_templates\creature\summons\cre_dichotomous_soul_freeze_summon.prefab
prefabs\characters\character_templates\creature\summons\cre_dragon_summon.prefab
prefabs\characters\character_templates\creature\summons\cre_druid_aspectofgalawain_bear.prefab
prefabs\characters\character_templates\creature\summons\cre_druid_aspectofgalawain_lion.prefab
prefabs\characters\character_templates\creature\summons\cre_druid_aspectofgalawain_wolf.prefab
prefabs\characters\character_templates\creature\summons\cre_druid_watery_double.prefab
prefabs\characters\character_templates\creature\summons\cre_essential_phantom_summon.prefab
prefabs\characters\character_templates\creature\summons\cre_fire_stag_summon.prefab
prefabs\characters\character_templates\creature\summons\cre_for_they_do_enjoy_ogre_summon.prefab
prefabs\characters\character_templates\creature\summons\cre_imp_grave_summon.prefab
prefabs\characters\character_templates\creature\summons\cre_imp_hel_summon.prefab
prefabs\characters\character_templates\creature\summons\cre_lich_concelhaut_summon.prefab
prefabs\characters\character_templates\creature\summons\cre_living_illusion_summon.prefab
prefabs\characters\character_templates\creature\summons\cre_ogre_summon.prefab
prefabs\characters\character_templates\creature\summons\cre_ooze_black_lesser_summon.prefab
prefabs\characters\character_templates\creature\summons\cre_priest_planargate_berath_pallidknight.prefab
prefabs\characters\character_templates\creature\summons\cre_priest_planargate_berath_usher.prefab
prefabs\characters\character_templates\creature\summons\cre_priest_planargate_eothas_dawnstarfemale1.prefab
prefabs\characters\character_templates\creature\summons\cre_priest_planargate_eothas_dawnstarfemale2.prefab
prefabs\characters\character_templates\creature\summons\cre_priest_planargate_eothas_dawnstarmale.prefab
prefabs\characters\character_templates\creature\summons\cre_priest_planargate_magran.prefab
prefabs\characters\character_templates\creature\summons\cre_priest_planargate_skaen.prefab
prefabs\characters\character_templates\creature\summons\cre_priest_planargate_wael.prefab
prefabs\characters\character_templates\creature\summons\cre_priest_spiritualally.prefab
prefabs\characters\character_templates\creature\summons\cre_seriously_you_dont_even_spore_swamp_summon.prefab
prefabs\characters\character_templates\creature\summons\cre_shade_summon_figurine.prefab
prefabs\characters\character_templates\creature\summons\cre_shade_summon_lucio.prefab
prefabs\characters\character_templates\creature\summons\cre_shadow_summon.prefab
prefabs\characters\character_templates\creature\summons\cre_skeletal_fighter_summon.prefab
prefabs\characters\character_templates\creature\summons\cre_skeleton_ancient_brittle_bones.prefab
prefabs\characters\character_templates\creature\summons\cre_skeleton_ancient_brittle_bones_small.prefab
prefabs\characters\character_templates\creature\summons\cre_skeleton_if_their_bones_sleep.prefab
prefabs\characters\character_templates\creature\summons\cre_spiderling_widowmaker_summon.prefab
prefabs\characters\character_templates\creature\summons\cre_spider_widowmaker_summon.prefab
prefabs\characters\character_templates\creature\summons\cre_substantial_phantom_summon.prefab
prefabs\characters\character_templates\creature\summons\cre_wurm_and_their_screams_reached_summon.prefab
prefabs\characters\character_templates\creature\summons\dst_totem_blood_summon.prefab
prefabs\characters\character_templates\creature\summons\dst_totem_fear_summon.prefab
prefabs\characters\character_templates\creature\summons\dst_totem_frenzy_summon.prefab
prefabs\characters\character_templates\pet\pet_bat_astral.prefab
prefabs\characters\character_templates\pet\pet_bearcub.prefab
prefabs\characters\character_templates\pet\pet_bird_beakhead.prefab
prefabs\characters\character_templates\pet\pet_bird_orbit.prefab
prefabs\characters\character_templates\pet\pet_boar_baby.prefab
prefabs\characters\character_templates\pet\pet_cat_luna.prefab
prefabs\characters\character_templates\pet\pet_cat_stinky_pete.prefab
prefabs\characters\character_templates\pet\pet_concelhaut_skull.prefab
prefabs\characters\character_templates\pet\pet_dog_comet.prefab
prefabs\characters\character_templates\pet\pet_dog_kaz.prefab
prefabs\characters\character_templates\pet\pet_flamenagahatchling.prefab
prefabs\characters\character_templates\pet\pet_grave_hound.prefab
prefabs\characters\character_templates\pet\pet_grog.prefab
prefabs\characters\character_templates\pet\pet_grog_autoloot.prefab
prefabs\characters\character_templates\pet\pet_horse_lucero.prefab
prefabs\characters\character_templates\pet\pet_imp_nemnok_the_puny.prefab
prefabs\characters\character_templates\pet\pet_pig_cosmo.prefab
prefabs\characters\character_templates\pet\pet_pig_cutthroat_cosmo.prefab
prefabs\characters\character_templates\pet\pet_snake.prefab
prefabs\characters\character_templates\pet\pet_will_o_wisp.prefab
prefabs\characters\character_templates\pet\pet_wurm_desert.prefab
prefabs\characters\character_templates\pet\pet_wurm_obsidian.prefab
prefabs\characters\character_templates\pet\pet_wurm_sky.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_bernhard.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_bernhard_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_bonnie.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_bonnie_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_bubblethecat.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_bubblethecat_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_cajux.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_cajux_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_chloe.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_chloe_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_corlagon.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_corlagon_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_dudethesixtoescat.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_dudethesixtoescat_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_elmo.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_elmo_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_epsilon.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_epsilon_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_fraunils.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_fraunils_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_gingerdemon.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_gingerdemon_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_gosha.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_gosha_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_ickis.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_ickis_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_jules.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_jules_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_kathrynnvonnkiliann.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_kathrynnvonnkiliann_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_lilbabs.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_lilbabs_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_loki.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_loki_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_ludde.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_ludde_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_milx.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_milx_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_mirri.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_mirri_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_misty.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_misty_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_noah.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_noah_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_ottostarcat.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_ottostarcat_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_peter.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_peter_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_pozzi.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_pozzi_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_prissy.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_prissy_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_twix.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_twix_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_zorro.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_cat_zorro_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_abraham.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_abraham_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_algol.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_algol_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_atlas.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_atlas_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_chilli.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_chilli_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_deus.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_deus_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_eliel.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_eliel_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_freya.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_freya_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_gizmo.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_gizmo_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_harley.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_harley_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_hati.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_hati_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_hemp.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_hemp_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_levin.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_levin_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_mercedes.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_mercedes_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_nalvi.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_nalvi_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_nikki.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_nikki_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_pancake.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_pancake_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_pes.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_pes_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_rasper.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_rasper_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_rex.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_rex_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_roxy.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_roxy_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_sheba.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_sheba_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_socrates.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_socrates_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_toby.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_toby_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_trixie.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_trixie_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_ulk.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_dog_ulk_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_pig_barkstring.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_pig_barkstring_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_pig_chauncey.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_pig_chauncey_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_pig_gingeresry.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_pig_gingeresry_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_pig_onyx.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_pig_onyx_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_pig_raredan.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_pig_raredan_autoloot.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_super_cat_animancy.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_super_dog_eviee.prefab
