November 11, 20196 yr I have not heard of a creation kit being planned but I think even with out one there is enough smart savvy people who understand the Unreal 4 engine that they could mod without one. The real question to me is will there be enough interest 3 months from now in TOW to motivate them to apply their skills?
November 11, 20196 yr It is under M$ patronage. Looking at Windows Store and encryption protection, which doesn't even let you use ReShade etc. It is unlikely. Unfortunetly. Maybe Steam version will get some kind of unofficial mod support, but Windows one is a lost cause.
November 11, 20196 yr I hope so, it's what keeps a game alive. Would be nice to have a t51b and enclave power armor mod for this game. Would fit right in with the TOW design. Not to mention some new locations. Edited November 11, 20196 yr by Lord Grievous
November 11, 20196 yr 2 hours ago, Latexdo11 said: It is under M$ patronage. Looking at Windows Store and encryption protection, which doesn't even let you use ReShade etc. It is unlikely. Well, under 2K to be precise for OW1. Third Person View and Mod support is something that was stated to be not supported for OW1 due to financial limitations, with hope to expand the scope of the game for the potential sequel. Modders can’t be given access to tools Obs is using, and creating mod support is an undertaking which seems unlikely. I don’t know how much a committed modded can do. According to Long War folk, quite a bit.
November 26, 20196 yr Background: https://www.reddit.com/r/theouterworlds/comments/au6bo0/will_there_be_modding_supports_for_the_game/ What is the timeline/priority for mod support, if any? (2020? 2021?) Is there anything the modding community can do to help or prepare?
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