tellergrim Posted March 14, 2020 Share Posted March 14, 2020 After seeing Noah Gervais's vid about The Outer Worlds on youtube, I agree with him: TOW base game has far too little Choice and Consequence (C&C) in its quests. To remedy this, I propose that Obsidian should add changes to the story into the supernova difficulty option. Since Supernova is already the hardest mode, gameplay wise, it wouldn't be much of a stretch to make the story choices harder/more exclusive, and would allow fans of traditional Obsidian RPG's to enjoy the game more. The big changes I would make in this hypothetical update for Supernova would be [SPOILERS]: - Make it so that in "Now Comes The Power", the option to replace Reed with Adelaide as head of Edgewater is not available, meaning you have to side with either the Deserters or Spacer's Choice, not both at the same time. - Make it so that, during "Canid's Cradle", you cannot replace Graham with Zora as head of the Iconoclasts, and thus cannot broker peace between them and the MSI. This gives you a genuine moral dilemma in choosing either to support an exploitative system with a good leader (corporatism/Najar) or a more humane system with a bad leader (Philosophism/Graham). - Make it so that, if Reginald is killed during "The Empty Man", the hermit refuses to help Max and cannot be made to change her mind with any skill checks. - In general, make skill checks higher. Please reply with other ideas for making the game more C&C reactive (within the ability of the developers to implement as DLC)! Link to comment Share on other sites More sharing options...
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