prefabs\characters\character_templates\pet\backer_pets\pet_backer_super_dog_eviee_autoloot.prefab
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prefabs\characters\laxd_poe2_npcs\laxd_npc_didaco.prefab
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prefabs\characters\npc\npc_narrator.prefab
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prefabs\characters\npc\npc_thaos_unnamed.prefab
prefabs\characters\poe2_animal_companions\cre_antelope_animal_companion.prefab
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prefabs\characters\poe2_animal_companions\cre_boar_animal_companion.prefab
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prefabs\characters\poe2_creatures\cre_bat_fire_elder.prefab
prefabs\characters\poe2_creatures\cre_bat_sea.prefab
prefabs\characters\poe2_creatures\cre_bear.prefab
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prefabs\characters\poe2_creatures\cre_beetle_grubling.prefab
prefabs\characters\poe2_creatures\cre_beetle_scarab.prefab
prefabs\characters\poe2_creatures\cre_bird.prefab
prefabs\characters\poe2_creatures\cre_blight_earth.prefab
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prefabs\characters\poe2_creatures\cre_blight_ice.prefab
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prefabs\characters\poe2_creatures\cre_boar.prefab
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prefabs\characters\poe2_creatures\cre_dragon_magma.prefab
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prefabs\characters\poe2_creatures\cre_drake.prefab
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prefabs\characters\poe2_creatures\cre_effigy_of_skaen.prefab
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prefabs\characters\poe2_creatures\cre_engwithan_saint01.prefab
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prefabs\characters\poe2_creatures\cre_eoten.prefab
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prefabs\characters\poe2_creatures\cre_eothas.prefab
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prefabs\characters\poe2_creatures\cre_fampyr_ancient_sage.prefab
prefabs\characters\poe2_creatures\cre_grub_xaurip_companion.prefab
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prefabs\characters\poe2_creatures\cre_kraken.prefab
prefabs\characters\poe2_creatures\cre_lagufaeth.prefab
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prefabs\characters\poe2_creatures\cre_ogre_cannoneer_m.prefab
prefabs\characters\poe2_creatures\cre_ogre_cannoneer_m02.prefab
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prefabs\characters\poe2_creatures\cre_rathun_caster.prefab
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prefabs\characters\poe2_creatures\cre_rotghast_slinger.prefab
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prefabs\characters\poe2_creatures\cre_shade.prefab
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prefabs\characters\poe2_creatures\cre_skeleton_death_paladin.prefab
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prefabs\characters\poe2_creatures\cre_skeleton_death_wizard.prefab
prefabs\characters\poe2_creatures\cre_skeleton_easy.prefab
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prefabs\characters\poe2_creatures\cre_skeleton_ranger.prefab
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prefabs\characters\poe2_creatures\cre_skeleton_steelspine_berserker.prefab
prefabs\characters\poe2_creatures\cre_skeleton_steelspine_death_soldier.prefab
prefabs\characters\poe2_creatures\cre_skeleton_steelspine_death_swashbuckler.prefab
prefabs\characters\poe2_creatures\cre_skeleton_steelspine_warrior.prefab
prefabs\characters\poe2_creatures\cre_skeleton_wizard.prefab
prefabs\characters\poe2_creatures\cre_skuldrak.prefab
prefabs\characters\poe2_creatures\cre_skuldrak_screecher.prefab
prefabs\characters\poe2_creatures\cre_skull_void_seer.prefab
prefabs\characters\poe2_creatures\cre_soul_collector_base.prefab
prefabs\characters\poe2_creatures\cre_spectre.prefab
prefabs\characters\poe2_creatures\cre_spiderling_crystal_eater.prefab
prefabs\characters\poe2_creatures\cre_spiderling_crystal_eater_emerge.prefab
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prefabs\characters\poe2_creatures\cre_spider_crystal_eater.prefab
prefabs\characters\poe2_creatures\cre_spider_crystal_eater_emerge.prefab
prefabs\characters\poe2_creatures\cre_spider_crystal_eater_emerge_patrol.prefab
prefabs\characters\poe2_creatures\cre_spider_crystal_eater_empress.prefab
prefabs\characters\poe2_creatures\cre_spider_desert.prefab
prefabs\characters\poe2_creatures\cre_spiritshift_bear.prefab
prefabs\characters\poe2_creatures\cre_spiritshift_boar.prefab
prefabs\characters\poe2_creatures\cre_spiritshift_cat.prefab
prefabs\characters\poe2_creatures\cre_spiritshift_shark.prefab
prefabs\characters\poe2_creatures\cre_spiritshift_stag.prefab
prefabs\characters\poe2_creatures\cre_spiritshift_wolf.prefab
prefabs\characters\poe2_creatures\cre_sporeling.prefab
prefabs\characters\poe2_creatures\cre_sporeling_giant.prefab
prefabs\characters\poe2_creatures\cre_spore_dank.prefab
prefabs\characters\poe2_creatures\cre_spore_dank_giant.prefab
prefabs\characters\poe2_creatures\cre_tentacle_kraken.prefab
prefabs\characters\poe2_creatures\cre_tentacle_smooth.prefab
prefabs\characters\poe2_creatures\cre_tentacle_water.prefab
prefabs\characters\poe2_creatures\cre_tiger.prefab
prefabs\characters\poe2_creatures\cre_tiger_corrupted.prefab
prefabs\characters\poe2_creatures\cre_tiger_elder.prefab
prefabs\characters\poe2_creatures\cre_tiger_giant.prefab
prefabs\characters\poe2_creatures\cre_tiger_young.prefab
prefabs\characters\poe2_creatures\cre_titan_01.prefab
prefabs\characters\poe2_creatures\cre_titan_sentinel.prefab
prefabs\characters\poe2_creatures\cre_troll.prefab
prefabs\characters\poe2_creatures\cre_troll_sea.prefab
prefabs\characters\poe2_creatures\cre_troll_sea_enraged.prefab
prefabs\characters\poe2_creatures\cre_ukaizo_guardian.prefab
prefabs\characters\poe2_creatures\cre_vine_assassin.prefab
prefabs\characters\poe2_creatures\cre_vithrack.prefab
prefabs\characters\poe2_creatures\cre_vithrack_exarch.prefab
prefabs\characters\poe2_creatures\cre_wardog.prefab
prefabs\characters\poe2_creatures\cre_wardog_baby.prefab
prefabs\characters\poe2_creatures\cre_wardog_gravehound.prefab
prefabs\characters\poe2_creatures\cre_wickedbeast.prefab
prefabs\characters\poe2_creatures\cre_wickedbeast_packdog.prefab
prefabs\characters\poe2_creatures\cre_will_o_wisp.prefab
prefabs\characters\poe2_creatures\cre_wisp_ice.prefab
prefabs\characters\poe2_creatures\cre_wraith.prefab
prefabs\characters\poe2_creatures\cre_wraith_ancient.prefab
prefabs\characters\poe2_creatures\cre_wurm.prefab
prefabs\characters\poe2_creatures\cre_wurm_desert.prefab
prefabs\characters\poe2_creatures\cre_xaurip01.prefab
prefabs\characters\poe2_creatures\cre_xaurip01_dead.prefab
prefabs\characters\poe2_creatures\cre_xaurip_champion.prefab
prefabs\characters\poe2_creatures\cre_xaurip_grubmaster.prefab
prefabs\characters\poe2_creatures\cre_xaurip_high_priest.prefab
prefabs\characters\poe2_creatures\cre_xaurip_plaguestriker.prefab
prefabs\characters\poe2_creatures\cre_xaurip_priest.prefab
prefabs\characters\poe2_creatures\cre_xaurip_skirmisher.prefab
prefabs\characters\poe2_creatures\cre_xaurip_skirmisher_ranged.prefab
prefabs\characters\poe2_creatures\cre_xaurip_stonetooth.prefab
prefabs\characters\poe2_creatures\cre_xaurip_warchief_rauki.prefab
prefabs\characters\poe2_creatures\cre_xaurip_wildgard_druid.prefab
prefabs\characters\poe2_creatures\titan01_rightchain.prefab
prefabs\characters\poe2_creatures\creatures_special\cre_aumaua_child_f.prefab
prefabs\characters\poe2_creatures\creatures_special\cre_aumaua_child_m.prefab
prefabs\characters\poe2_creatures\creatures_special\cre_boar_druid.prefab
prefabs\characters\poe2_creatures\creatures_special\cre_boar_young_druid.prefab
prefabs\characters\poe2_creatures\creatures_special\cre_cat.prefab
prefabs\characters\poe2_creatures\creatures_special\cre_construct_steelclad_arkemyrguardian.prefab
prefabs\characters\poe2_creatures\creatures_special\cre_deathguard_luscia.prefab
prefabs\characters\poe2_creatures\creatures_special\cre_deathguard_yseyr.prefab
prefabs\characters\poe2_creatures\creatures_special\cre_dog_cartographer.prefab
prefabs\characters\poe2_creatures\creatures_special\cre_imp_nemnok_the_devourer.prefab
prefabs\characters\poe2_creatures\creatures_special\cre_imp_nemnok_the_puny.prefab
prefabs\characters\poe2_creatures\creatures_special\cre_lagufaeth_prisoner_young.prefab
prefabs\characters\poe2_creatures\creatures_special\cre_lurker_vine_arkemyrmanor_experiment.prefab
prefabs\characters\poe2_creatures\creatures_special\cre_menpwgra_rotted_lady.prefab
prefabs\characters\poe2_creatures\creatures_special\cre_rathun_keep_01.prefab
prefabs\characters\poe2_creatures\creatures_special\cre_rathun_keep_boss.prefab
prefabs\characters\poe2_creatures\creatures_special\cre_rathun_sentinel_01.prefab
prefabs\characters\poe2_creatures\creatures_special\cre_rathun_sentinel_02.prefab
prefabs\characters\poe2_creatures\creatures_special\cre_spectre_ezzali.prefab
prefabs\characters\poe2_creatures\creatures_special\cre_tentacle_spell_lashingvine.prefab
prefabs\characters\poe2_creatures\creatures_special\cre_tentacle_spell_mauraswrithingtentacle.prefab
prefabs\characters\poe2_creatures\creatures_special\cre_tentacle_spell_ondras_whip.prefab
prefabs\characters\poe2_creatures\creatures_special\cre_tiger_elder_escaped_slaves.prefab
prefabs\characters\poe2_creatures\creatures_special\20_ship_graveyard\cre_dargul_copperhead.prefab
prefabs\characters\poe2_creatures\creatures_special\20_ship_graveyard\cre_dargul_f_townie.prefab
prefabs\characters\poe2_creatures\creatures_special\20_ship_graveyard\cre_dargul_f_townie_02.prefab
prefabs\characters\poe2_creatures\creatures_special\20_ship_graveyard\cre_dargul_m_barkeep.prefab
prefabs\characters\poe2_creatures\creatures_special\20_ship_graveyard\cre_dargul_m_townie.prefab
prefabs\characters\poe2_creatures\creatures_special\20_ship_graveyard\cre_dargul_m_townie_02.prefab
prefabs\characters\poe2_creatures\creatures_special\20_ship_graveyard\cre_dargul_m_townie_03.prefab
prefabs\characters\poe2_creatures\creatures_special\20_ship_graveyard\cre_dargul_m_townie_04.prefab
prefabs\characters\poe2_creatures\creatures_special\20_ship_graveyard\cre_fampyr_crypt_keeper.prefab
prefabs\characters\poe2_creatures\creatures_special\20_ship_graveyard\cre_fampyr_guard.prefab
prefabs\characters\poe2_creatures\creatures_special\20_ship_graveyard\cre_fampyr_guard_leader.prefab
prefabs\characters\poe2_creatures\creatures_special\20_ship_graveyard\cre_fampyr_menzzago.prefab
prefabs\characters\poe2_creatures\creatures_special\20_ship_graveyard\cre_fampyr_quartermaster.prefab
prefabs\characters\poe2_creatures\creatures_special\20_ship_graveyard\cre_gul_hum_townie.prefab
prefabs\characters\poe2_creatures\creatures_special\essenceinterrupter\cre_interrupter_cat.prefab
prefabs\characters\poe2_creatures\creatures_special\essenceinterrupter\cre_interrupter_dog.prefab
prefabs\characters\poe2_creatures\creatures_special\essenceinterrupter\cre_interrupter_pig.prefab
prefabs\characters\poe2_creatures\creatures_special\wizard_familiars\cre_familiar_bird.prefab
prefabs\characters\poe2_creatures\creatures_special\wizard_familiars\cre_familiar_cat.prefab
prefabs\characters\poe2_creatures\creatures_special\wizard_familiars\cre_familiar_grubling.prefab
