Boeroer Posted March 29, 2020 Posted March 29, 2020 They do scale (with char level though, not PL). What doesn't scale is the weapons (and armor) they wear. At least that's the case for some summons - not all. Deadfire Community Patch: Nexus Mods
thelee Posted March 29, 2020 Posted March 29, 2020 14 hours ago, Boeroer said: That is one single use case though. the higher the level/content the more narrower it becomes. i was only giving that as an example. on potd with upscaling/challenges, even 25% normal hp beckoner skeletons are as great in late game as early game.
Boeroer Posted March 30, 2020 Posted March 30, 2020 (edited) Huh? They can't be as great because they are not doing any noteworthy damage anymore. They may be still useful - but logic dictates that they cannot be as good if their weapons don't scale. So skeletons may not be useless later on - but still a proper weapon scaling for all summons - including skeletons - would make much more sense than the current "solution". Not only in terms of balancing but also when it comes to consistency and what the player expects. "Look! The great Chanter Sumonitas calls upon Eora his mighty army of Ancient Wiederganger Skeletons. Behold their awesome... erm... rusty swords... which fall apart while they rush forth..? Huh..." Edited March 30, 2020 by Boeroer 1 Deadfire Community Patch: Nexus Mods
Elric Galad Posted March 30, 2020 Posted March 30, 2020 OK, so the to be tested list : Barbarian : Totems, but I guess they're not fighting summons anyway Fighter : Nope Rogue : Nay Ranger : Pet, but they are already well documented Cipher : technically, dominated foes are not summons Paladin : not really Monks : the twins ! But they are working fine and are basically copy of yourself Wizard : Essential Phantom and Substancial Phantom but they are working fine and are basically copy of yourself Maura’s Tentacles Familiar Priests : Spiritual Ally The various Incarnates Druids : Minor, nomal and greater Blights Call of the Primordials Lashing Vine Fire Stag Aspect of Galawain Chanters : Skeleton & upgrade Ghost & upgrade Wurms & upgrade Wisps & upgrade Ogres & upgrade Drakes & upgrade Dank Spores & upgrade Animated Weapons & upgrade Dragon Am I missing anything ?
Boeroer Posted March 30, 2020 Posted March 30, 2020 Watery Double and other "unique" summons maybe? Deadfire Community Patch: Nexus Mods
Elric Galad Posted March 30, 2020 Posted March 30, 2020 1 hour ago, Boeroer said: Watery Double and other "unique" summons maybe? Yeah, Ondra Whip and Sporelings too.
Boeroer Posted March 30, 2020 Posted March 30, 2020 Xoti's Lashing Vines are a hard copy I presume - so you'd have to check that as well..? Deadfire Community Patch: Nexus Mods
Elric Galad Posted March 31, 2020 Posted March 31, 2020 8 hours ago, Boeroer said: Xoti's Lashing Vines are a hard copy I presume - so you'd have to check that as well..? Yes, I was thinking about that and all possible Incarnates. 1
Elric Galad Posted April 4, 2020 Posted April 4, 2020 (edited) Summon Spell Stats Base Stats Attributes Armor Weapon 1 Weapon 2 or shield General Comments Duration Number Deflection Fortitude Reflex Will Melee Acc Ranged Acc Base Health Health per level MIG CON DEX PER INT RES Base Recovery Scaling Damages Type PR Scaling, Item Mod & comments Damages Type PR Scaling, Item Mod & comments Maura's Writthing Tentacles 15 3 30 5 30 5 25 25 60 10 14 10 10 12 12 8 6 100% Normal 7 – 10 CRU/COR 5 Normal scaling 7 – 10 CRU/COR 5 Normal scaling Immobilizing attacks Here is a sample of Data Mining for 1 Summon ability. I might consider improving the post readability when done (but my 15 months little dragon may wake up anytime so I have to be quick for this time ). Some notes below : Base stats scale per level. Refer to https://gamefaqs.gamespot.com/pc/227477-pillars-of-eternity-ii-deadfire/faqs/76599/non-pl-scaling for more information. Note that armor rate may also vary based on the damage type, but I didn't find it significant enough to bother Normal armor scaling means +1AR every 4 levels after level 1 (checked in the code). Refer to https://gamefaqs.gamespot.com/pc/227477-pillars-of-eternity-ii-deadfire/faqs/76599/non-pl-scaling If any Weapon 2 considered as "Dual Wielding" (yes, Maura's Writhing Tentacles are coapparently nsidered Dual Wielding, ROFL) Normal weapon scaling means +4 Acc, +1PR, +15% damages every 4 levels after level 1 (checked in the code). Refer to https://gamefaqs.gamespot.com/pc/227477-pillars-of-eternity-ii-deadfire/faqs/76599/non-pl-scaling for more information. Note that this table is based on Gamefiles Data Mining, not individual testing. I'm only going to test it in game to check the princples, not every creatures in the table. Thanks @thelee for the convenient reference. Feel free to comment if anything is missing, before I start the process for the rest of the summons. EDIT : I forgot to check weapon base Recovery : 4s for Maur's Writhing Tentacles. Hey, that confirms Maur's Writhing tentacles are pretty nice. Edited April 4, 2020 by Elric Galad
Boeroer Posted April 4, 2020 Posted April 4, 2020 5 base PEN is pretty me though. Good that it scales. By the way: Skeletons' poor swords stay at 4 PEN for all of the game. 4... ...four! Deadfire Community Patch: Nexus Mods
Elric Galad Posted April 4, 2020 Posted April 4, 2020 1 hour ago, Boeroer said: 5 base PEN is pretty me though. Good that it scales. Yeah but Crush / Corrode type saves it IMHO. Not too bad. Still 260 HP x3 on lvl 20 is neat for a Tier IV spell.
thelee Posted April 4, 2020 Posted April 4, 2020 3 hours ago, Boeroer said: 5 base PEN is pretty me though. Good that it scales. By the way: Skeletons' poor swords stay at 4 PEN for all of the game. 4... ...four! hey now - maybe this is dumb and obvious to everyone else but does this mean that summons automatically scale with Veteran and POTD? I always recorded summons as having generally 7 PEN, but this only makes sense if they are getting +2 from PotD scaling (and skeletons get a further -1 from poor). They also get +15 accuracy/defense from PotD? Also a health boost?
Boeroer Posted April 4, 2020 Posted April 4, 2020 (edited) Skeletons have swords. Weapons don't scale with difficulty level. Swords have a base PEN of 6. Poor does -2 PEN. And thus they are stuck with 4. I mean without any buff like animancy cat etc. Incidentally just did an Ancient-Brittle-Bones fight on PotD with a lvl-20 Troubadour. I don't know about the tentacles. Edited April 4, 2020 by Boeroer Deadfire Community Patch: Nexus Mods
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