dunehunter Posted May 1, 2019 Posted May 1, 2019 (edited) As topic, it seems rangers only access to Blightheart, and all any class soulbound items. I'm surprised they didn't get anything from 3 DLCs.(or am I missing anything?) Edited May 1, 2019 by dunehunter
omgFIREBALLS Posted May 1, 2019 Posted May 1, 2019 https://pillarsofeternity.gamepedia.com/Seeker's_Fang comes to mind =) 1 My Deadfire mods Out With The Good: The mod for tidying up your Deadfire combat tooltip. Waukeen's Berth: Make all your basic purchases at Queen's Berth. Carrying Voice: Wider chanter invocations. Nemnok's Congregation: Lets all priests express their true faith. Deadfire skill check catalogue right here!
dunehunter Posted May 1, 2019 Author Posted May 1, 2019 1 minute ago, omgFIREBALLS said: https://pillarsofeternity.gamepedia.com/Seeker's_Fang comes to mind Ah thanks, so I missed that from here https://pillarsofeternity.gamepedia.com/List_of_soulbound_items_(Deadfire)
Jayd Posted May 1, 2019 Posted May 1, 2019 While we're complaining about Rangers, they also have a bloated number of no-brainer passives that severely limits build options, especially when multi-class. For example, Vicious Companion and Resilient Companion should not exist - they should just be the pet's base stats; Protective Companion and Stalker's Link do not need to be separate perks, etc. Also note that these passives are extremely passive. They literally just raise stats, instead of having interesting interactions to build around. Whenever I build a Ranger multiclass, I end up disappointed with how one-note it is because of a lack of abilities, or how unoptimized it feels because I didn't have space for passives that would be very helpful. Am I alone in this experience?
Boeroer Posted May 1, 2019 Posted May 1, 2019 No. I also think most of the ranger's passive abilities seem to be rather uninspired (or weirdly circumstancial). Deadfire Community Patch: Nexus Mods
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