prefabs\characters\poe2_creatures\creatures_special\wizard_familiars\cre_familiar_imp.prefab
prefabs\characters\poe2_creatures\creatures_special\wizard_familiars\cre_familiar_piglet.prefab
prefabs\characters\poe2_creatures\creatures_special\wizard_familiars\cre_familiar_tiny_beetle.prefab
prefabs\characters\poe2_creatures\creatures_special\wizard_familiars\cre_familiar_tiny_spider.prefab
prefabs\characters\poe2_creatures\creatures_special\wizard_familiars\cre_familiar_tiny_wurm.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_aharu.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_aledh.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_audr.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_azuko.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_bb_1.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_bb_2.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_bb_3.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_beodul.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_big_mouth.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_birta.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_caergr.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_cathenna.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_cerrow.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_chitupec.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_cianca.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_copperhead.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_daelan.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_daelia.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_eadulf.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_eliam.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_eliam_slave.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_emeini.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_engrim.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_foeldas.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_giani.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_giordu.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_helmsman.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_ikuiq.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_irrena.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_iztla.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_kuldran.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_leuca.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_llendreth.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_nia.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_ora.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_orlan_child.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_orlan_child_pet.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_oswald.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_ralla.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_rawere.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_riggere.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_rukowa.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_sailor.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_scyla.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_sharp_rock.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_tuliak.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_ushizu.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_vanizzi.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_vektor.prefab
prefabs\characters\poe2_npcs\00_ship\npc_crew_worthless_idiot.prefab
prefabs\characters\poe2_npcs\01_tikawara\npc_pekelo.prefab
prefabs\characters\poe2_npcs\01_tikawara\npc_rongi_daughter.prefab
prefabs\characters\poe2_npcs\01_tikawara\npc_tikawara_chief_ruanu.prefab
prefabs\characters\poe2_npcs\01_tikawara\npc_tikawara_harama.prefab
prefabs\characters\poe2_npcs\01_tikawara\npc_tikawara_himuihi.prefab
prefabs\characters\poe2_npcs\01_tikawara\npc_tikawara_kuaru_f.prefab
prefabs\characters\poe2_npcs\01_tikawara\npc_tikawara_kuaru_f_02.prefab
prefabs\characters\poe2_npcs\01_tikawara\npc_tikawara_kuaru_m.prefab
prefabs\characters\poe2_npcs\01_tikawara\npc_tikawara_kuaru_m_02.prefab
prefabs\characters\poe2_npcs\01_tikawara\npc_tikawara_mataru_f.prefab
prefabs\characters\poe2_npcs\01_tikawara\npc_tikawara_mataru_f_02.prefab
prefabs\characters\poe2_npcs\01_tikawara\npc_tikawara_mataru_f_03.prefab
prefabs\characters\poe2_npcs\01_tikawara\npc_tikawara_mataru_m.prefab
prefabs\characters\poe2_npcs\01_tikawara\npc_tikawara_mataru_m_02.prefab
prefabs\characters\poe2_npcs\01_tikawara\npc_tikawara_mataru_m_03.prefab
prefabs\characters\poe2_npcs\01_tikawara\npc_tikawara_mukumu.prefab
prefabs\characters\poe2_npcs\01_tikawara\npc_tikawara_priestess_nairi.prefab
prefabs\characters\poe2_npcs\01_tikawara\npc_tikawara_rongi.prefab
prefabs\characters\poe2_npcs\01_tikawara\npc_tikawara_roparu_f.prefab
prefabs\characters\poe2_npcs\01_tikawara\npc_tikawara_roparu_f_02.prefab
prefabs\characters\poe2_npcs\01_tikawara\npc_tikawara_roparu_m.prefab
prefabs\characters\poe2_npcs\01_tikawara\npc_tikawara_roparu_m_02.prefab
prefabs\characters\poe2_npcs\01_tikawara\npc_tikawara_tamau.prefab
prefabs\characters\poe2_npcs\01_tikawara\npc_tikawara_teama.prefab
prefabs\characters\poe2_npcs\01_tikawara\npc_tikawara_vektor.prefab
prefabs\characters\poe2_npcs\02_poko_kohara\npc_poko_kohara_anaharu.prefab
prefabs\characters\poe2_npcs\02_poko_kohara\npc_poko_kohara_beza.prefab
prefabs\characters\poe2_npcs\02_poko_kohara\npc_poko_kohara_dwarf_rog_f.prefab
prefabs\characters\poe2_npcs\02_poko_kohara\npc_poko_kohara_dwarf_rog_m.prefab
prefabs\characters\poe2_npcs\02_poko_kohara\npc_poko_kohara_huana_spirit_f.prefab
prefabs\characters\poe2_npcs\02_poko_kohara\npc_poko_kohara_huana_spirit_m.prefab
prefabs\characters\poe2_npcs\02_poko_kohara\npc_poko_kohara_vtc_dueno.prefab
prefabs\characters\poe2_npcs\02_poko_kohara\npc_poko_kohara_vtc_falero.prefab
prefabs\characters\poe2_npcs\02_poko_kohara\npc_poko_kohara_vtc_gian.prefab
prefabs\characters\poe2_npcs\02_poko_kohara\npc_poko_kohara_vtc_olara.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_akema.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_atello_valera.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_avetta.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_baer.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_bardatto_fencer_f.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_bardatto_fencer_m.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_bardatto_halberdier_l7_f.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_bardatto_halberdier_l7_m.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_bardatto_hireling_f_l5.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_bardatto_hireling_m_l5.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_bardatto_priest_m.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_bardatto_second.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_bardatto_youth_f.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_bardatto_youth_m.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_belda.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_captain_radoro.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_captain_vilami.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_cortina.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_cotta.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_cutpurse.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_director_castol.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_dockside_thug.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_ezzali_bardatto.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_fake_pallegina.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_huana_guard_f.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_huana_guard_m.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_huana_harbor_guard_m.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_kalei.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_kaoha.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_larro.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_luca.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_lueva_alvari.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_martino_valera.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_mill_guard_f.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_mill_guard_m.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_nera_bardatto.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_nirro.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_olesca_sarasso.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_orso.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_performer_dance.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_performer_magician.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_performer_music.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_peyre.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_principi_pistoleer_f.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_principi_pistoleer_m.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_principi_priest_f.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_principi_priest_m.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_rdc_seafarer_f.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_rdc_seafarer_m.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_rdc_swordsman_m.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_rdc_swordswoman_f.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_rdc_weathermage_f.prefab
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prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_sanza.prefab
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prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_vendor_tailor.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_vtc_bounty_giver.prefab
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prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_vtc_guardsman_buffed.prefab
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prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_vtc_guardswoman_buffed.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_vtc_paladin_five_suns.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_vtc_paladin_red_sash.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_vtc_sengretta_paladin.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_zamar.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_vd_zili.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_wm_abocco.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_wm_aenalys.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_wm_cook.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_wm_dancer.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_wm_gyntel.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_wm_musician.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_wm_rabyuna.prefab
prefabs\characters\poe2_npcs\03_vailian_district\npc_wm_ymir.prefab
prefabs\characters\poe2_npcs\03_vailian_district\03_townie_generator\npc_vd_townie_hum_oc_f 1.prefab
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prefabs\characters\poe2_npcs\03_vailian_district\03_townie_generator\npc_vd_townie_hum_oc_f 3.prefab
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prefabs\characters\poe2_npcs\03_vailian_district\03_trial_npcs\npc_vd_duc_remasi.prefab
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prefabs\characters\poe2_npcs\03_vailian_district\townies\npc_vd_bardatto_servant_f.prefab
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prefabs\characters\poe2_npcs\03_vailian_district\townies\npc_vd_street_urchin_f.prefab
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prefabs\characters\poe2_npcs\04_palace_district\npc_pd_akara.prefab
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prefabs\characters\poe2_npcs\04_palace_district\npc_pd_ereti.prefab
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prefabs\characters\poe2_npcs\04_palace_district\npc_pd_kemeha.prefab
prefabs\characters\poe2_npcs\04_palace_district\npc_pd_masog_spirit.prefab
prefabs\characters\poe2_npcs\04_palace_district\npc_pd_muhai.prefab
prefabs\characters\poe2_npcs\04_palace_district\npc_pd_nungata.prefab
prefabs\characters\poe2_npcs\04_palace_district\npc_pd_orlan_slave_f.prefab
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prefabs\characters\poe2_npcs\04_palace_district\npc_pd_post_coup_rdc_deadeye.prefab
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prefabs\characters\poe2_npcs\04_palace_district\npc_pd_prince_aruihi.prefab
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prefabs\characters\poe2_npcs\04_palace_district\npc_pd_queen_onezaka_ii.prefab
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prefabs\characters\poe2_npcs\04_palace_district\npc_pd_vendor_general.prefab
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prefabs\characters\poe2_npcs\05_artisans_district\npc_ad_watershaper_neophyte.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_arkemyr.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_bathhouse_accountant.prefab
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prefabs\characters\poe2_npcs\05_artisans_district\npc_bathhouse_bather_m.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_bathhouse_brizze.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_bathhouse_guard.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_bathhouse_hurwyna.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_bathhouse_mataru_a.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_bathhouse_mataru_b.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_bathhouse_occupant.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_bathhouse_oldman.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_bathhouse_patron_f.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_bathhouse_patron_m.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_bathhouse_pirate_caster.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_bathhouse_pirate_ranged.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_bathhouse_pirate_support.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_bathhouse_quarno.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_bathhouse_rdc_guard.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_bathhouse_seinu.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_bathhouse_sick_noble.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_bathhouse_steward.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_bathhouse_tola.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_bertenno.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_degnos.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_dragon_animancer.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_ekenu.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_ganor.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_iolfr.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_mairu.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_mairu_spirit.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_marihi.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_neketaka_guard_m.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_netehe.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_talfor.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_talfor_pirate_melee.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_talfor_pirate_melee_f.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_talfor_pirate_ranged.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_talfor_pirate_ranged_f.prefab
prefabs\characters\poe2_npcs\05_artisans_district\npc_tumara.prefab
prefabs\characters\poe2_npcs\05_artisans_district\townies\npc_ad_roparu_servant.prefab
prefabs\characters\poe2_npcs\05_artisans_district\townies\npc_ad_townie_generic.prefab
prefabs\characters\poe2_npcs\05_artisans_district\townies\npc_ad_townie_kuaru_f.prefab
prefabs\characters\poe2_npcs\05_artisans_district\townies\npc_ad_townie_kuaru_f_02.prefab
prefabs\characters\poe2_npcs\05_artisans_district\townies\npc_ad_townie_kuaru_f_03.prefab
prefabs\characters\poe2_npcs\05_artisans_district\townies\npc_ad_townie_kuaru_m.prefab
prefabs\characters\poe2_npcs\05_artisans_district\townies\npc_ad_townie_kuaru_m_02.prefab
prefabs\characters\poe2_npcs\05_artisans_district\townies\npc_ad_townie_kuaru_m_03.prefab
prefabs\characters\poe2_npcs\05_artisans_district\townies\npc_ad_townie_mataru_f.prefab
prefabs\characters\poe2_npcs\05_artisans_district\townies\npc_ad_townie_mataru_m.prefab
prefabs\characters\poe2_npcs\05_artisans_district\townies\npc_ad_townie_vailian_f.prefab
prefabs\characters\poe2_npcs\05_artisans_district\townies\npc_ad_townie_vailian_f_02.prefab
prefabs\characters\poe2_npcs\05_artisans_district\townies\npc_ad_townie_vailian_m.prefab
prefabs\characters\poe2_npcs\05_artisans_district\townies\npc_ad_townie_vailian_m_02.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_ateira.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_ateira_barbarian.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_ateira_chanter.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_ateira_cipher.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_ateira_druid.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_ateira_fighter.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_ateira_priest.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_ateira_rogue.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_ateira_wizard.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_biha.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_black_market_pirate.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_bm_vendor_aumaua.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_bm_vendor_orlan.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_dawnstar_priest.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_dereo.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_dereo_barbarian.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_dereo_fighter.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_dereo_messenger.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_dereo_monk.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_dereo_pirate.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_dereo_priest.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_dereo_rogue.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_dereo_wizard.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_fabrozzo.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_fabrozzo_guard_01.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_fabrozzo_guard_02.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_fabrozzo_guard_03.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_fabrozzo_guard_04.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_fabrozzo_guard_05.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_fabrozzo_pirate.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_gwenfin.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_harami.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_legendary_assassin.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_mataru_banter01_f.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_mataru_banter01_m.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_mataru_guard.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_mataru_lift.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_mataru_sergeant.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_musician.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_naua.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_naua_elementalist.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_naua_gunner.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_naua_soldier.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_orron.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_orron_interest.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_orron_merc_fighter.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_orron_merc_priest.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_orron_merc_rogue.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_pirate_banter01_f.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_pirate_banter01_m.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_pirate_banter02_f.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_pirate_banter02_m.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_pitli.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_roparu_ailing_01.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_roparu_akumu.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_roparu_banter01af.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_roparu_banter01bf.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_roparu_banter02am.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_roparu_banter02bm.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_roparu_elder.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_roparu_feverish_01.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_roparu_lift.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_shady_mataru_guard.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_shady_mataru_guard_leader.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_slums_barbarian.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_slums_chanter.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_slums_fighter.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_slums_monk.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_slums_pirate.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_slums_priest.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_slums_rogue.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_slums_wizard.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_survivor_solo.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_tavern_server.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_tender_toko.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_townie_kuaru_f.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_townie_kuaru_m.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_townie_pirate_f_01.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_townie_pirate_f_02.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_townie_pirate_m_01.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_townie_pirate_m_02.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_townie_roparu_f_01.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_townie_roparu_f_02.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_townie_roparu_f_03.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_townie_roparu_f_04.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_townie_roparu_f_05.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_townie_roparu_m_01.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_townie_roparu_m_02.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_townie_roparu_m_03.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_townie_roparu_m_04.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_townie_roparu_m_05.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_townie_vailian_f_01.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_townie_vailian_f_02.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_townie_vailian_m_01.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_townie_vailian_m_02.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_undercroft_captain.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_watershaper_renegade.prefab
prefabs\characters\poe2_npcs\06_slums_district\npc_sd_zahak_elf.prefab
prefabs\characters\poe2_npcs\06_slums_district\0612_combatants\npc_06_sd_f_corpseeater_barbarian.prefab
prefabs\characters\poe2_npcs\06_slums_district\0612_combatants\npc_06_sd_f_madharvester.prefab
prefabs\characters\poe2_npcs\06_slums_district\0612_combatants\npc_06_sd_m_corpseeater_barbarian.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_dragon_animancer.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_adaryc.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_animancer_researcher_f.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_animancer_researcher_m.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_animancer_vendor.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_berath_acolyte.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_berath_chanter.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_berath_paladin.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_berath_priest.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_berath_priest_high.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_caedman_azo.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_cotd.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_flaune.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_forwin.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_gaunite_attendant.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_gaun_acolyte.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_huana_guard.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_huana_guard_f.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_huana_guard_m.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_huana_kuaru.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_huana_mataru.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_iron_flail_gunner_m.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_magranite_boaster_barbarian.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_magranite_boaster_wizard.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_magran_acolyte.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_magran_fighter.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_magran_monk.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_magran_priest_high.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_magran_rogue.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_magran_wizard.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_ogne.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_okauro.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_potsp_chanter.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_potsp_fighter.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_potsp_fighter_f.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_potsp_monk.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_potsp_paladin.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_potsp_priest.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_rau_merc_caster_m.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_rau_merc_druid_m.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_rau_merc_fighter_f.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_rau_merc_fighter_m.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_rau_merc_gunner_f.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_roparu_f.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_roparu_m.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_temple_vendor.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_townie_01.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_townie_02.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_townie_03.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_townie_04.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_townie_05.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_townie_06.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_townie_07.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_townie_08.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_townie_09.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_townie_10.prefab
prefabs\characters\poe2_npcs\07_temple_district\npc_td_wirtan.prefab
prefabs\characters\poe2_npcs\07_temple_district\townies\npc_07_townie_aedyran_f.prefab
prefabs\characters\poe2_npcs\07_temple_district\townies\npc_07_townie_aedyran_f_elf.prefab
prefabs\characters\poe2_npcs\07_temple_district\townies\npc_07_townie_coastal_aum_m.prefab
prefabs\characters\poe2_npcs\07_temple_district\townies\npc_07_townie_dwarf_m.prefab
prefabs\characters\poe2_npcs\07_temple_district\townies\npc_07_townie_vailian_f.prefab
prefabs\characters\poe2_npcs\07_temple_district\townies\npc_07_townie_vailian_m.prefab
prefabs\characters\poe2_npcs\07_temple_district\townies\npc_townie_kahanga_kuaru_f.prefab
prefabs\characters\poe2_npcs\07_temple_district\townies\npc_townie_kahanga_kuaru_m.prefab
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prefabs\characters\poe2_npcs\12_ukaizo\npc_uk_corsair_rogue.prefab
prefabs\characters\poe2_npcs\12_ukaizo\npc_uk_lueva_alvari.prefab
prefabs\characters\poe2_npcs\12_ukaizo\npc_uk_paladin_bleak_walker.prefab
prefabs\characters\poe2_npcs\12_ukaizo\npc_uk_paladin_darcozzi.prefab
prefabs\characters\poe2_npcs\12_ukaizo\npc_uk_paladin_goldpact.prefab
prefabs\characters\poe2_npcs\12_ukaizo\npc_uk_prince_aruihi.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo huana\npc_uk_huana_captain_01.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo huana\npc_uk_huana_captain_02.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo huana\npc_uk_huana_captain_generic.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo huana\npc_uk_huana_chanter.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo huana\npc_uk_huana_druid.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo huana\npc_uk_huana_fighter.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo huana\npc_uk_huana_fighter_ranged.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo huana\npc_uk_huana_monk.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo huana\npc_uk_huana_priest.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo huana\npc_uk_huana_sailor.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo principi\npc_uk_principi_captain_01.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo principi\npc_uk_principi_captain_02.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo principi\npc_uk_principi_captain_generic.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo principi\npc_uk_principi_fighter.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo principi\npc_uk_principi_priest.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo principi\npc_uk_principi_rogue.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo principi\npc_uk_principi_sailor.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo principi\npc_uk_principi_wizard.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo rdc\npc_uk_rdc_captain_01.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo rdc\npc_uk_rdc_captain_generic.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo rdc\npc_uk_rdc_deadeye_gunhawk.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo rdc\npc_uk_rdc_fighter.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo rdc\npc_uk_rdc_sailor.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo rdc\npc_uk_rdc_wizard.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo rdc\npc_uk_ruquapa_barbarian.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo rdc\npc_uk_ruquapa_captain.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo rdc\npc_uk_ruquapa_chanter.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo vtc\npc_uk_vtc_captain_01.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo vtc\npc_uk_vtc_captain_02.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo vtc\npc_uk_vtc_captain_generic.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo vtc\npc_uk_vtc_cipher.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo vtc\npc_uk_vtc_fighter.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo vtc\npc_uk_vtc_paladin_red_sash.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo vtc\npc_uk_vtc_rogue.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo vtc\npc_uk_vtc_sailor_01.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo vtc\npc_uk_vtc_sailor_02.prefab
prefabs\characters\poe2_npcs\12_ukaizo\ukaizo vtc\npc_uk_vtc_wizard.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_benweth.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_lurtharn.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_merchant.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_mirke.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_pirate_boozer.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_pirate_brute.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_pirate_buccaneer.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_pirate_celebrant.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_pirate_cheater.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_pirate_cook.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_pirate_generic.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_pirate_guard_court.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_pirate_guard_horn_01.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_pirate_guard_horn_02.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_pirate_guard_horn_03.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_pirate_guard_horn_ext_01.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_pirate_guard_horn_ext_02.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_pirate_guard_horn_ext_03.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_pirate_jailer.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_pirate_party_pooper.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_pirate_rogue.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_pirate_sore_loser.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_pirate_spellblade.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_pirate_swashbuckler.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_pirate_townie_f01.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_pirate_townie_f02.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_pirate_townie_f03.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_pirate_townie_m01.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_pirate_townie_m02.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_pirate_townie_m03.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_pirate_townie_m04.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_prisoner_insurance.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_prisoner_lass.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_prisoner_sob_story.prefab
prefabs\characters\poe2_npcs\13_fort_deadlight\npc_fd_syri.prefab
prefabs\characters\poe2_npcs\14_slaver_port\npc_sp_auctioneer.prefab
prefabs\characters\poe2_npcs\14_slaver_port\npc_sp_captain_hasporo.prefab
prefabs\characters\poe2_npcs\14_slaver_port\npc_sp_captain_hasporo_companion.prefab
prefabs\characters\poe2_npcs\14_slaver_port\npc_sp_principi_spy.prefab
prefabs\characters\poe2_npcs\14_slaver_port\npc_sp_rdc_fighter.prefab
prefabs\characters\poe2_npcs\14_slaver_port\npc_sp_rdc_gunhawk.prefab
prefabs\characters\poe2_npcs\14_slaver_port\npc_sp_slaver_boss.prefab
prefabs\characters\poe2_npcs\14_slaver_port\npc_sp_slaver_cipher_f.prefab
prefabs\characters\poe2_npcs\14_slaver_port\npc_sp_slaver_cipher_m.prefab
prefabs\characters\poe2_npcs\14_slaver_port\npc_sp_slaver_fighter_f.prefab
prefabs\characters\poe2_npcs\14_slaver_port\npc_sp_slaver_fighter_m.prefab
prefabs\characters\poe2_npcs\14_slaver_port\npc_sp_slaver_merchant.prefab
prefabs\characters\poe2_npcs\14_slaver_port\npc_sp_slaver_paladin_f.prefab
prefabs\characters\poe2_npcs\14_slaver_port\npc_sp_slaver_paladin_m.prefab
prefabs\characters\poe2_npcs\14_slaver_port\npc_sp_slaver_rogue_f.prefab
prefabs\characters\poe2_npcs\14_slaver_port\npc_sp_slaver_sharpshooter.prefab
prefabs\characters\poe2_npcs\14_slaver_port\npc_sp_slaver_spellsword.prefab
prefabs\characters\poe2_npcs\14_slaver_port\npc_sp_slaver_wizard_alarm.prefab
prefabs\characters\poe2_npcs\14_slaver_port\npc_sp_slaver_wizard_f.prefab
prefabs\characters\poe2_npcs\14_slaver_port\npc_sp_slaver_wizard_m.prefab
prefabs\characters\poe2_npcs\14_slaver_port\npc_sp_slave_buyer.prefab
prefabs\characters\poe2_npcs\14_slaver_port\npc_sp_slave_f.prefab
prefabs\characters\poe2_npcs\14_slaver_port\npc_sp_slave_m.prefab
prefabs\characters\poe2_npcs\14_slaver_port\npc_sp_slave_wahaki_leader.prefab
prefabs\characters\poe2_npcs\15_takuro\npc_coralmason_mentoka.prefab
prefabs\characters\poe2_npcs\15_takuro\npc_fleet_master_okaya.prefab
prefabs\characters\poe2_npcs\15_takuro\npc_tk_remaro.prefab
prefabs\characters\poe2_npcs\15_takuro\townies\npc_tk_townie_aum_kuaru_f.prefab
prefabs\characters\poe2_npcs\15_takuro\townies\npc_tk_townie_aum_kuaru_m.prefab
prefabs\characters\poe2_npcs\15_takuro\townies\npc_tk_townie_aum_mataru_f.prefab
prefabs\characters\poe2_npcs\15_takuro\townies\npc_tk_townie_aum_mataru_m.prefab
prefabs\characters\poe2_npcs\15_takuro\townies\npc_tk_townie_aum_rdc_engineer_f.prefab
prefabs\characters\poe2_npcs\15_takuro\townies\npc_tk_townie_aum_rdc_engineer_m.prefab
prefabs\characters\poe2_npcs\15_takuro\townies\npc_tk_townie_aum_rdc_soldier_f.prefab
prefabs\characters\poe2_npcs\15_takuro\townies\npc_tk_townie_aum_rdc_soldier_m.prefab
prefabs\characters\poe2_npcs\15_takuro\townies\npc_tk_townie_aum_roparu_f_01.prefab
prefabs\characters\poe2_npcs\15_takuro\townies\npc_tk_townie_aum_roparu_f_02.prefab
prefabs\characters\poe2_npcs\15_takuro\townies\npc_tk_townie_aum_roparu_m_01.prefab
prefabs\characters\poe2_npcs\15_takuro\townies\npc_tk_townie_aum_roparu_m_02.prefab
prefabs\characters\poe2_npcs\16_wahaki_island\npc_wi_auata.prefab
prefabs\characters\poe2_npcs\16_wahaki_island\npc_wi_villager_kuaru.prefab
prefabs\characters\poe2_npcs\16_wahaki_island\npc_wi_villager_mataru.prefab
prefabs\characters\poe2_npcs\16_wahaki_island\npc_wi_villager_roparu.prefab
prefabs\characters\poe2_npcs\16_wahaki_island\npc_wi_wahaki_aparo.prefab
prefabs\characters\poe2_npcs\16_wahaki_island\npc_wi_wahaki_apprentice.prefab
prefabs\characters\poe2_npcs\16_wahaki_island\npc_wi_wahaki_barbarian.prefab
prefabs\characters\poe2_npcs\16_wahaki_island\npc_wi_wahaki_chanter.prefab
prefabs\characters\poe2_npcs\16_wahaki_island\npc_wi_wahaki_chief.prefab
prefabs\characters\poe2_npcs\16_wahaki_island\npc_wi_wahaki_priest.prefab
prefabs\characters\poe2_npcs\16_wahaki_island\npc_wi_wahaki_priest_boss.prefab
prefabs\characters\poe2_npcs\16_wahaki_island\npc_wi_wahaki_ranger.prefab
prefabs\characters\poe2_npcs\16_wahaki_island\npc_wi_wahaki_rogue.prefab
prefabs\characters\poe2_npcs\16_wahaki_island\npc_wi_wahaki_trader.prefab
prefabs\characters\poe2_npcs\16_wahaki_island\npc_wi_wahaki_wizard_boss.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_aeldys.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_benweth.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_chair_06.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_chair_07.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_cipher.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_dessiral.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_dimesa.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_fallon.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_fighter.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_iron_gut.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_market_bartender.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_market_food_vendor.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_market_ramaso.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_pim.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_pirate_aumaua.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_pirate_brute.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_pirate_buccaneer.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_pirate_celebrant.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_pirate_generic.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_pirate_guard.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_pirate_spellblade.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_pirate_swashbuckler.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_pirate_townie_01.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_pirate_townie_02.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_pirate_townie_03.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_pirate_townie_04.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_pirate_townie_05.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_pirate_townie_06.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_principi_boss.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_principi_bounty_giver.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_principi_marauder_f.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_principi_marauder_m.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_principi_pistoleer_f.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_principi_pistoleer_m.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_principi_priest_f.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_principi_priest_m.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_principi_scoundrel.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_rogue.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_spectral_ship_survivor.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_tavern_cabin_boy.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_tavern_deeni.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_tavern_irwena.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_tavern_muscle_boss.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_tavern_musician.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_tavern_owner.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_tavern_pro_female.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_tavern_pro_male.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_thug_leader.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_troupe_aumaua.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_troupe_lead.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_troupe_orlan_01.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_troupe_orlan_02.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_troupe_wizard.prefab
prefabs\characters\poe2_npcs\17_dunnage\npc_dun_yngfrith.prefab
prefabs\characters\poe2_npcs\17_dunnage\tatzatl's crew\npc_dun_black_magretta.prefab
prefabs\characters\poe2_npcs\17_dunnage\tatzatl's crew\npc_dun_divine_barge_pirate.prefab
prefabs\characters\poe2_npcs\17_dunnage\tatzatl's crew\npc_dun_giacolo.prefab
prefabs\characters\poe2_npcs\17_dunnage\tatzatl's crew\npc_dun_himuati.prefab
prefabs\characters\poe2_npcs\17_dunnage\tatzatl's crew\npc_dun_idira.prefab
prefabs\characters\poe2_npcs\17_dunnage\tatzatl's crew\npc_dun_lil_woody.prefab
prefabs\characters\poe2_npcs\17_dunnage\tatzatl's crew\npc_dun_naudr.prefab
prefabs\characters\poe2_npcs\17_dunnage\tatzatl's crew\npc_dun_naudra.prefab
prefabs\characters\poe2_npcs\17_dunnage\tatzatl's crew\npc_dun_tatzatl.prefab
prefabs\characters\poe2_npcs\17_dunnage\torkar's crew\npc_dun_torkar_fighter.prefab
prefabs\characters\poe2_npcs\17_dunnage\torkar's crew\npc_dun_torkar_ranger.prefab
prefabs\characters\poe2_npcs\17_dunnage\torkar's crew\npc_dun_torkar_rogue.prefab
prefabs\characters\poe2_npcs\19_wizard_dungeon\cre_lich_concelhaut_skull.prefab
prefabs\characters\poe2_npcs\19_wizard_dungeon\npc_wd_aeflyn.prefab
prefabs\characters\poe2_npcs\19_wizard_dungeon\npc_wd_carset.prefab
prefabs\characters\poe2_npcs\19_wizard_dungeon\npc_wd_fighter.prefab
prefabs\characters\poe2_npcs\19_wizard_dungeon\npc_wd_mimriko.prefab
prefabs\characters\poe2_npcs\19_wizard_dungeon\npc_wd_priest.prefab
prefabs\characters\poe2_npcs\19_wizard_dungeon\npc_wd_rogue.prefab
prefabs\characters\poe2_npcs\19_wizard_dungeon\npc_wd_taog.prefab
prefabs\characters\poe2_npcs\19_wizard_dungeon\npc_wd_transcendant.prefab
prefabs\characters\poe2_npcs\19_wizard_dungeon\npc_wd_wizard.prefab
prefabs\characters\poe2_npcs\20_splintered_reef\npc_sg_principi_captive.prefab
prefabs\characters\poe2_npcs\21_prologue\npc_assetbundle_test.prefab
prefabs\characters\poe2_npcs\21_prologue\npc_prologue_caldara.prefab
prefabs\characters\poe2_npcs\21_prologue\npc_prologue_crewman.prefab
prefabs\characters\poe2_npcs\21_prologue\npc_prologue_eder.prefab
prefabs\characters\poe2_npcs\21_prologue\npc_prologue_iovara.prefab
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prefabs\characters\poe2_npcs\26_uncharted_islands\npc_26_bipara.prefab
prefabs\characters\poe2_npcs\26_uncharted_islands\npc_26_blidh.prefab
prefabs\characters\poe2_npcs\26_uncharted_islands\npc_26_bog_wanderer.prefab
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prefabs\characters\poe2_npcs\26_uncharted_islands\npc_26_crazed_warlock.prefab
prefabs\characters\poe2_npcs\26_uncharted_islands\npc_26_crazed_zealot.prefab
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prefabs\characters\poe2_npcs\bounties\pirates\cre_imp_lord_admiral.prefab
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prefabs\characters\poe2_npcs\random_encounters\npc_re_bearn.prefab
prefabs\characters\poe2_npcs\random_encounters\npc_re_captain_myrlesfen.prefab
prefabs\characters\poe2_npcs\random_encounters\npc_re_city_ooze_ally.prefab
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prefabs\characters\poe2_npcs\random_encounters\dead_bodies\vtc\npc_dead_back_vtc_hum_m.prefab
prefabs\characters\poe2_npcs\random_encounters\dead_bodies\vtc\npc_dead_left_vtc_hum_f.prefab
prefabs\characters\poe2_npcs\random_encounters\dead_bodies\vtc\npc_dead_left_vtc_hum_m.prefab
prefabs\characters\poe2_npcs\random_encounters\dead_bodies\vtc\npc_dead_right_vtc_hum_f.prefab
prefabs\characters\poe2_npcs\random_encounters\dead_bodies\vtc\npc_dead_right_vtc_hum_m.prefab
prefabs\characters\poe2_npcs\random_encounters\explorers\npc_re_explorer_barbarian_l13.prefab
prefabs\characters\poe2_npcs\random_encounters\explorers\npc_re_explorer_barbarian_l5.prefab
prefabs\characters\poe2_npcs\random_encounters\explorers\npc_re_explorer_barbarian_l9.prefab
prefabs\characters\poe2_npcs\random_encounters\explorers\npc_re_explorer_fighter_l13.prefab
prefabs\characters\poe2_npcs\random_encounters\explorers\npc_re_explorer_fighter_l5.prefab
prefabs\characters\poe2_npcs\random_encounters\explorers\npc_re_explorer_fighter_l9.prefab
prefabs\characters\poe2_npcs\random_encounters\explorers\npc_re_explorer_ranger_l13.prefab
prefabs\characters\poe2_npcs\random_encounters\explorers\npc_re_explorer_ranger_l5.prefab
prefabs\characters\poe2_npcs\random_encounters\explorers\npc_re_explorer_ranger_l9.prefab
prefabs\characters\poe2_npcs\random_encounters\explorers\npc_re_explorer_rogue2_l13.prefab
prefabs\characters\poe2_npcs\random_encounters\explorers\npc_re_explorer_rogue2_l5.prefab
prefabs\characters\poe2_npcs\random_encounters\explorers\npc_re_explorer_rogue2_l9.prefab
prefabs\characters\poe2_npcs\random_encounters\explorers\npc_re_explorer_rogue_l13.prefab
prefabs\characters\poe2_npcs\random_encounters\explorers\npc_re_explorer_rogue_l5.prefab
prefabs\characters\poe2_npcs\random_encounters\explorers\npc_re_explorer_rogue_l9.prefab
prefabs\characters\poe2_npcs\random_encounters\explorers\npc_re_explorer_wizard_l13.prefab
prefabs\characters\poe2_npcs\random_encounters\explorers\npc_re_explorer_wizard_l5.prefab
prefabs\characters\poe2_npcs\random_encounters\explorers\npc_re_explorer_wizard_l9.prefab
prefabs\characters\poe2_npcs\random_encounters\explorers\npc_re_franco.prefab
prefabs\characters\poe2_npcs\random_encounters\explorers\npc_re_lyslodhir.prefab
prefabs\characters\poe2_npcs\random_encounters\explorers\npc_re_midge.prefab
prefabs\characters\poe2_npcs\random_encounters\explorers\npc_re_townie_vailian_m.prefab
prefabs\characters\poe2_npcs\random_encounters\explorers\npc_re_wael_chanter.prefab
prefabs\characters\poe2_npcs\random_encounters\explorers\npc_re_wael_priest.prefab
prefabs\characters\poe2_npcs\random_encounters\explorers\npc_re_wael_rogue.prefab
prefabs\characters\poe2_npcs\random_encounters\explorers\npc_re_wochka.prefab
prefabs\characters\poe2_npcs\random_encounters\explorers\npc_re_zandran.prefab
prefabs\characters\poe2_npcs\random_encounters\generic_captain_encounters\npc_re_generic_captain_merchant.prefab
prefabs\characters\poe2_npcs\random_encounters\generic_captain_encounters\npc_re_generic_captain_slaver.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\npc_re_captain_biakara.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\npc_re_captain_burunga.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\npc_re_captain_hurangi.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\npc_re_captain_kuaro.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\npc_re_captain_whenena.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\npc_re_huana_sailor.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\huana_generic_captains\npc_re_huana_generic_high_rank_captain_1.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\huana_generic_captains\npc_re_huana_generic_high_rank_captain_2.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\huana_generic_captains\npc_re_huana_generic_high_rank_captain_3.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\huana_generic_captains\npc_re_huana_generic_high_rank_captain_4.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\huana_generic_captains\npc_re_huana_generic_low_rank_captain_1.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\huana_generic_captains\npc_re_huana_generic_low_rank_captain_2.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\huana_generic_captains\npc_re_huana_generic_low_rank_captain_3.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\huana_generic_captains\npc_re_huana_generic_low_rank_captain_4.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\huana_generic_captains\npc_re_huana_generic_mid_rank_captain_1.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\huana_generic_captains\npc_re_huana_generic_mid_rank_captain_2.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\huana_generic_captains\npc_re_huana_generic_mid_rank_captain_3.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\huana_generic_captains\npc_re_huana_generic_mid_rank_captain_4.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\huana_l13\npc_re_huana_chanter_l13.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\huana_l13\npc_re_huana_druid_l13.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\huana_l13\npc_re_huana_fighter_l13.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\huana_l13\npc_re_huana_monk_l13.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\huana_l13\npc_re_huana_priest_l13.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\huana_l4\npc_re_huana_chanter_l4.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\huana_l4\npc_re_huana_druid_l4.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\huana_l4\npc_re_huana_fighter_l4.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\huana_l4\npc_re_huana_monk_l4.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\huana_l4\npc_re_huana_priest_l4.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\huana_l8\npc_re_huana_chanter_l8.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\huana_l8\npc_re_huana_druid_l8.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\huana_l8\npc_re_huana_fighter_l8.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\huana_l8\npc_re_huana_monk_l8.prefab
prefabs\characters\poe2_npcs\random_encounters\huana_encounters\huana_l8\npc_re_huana_priest_l8.prefab
prefabs\characters\poe2_npcs\random_encounters\laxall_encounters\laxall_npc_re_magran_barbarian.prefab
prefabs\characters\poe2_npcs\random_encounters\laxall_encounters\laxall_npc_re_magran_fighter.prefab
prefabs\characters\poe2_npcs\random_encounters\laxall_encounters\laxall_npc_re_magran_leader.prefab
prefabs\characters\poe2_npcs\random_encounters\laxall_encounters\laxall_npc_re_magran_priest.prefab
prefabs\characters\poe2_npcs\random_encounters\laxall_encounters\laxall_npc_re_woedica_cipher.prefab
prefabs\characters\poe2_npcs\random_encounters\laxall_encounters\laxall_npc_re_woedica_leader.prefab
prefabs\characters\poe2_npcs\random_encounters\laxall_encounters\laxall_npc_re_woedica_priest.prefab
prefabs\characters\poe2_npcs\random_encounters\laxall_encounters\laxall_npc_re_woedica_rogue.prefab
prefabs\characters\poe2_npcs\random_encounters\mega_boss_encounters\npc_re_deranged_bodyguard.prefab
prefabs\characters\poe2_npcs\random_encounters\mega_boss_encounters\npc_re_deranged_bruiser.prefab
prefabs\characters\poe2_npcs\random_encounters\mega_boss_encounters\npc_re_deranged_wizard.prefab
prefabs\characters\poe2_npcs\random_encounters\pirates_booty_encounter\npc_re_pukestabber_fighter.prefab
prefabs\characters\poe2_npcs\random_encounters\pirates_booty_encounter\npc_re_pukestabber_priest.prefab
prefabs\characters\poe2_npcs\random_encounters\pirates_booty_encounter\npc_re_pukestabber_rogue.prefab
prefabs\characters\poe2_npcs\random_encounters\pirates_booty_encounter\npc_re_pukestabber_wizard.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\npc_re_captain_arteiro.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\npc_re_captain_assila.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\npc_re_captain_cormio.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\npc_re_captain_hamisa.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\npc_re_captain_malnaj.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\npc_re_captain_oramu.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\npc_re_captain_rabel.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\npc_re_captain_veen.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\npc_re_captain_waleran.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\npc_re_captain_wifruth.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\npc_re_principi_alleyway_boss.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\npc_re_principi_chanter_l4.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\npc_re_principi_fighter_l4.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\npc_re_principi_rogue_l4.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\npc_re_principi_sailor.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\npc_re_principi_sailor_ranged.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\pirates_lvl6\npc_re_pirate_barbarian_l6.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\pirates_lvl6\npc_re_pirate_chanter_l6.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\pirates_lvl6\npc_re_pirate_paladin_l6.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\pirates_lvl6\npc_re_pirate_pistoleer_l6.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\pirates_lvl6\npc_re_pirate_rogue_l6.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\pirates_lvl6\npc_re_pirate_swashbuckler_l6.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\principi_generic_captains\npc_re_principi_generic_high_rank_captain_1.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\principi_generic_captains\npc_re_principi_generic_high_rank_captain_2.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\principi_generic_captains\npc_re_principi_generic_high_rank_captain_3.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\principi_generic_captains\npc_re_principi_generic_high_rank_captain_4.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\principi_generic_captains\npc_re_principi_generic_low_rank_captain_1.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\principi_generic_captains\npc_re_principi_generic_low_rank_captain_2.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\principi_generic_captains\npc_re_principi_generic_low_rank_captain_3.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\principi_generic_captains\npc_re_principi_generic_low_rank_captain_4.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\principi_generic_captains\npc_re_principi_generic_mid_rank_captain_1.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\principi_generic_captains\npc_re_principi_generic_mid_rank_captain_2.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\principi_generic_captains\npc_re_principi_generic_mid_rank_captain_3.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\principi_generic_captains\npc_re_principi_generic_mid_rank_captain_4.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\principi_l16\npc_re_principi_chanter_l16.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\principi_l16\npc_re_principi_fighter_l16.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\principi_l16\npc_re_principi_paladin_l16.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\principi_l16\npc_re_principi_rogue_l16.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\principi_l16\npc_re_principi_rogue_ranged_l16.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\principi_l3\npc_re_principi_chanter_l3.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\principi_l3\npc_re_principi_fighter_l3.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\principi_l3\npc_re_principi_fighter_tank_l3.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\principi_l3\npc_re_principi_paladin_l3.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\principi_l3\npc_re_principi_rogue_l3.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\principi_l3\npc_re_principi_rogue_ranged_l3.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\principi_l8\npc_re_principi_chanter_l8.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\principi_l8\npc_re_principi_fighter_l8.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\principi_l8\npc_re_principi_fighter_tank_l8.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\principi_l8\npc_re_principi_paladin_l8.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\principi_l8\npc_re_principi_rogue_l8.prefab
prefabs\characters\poe2_npcs\random_encounters\principi_encounters\principi_l8\npc_re_principi_rogue_ranged_l8.prefab
prefabs\characters\poe2_npcs\random_encounters\rathun_encounters\cre_re_rathun_dreksud.prefab
prefabs\characters\poe2_npcs\random_encounters\rathun_encounters\cre_re_rathun_falsud.prefab
prefabs\characters\poe2_npcs\random_encounters\rathun_encounters\cre_re_rathun_gornlod.prefab
prefabs\characters\poe2_npcs\random_encounters\rathun_encounters\cre_re_rathun_grisundr.prefab
prefabs\characters\poe2_npcs\random_encounters\rdc_encounters\npc_re_captain_chornu.prefab
prefabs\characters\poe2_npcs\random_encounters\rdc_encounters\npc_re_captain_desiwa.prefab
prefabs\characters\poe2_npcs\random_encounters\rdc_encounters\npc_re_captain_oheiro.prefab
prefabs\characters\poe2_npcs\random_encounters\rdc_encounters\npc_re_captain_takabna.prefab
prefabs\characters\poe2_npcs\random_encounters\rdc_encounters\npc_re_captain_yaro.prefab
prefabs\characters\poe2_npcs\random_encounters\rdc_encounters\npc_re_rdc_gunhawk.prefab
prefabs\characters\poe2_npcs\random_encounters\rdc_encounters\npc_re_rdc_gunhawk_deadeye.prefab
prefabs\characters\poe2_npcs\random_encounters\rdc_encounters\npc_re_rdc_sailor.prefab
prefabs\characters\poe2_npcs\random_encounters\rdc_encounters\rdc_generic_captains\npc_re_rdc_generic_high_rank_captain_1.prefab
prefabs\characters\poe2_npcs\random_encounters\rdc_encounters\rdc_generic_captains\npc_re_rdc_generic_high_rank_captain_2.prefab
prefabs\characters\poe2_npcs\random_encounters\rdc_encounters\rdc_generic_captains\npc_re_rdc_generic_high_rank_captain_3.prefab
prefabs\characters\poe2_npcs\random_encounters\rdc_encounters\rdc_generic_captains\npc_re_rdc_generic_high_rank_captain_4.prefab
prefabs\characters\poe2_npcs\random_encounters\rdc_encounters\rdc_generic_captains\npc_re_rdc_generic_low_rank_captain_1.prefab
prefabs\characters\poe2_npcs\random_encounters\rdc_encounters\rdc_generic_captains\npc_re_rdc_generic_low_rank_captain_2.prefab
prefabs\characters\poe2_npcs\random_encounters\rdc_encounters\rdc_generic_captains\npc_re_rdc_generic_low_rank_captain_3.prefab
prefabs\characters\poe2_npcs\random_encounters\rdc_encounters\rdc_generic_captains\npc_re_rdc_generic_low_rank_captain_4.prefab
prefabs\characters\poe2_npcs\random_encounters\rdc_encounters\rdc_generic_captains\npc_re_rdc_generic_mid_rank_captain_1.prefab
prefabs\characters\poe2_npcs\random_encounters\rdc_encounters\rdc_generic_captains\npc_re_rdc_generic_mid_rank_captain_2.prefab
prefabs\characters\poe2_npcs\random_encounters\rdc_encounters\rdc_generic_captains\npc_re_rdc_generic_mid_rank_captain_3.prefab
prefabs\characters\poe2_npcs\random_encounters\rdc_encounters\rdc_generic_captains\npc_re_rdc_generic_mid_rank_captain_4.prefab
prefabs\characters\poe2_npcs\random_encounters\rdc_encounters\rdc_l10\npc_re_rdc_chanter_l10.prefab
prefabs\characters\poe2_npcs\random_encounters\rdc_encounters\rdc_l10\npc_re_rdc_fighter_l10.prefab
prefabs\characters\poe2_npcs\random_encounters\rdc_encounters\rdc_l10\npc_re_rdc_ranger_l10.prefab
prefabs\characters\poe2_npcs\random_encounters\rdc_encounters\rdc_l10\npc_re_rdc_rogue_l10.prefab
prefabs\characters\poe2_npcs\random_encounters\rdc_encounters\rdc_l17\npc_re_rdc_chanter_l17.prefab
prefabs\characters\poe2_npcs\random_encounters\rdc_encounters\rdc_l17\npc_re_rdc_fighter_l17.prefab
prefabs\characters\poe2_npcs\random_encounters\rdc_encounters\rdc_l17\npc_re_rdc_ranger_l17.prefab
prefabs\characters\poe2_npcs\random_encounters\rdc_encounters\rdc_l17\npc_re_rdc_rogue_l17.prefab
prefabs\characters\poe2_npcs\random_encounters\rdc_encounters\rdc_l6\npc_re_rdc_chanter_l6.prefab
prefabs\characters\poe2_npcs\random_encounters\rdc_encounters\rdc_l6\npc_re_rdc_fighter_l6.prefab
prefabs\characters\poe2_npcs\random_encounters\rdc_encounters\rdc_l6\npc_re_rdc_ranger_l6.prefab
prefabs\characters\poe2_npcs\random_encounters\rdc_encounters\rdc_l6\npc_re_rdc_rogue_l6.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_huana_berath_barbarian.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_huana_berath_barbarian_l15.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_huana_berath_fighter.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_huana_berath_fighter_l15.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_huana_berath_monk.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_huana_berath_monk_l15.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_huana_berath_paladin.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_huana_berath_paladin_l15.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_huana_berath_priest.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_huana_berath_priest_l15.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_huana_hylea_chanter.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_huana_hylea_chanter_l15.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_huana_hylea_cipher.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_huana_hylea_cipher_l15.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_huana_hylea_fighter.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_huana_hylea_fighter_l15.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_huana_hylea_monk.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_huana_hylea_monk_l15.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_huana_hylea_priest.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_huana_hylea_priest_l15.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_huana_ondra_druid.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_huana_ondra_druid_l15.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_huana_ondra_fighter.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_huana_ondra_fighter_l15.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_huana_ondra_paladin.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_huana_ondra_paladin_l15.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_huana_ondra_priest.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_huana_ondra_priest_l15.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_huana_ondra_rogue.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_huana_ondra_rogue_l15.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_skaen_chanter.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_skaen_priest.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_skaen_rogue.prefab
prefabs\characters\poe2_npcs\random_encounters\shrine_encounters\npc_re_skaen_rogue_weak.prefab
prefabs\characters\poe2_npcs\random_encounters\slaver_encounters\cre_re_captain_doryga.prefab
prefabs\characters\poe2_npcs\random_encounters\slaver_encounters\npc_re_captain_forwin.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\npc_re_captain_anes.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\npc_re_captain_diccila.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\npc_re_captain_estulario.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\npc_re_captain_radulf.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\npc_re_captain_rodul.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\npc_re_vtc_captain.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\npc_re_vtc_captain_luminousadra.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\npc_re_vtc_captain_luminousadra_02.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\npc_re_vtc_captain_luminousadra_03.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\npc_re_vtc_paladin.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\npc_re_vtc_ranged_rogue.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\npc_re_vtc_sailor.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\npc_re_vtc_wizard.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\vtc_generic_captains\npc_re_vtc_generic_high_rank_captain_1.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\vtc_generic_captains\npc_re_vtc_generic_high_rank_captain_2.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\vtc_generic_captains\npc_re_vtc_generic_high_rank_captain_3.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\vtc_generic_captains\npc_re_vtc_generic_high_rank_captain_4.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\vtc_generic_captains\npc_re_vtc_generic_low_rank_captain_1.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\vtc_generic_captains\npc_re_vtc_generic_low_rank_captain_2.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\vtc_generic_captains\npc_re_vtc_generic_low_rank_captain_3.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\vtc_generic_captains\npc_re_vtc_generic_low_rank_captain_4.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\vtc_generic_captains\npc_re_vtc_generic_mid_rank_captain_1.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\vtc_generic_captains\npc_re_vtc_generic_mid_rank_captain_2.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\vtc_generic_captains\npc_re_vtc_generic_mid_rank_captain_3.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\vtc_generic_captains\npc_re_vtc_generic_mid_rank_captain_4.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\vtc_l16\npc_re_vtc_cipher_l16.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\vtc_l16\npc_re_vtc_fighter_l16.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\vtc_l16\npc_re_vtc_paladin_l16.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\vtc_l16\npc_re_vtc_priest_l16.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\vtc_l5\npc_re_vtc_cipher_l5.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\vtc_l5\npc_re_vtc_fighter_l5.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\vtc_l5\npc_re_vtc_paladin_l5.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\vtc_l5\npc_re_vtc_priest_l5.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\vtc_l9\npc_re_vtc_cipher_l9.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\vtc_l9\npc_re_vtc_fighter_l9.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\vtc_l9\npc_re_vtc_paladin_l9.prefab
prefabs\characters\poe2_npcs\random_encounters\vtc_encounters\vtc_l9\npc_re_vtc_priest_l9.prefab
prefabs\characters\poe2_npcs\random_encounters\wahaki_canoe_encounters\npc_re_wahaki_barbarian.prefab
prefabs\characters\poe2_npcs\random_encounters\wahaki_canoe_encounters\npc_re_wahaki_chanter.prefab
prefabs\characters\poe2_npcs\random_encounters\wahaki_canoe_encounters\npc_re_wahaki_priest.prefab
prefabs\characters\poe2_npcs\random_encounters\wahaki_canoe_encounters\npc_re_wahaki_ranger.prefab
prefabs\characters\poe2_npcs\random_encounters\wahaki_canoe_encounters\npc_re_wahaki_rogue.prefab
prefabs\characters\prototype\companion appearance.prefab
prefabs\characters\prototype\paper_doll_object.prefab
prefabs\characters\prototype\player_backerbeta.prefab
prefabs\characters\prototype\player_crowdfund.prefab
prefabs\characters\prototype\player_debug.prefab
prefabs\characters\prototype\player_debug_nude.prefab
prefabs\characters\prototype\player_new_game.prefab
prefabs\characters\prototype\player_spirit.prefab
prefabs\characters\prototype\player_vs.prefab
prefabs\characters\prototype\prot_convo_girl.prefab
prefabs\characters\test_characters\cre_dummy.prefab
prefabs\characters\test_characters\player_debug_hum.prefab
prefabs\characters\test_characters\player_debug_test_mace01.prefab
prefabs\characters\test_characters\player_debug_test_simple.prefab
prefabs\characters\test_characters\player_debug_test_simple_aum.prefab
prefabs\characters\test_characters\player_debug_test_simple_dwa.prefab
prefabs\characters\test_characters\player_debug_test_simple_elf.prefab
prefabs\characters\test_characters\player_debug_test_simple_orl.prefab

 

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Wow
Such list
Very mod

But the main question here is :  can it be modded ?

But @Boeroer what would be the point of creating a carbon copy if I can add a condional scaling on summoned creatures ? I think summoned creatures should have their stats based on the related non-summoned one (especially because these have Bestiary entry that can be convenient for people to refer in order to get base stats). 

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1 hour ago, Noqn said:

The character prefabs are in one of the Unity asset bundles iirc. I'll try to post it in a more agreeable format, but here's the full list for now:

 

By the way, it is very important list if someone want to create a new summon spell based on an existing critter. You should post it in the modder subforum if you haven't done yet.

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Yes, prefabs are Unity's usual way of storing game objects I believe. What Godot's scenes are (I'm only using Godot for my personal tinkering with games). I looked into Unitiy briefly and even took some courses, but that was some years ago and I forgot most of that.

Anyway: if you can have seperate progression tables, abilities and even separate items than all is fine. No need to alter the base stats.

I was just wondering if one could make a hard copy of creature X --> X1 and then (besides altering scaling and base stats) alter that creature further - like tinting its model or make certain parts of the model invisible and stuff like that. It works with weapons and character models...

Deadfire Community Patch: Nexus Mods

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